Two hours work wiped out :)

I spent two hours in the Fed Distress Zone taking out the Feds for 350cr each, I was doing ok. Another Cmdr joined me half way through and he joined the other side but we mostly ignored each other and just got on with it.

I had about 25 kills under my belt and had decided to take on one more then head off, when I took on this last Fed two of then decided to have at me at the same time. I managed to take them both out but not before my shields were gone and hull down to 50%

At this point the other Cmdr decided I was easy picking and started firing at me, due to my situation I legged it using all the evasion I could muster and got into SC and outta there but with 22% hull left.

Reached the station and got docking permission, lined up with the slot and did the checks, nothing on the inside so started my entry, suddenly the slot was full of Lakon and I was slammed to one side by someone bobbing about in the slot like a drunken sea cow... boom ship and cr vouchers all gone in an instant. I have no idea where it came from as I had full visual into the slot plus nothing was on my radar.

Lost about 8500cr which was all down to other humans in the game, I am now off to solo online where at least if I wipe out it can only be my fault.

I honestly think that your cr vouchers should be kept in the black box of your craft in your escape pod so that you don't get the massively demoralising situation where hours of work get flushed down the toilet. I can see that if this happens a few times for some people it might be a gamebreaker, I love Elite so I am prepeared to deal with most of the stuff lobbed at me but more casual gamers might just say that it's too unforgiving and not play again.

I'm not complaining about the cr as I am aware that we are in beta and they mean nothing, it's just the mechanic of the game that can rob you of a whole evenings work with no recourse, it will chase people off who aren't as invested in the game (cash or emotionally) as I am.
 
well, the mechanics are fine, for some, or not... main problem here, lags, sudden death to appearing of others, or what ever. THAT must be cleaned out. Cause here we are in a style of (diablo's called-) hardcore mode. And in hardcore modes, there are no lags or bugs allowed, it must be concret build...

As you said also, still beta...

Well, good luck for next time, must be raging anyway. I won't by example not upgrade my ship nor buying a new one at the moment, seeing how hard it gets! After 4 hours gameplay I earned 11k.... and 3k were a big chance I found floating goods near a station, scooped them into cargo, and sold em (w/o being scanned!!!!).... :D
 
At the moment you don't get good visibility into or out of the station letter box - I've seen some Lakon's that suddenly pop up like that and plough through. So I think you'd still see the same problem in solo as well.

The visibility issue through the letterbox deserves a ticket, and good luck with bringing the vouchers home next time.
 
I nearly lost my goods yesterday lol...

As I exited FS I ended up inside the space station, the only thing is.. I survived it, wanna know how? well.. as I exited FS I was inside the docking zones xD

I got a fine for trespassing rofl
 
At the moment you don't get good visibility into or out of the station letter box - I've seen some Lakon's that suddenly pop up like that and plough through. So I think you'd still see the same problem in solo as well.

The visibility issue through the letterbox deserves a ticket, and good luck with bringing the vouchers home next time.


Normally I will sit outside the station looking directly through and check my radar for anyone inside which is what I did on this occasion. The Lakon just sort of popped into existence just as I was entering the slot, nothing I could do to avoid it. I think it was some sort of network lag, the one thing about solo is the ships don't ever bob in or out of existence.
 
what if you save game and then land in offline mode.
haven't tried this but suspect it will solve your problems.

Now there's an interesting idea.

Oh and I tested something yesterday, before the SB you could SC out of the area and your game was saved, I thought I'd try this.... killed one Fed 350cr SC out... SC back in and offer myself as cannon fodder, got killed, new ship no 350cr.
Ah well we are testing stuff and it used to work :)
 
It would seem the problem was cause by a lag/instance bug popping a t9 in your path. Bad luck, but this is the sort of thing we are trying to iron out.

The other cmdr attacking you when you were 'down' seems like exactly the mind of sneaky, backstabbing, unpredictable behaviour that a human brings to the mix. That is to say whilst underhanded, it was legitimate. The fact that you managed to escape probably means you were the better pilot, so the other cmdr's tactic of waiting until you were weakened was rational, esp as they have no idea of what your intentions were (gank him before he ganks me!)

I'm not defending the other guy, just pointing out that that it is within the game rules and actually something the devs were after

As for the mechanics, I think that the voucher system is to add some balance to bounty hunting. With instant payments a player could "farm" an area like the distress signal and there was no risk in staying out until death, esp in a free sidewinder. Now there is always the risk/reward calculation.

"should I attack as I have 10k of vouchers on board"

To balance traders who have to balance the risk/reward of the bounty vs the value of cargo they are carrying.
 
It would seem the problem was cause by a lag/instance bug popping a t9 in your path. Bad luck, but this is the sort of thing we are trying to iron out.

The other cmdr attacking you when you were 'down' seems like exactly the mind of sneaky, backstabbing, unpredictable behaviour that a human brings to the mix. That is to say whilst underhanded, it was legitimate. The fact that you managed to escape probably means you were the better pilot, so the other cmdr's tactic of waiting until you were weakened was rational, esp as they have no idea of what your intentions were (gank him before he ganks me!)

I'm not defending the other guy, just pointing out that that it is within the game rules and actually something the devs were after

As for the mechanics, I think that the voucher system is to add some balance to bounty hunting. With instant payments a player could "farm" an area like the distress signal and there was no risk in staying out until death, esp in a free sidewinder. Now there is always the risk/reward calculation.

"should I attack as I have 10k of vouchers on board"

To balance traders who have to balance the risk/reward of the bounty vs the value of cargo they are carrying.

Yeah I have no real issues with the guy "having a go" as it were. We flew around each other for a good hour before that so neither of us showed any threat to the other, I think he just saw an easy kill and went for it. Sadly if he had taken me out with that many cr vouchers on board I think he had to expect me back in ten minutes all guns blazing.. you have to think out your tactic before just taking someone out.

I get the risk/reward idea and why they have done it as they have, I just fear that for the general gaming populace who have no long term interest in Elite may not stick around after wasting an evening for no reward after such an incident. As much as it is a game designed by the devs for themselves, it has to have a life in the outside world, fans take the rough with the smooth, casuals just disappear.
 
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I feel your pain. Similar thing happened to me.. after getting dropped into Chango yesterday from a jump and losing everything I started from scratch. Just starting to get back ontop of things, getting enough credits together to start hauling anything but god damn fish and then a hauler came at me, wiping me out. Didn't show on the radar >.<

Talk about annoying.
 
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