Finding materials on planets while still in your ship

I can scoop up materials okay from my ship (having first located them in the buggy and then taking off), but what about finding them without landing first?

I've flown around at low level for probably 30 minutes, but haven't managed to find anything. Is that simply because they are rare so unlikely to be found without a wave scanner, or do they not actually spawn in the first place?

Thanks in advance for any answers.
 
It is possible to scoop up the fragments with a ship after a buggy found and shot the outcrop.
It's a nice way to help a commander who lost/didn't pack the SRV, but you won't be able to do it yourself. I mean you won't be able to find, target and destroy outcrops from your ship as far as I know.
 
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It is possible to scoop up the fragments with a ship after a buggy found and shot the outcrop.
It's a nice way to help a commander who lost/didn't pack the SRV, but you won't be able to do it yourself. I mean you won't be able to find, target and destroy outcrops from your ship as far as I know.

Thanks - I've found I can actually target and destroy them, it's just finding them without the wave scanner that's problematic. You can cover a lot of ground quickly in a ship though, so assuming that they do actually spawn it would be great if there's some trick to finding them.
 
I'm pretty sure you have to use an SRV's wave scanner to pinpoint individual outcrops and meteorites. What the ship can do (if you fit a detailed surface scanner) is tell you what percentage of each material is on that planet/moon. You get that info in the system view, once you've scanned the body. Click on the body in the system view, and the tab that has its info (orbital period etc) will now also have a section with material percentages in it.
 
I'm pretty sure you have to use an SRV's wave scanner to pinpoint individual outcrops and meteorites. What the ship can do (if you fit a detailed surface scanner) is tell you what percentage of each material is on that planet/moon. You get that info in the system view, once you've scanned the body. Click on the body in the system view, and the tab that has its info (orbital period etc) will now also have a section with material percentages in it.

Thanks - yes finding a suitable body is easy enough, it's whether the meteorites spawn or not that I'm unsure of. I wonder if anybody else has tried it or not.
 

verminstar

Banned
Untapped potential idea...retro fit a wave scanner to an SLF.

No yer ship cant do it...not with its present scanner anyway. Meteorites give a different echo on the wave scanner than the likes of outcrops, making it easier to track them down once ye get a strong signal. Usually spawn in numbers of 3, maybe 4 so best to keep a mental note on the where the original signal came from.

Sorry to say but the srv is yer best option...or rather yer only practical option which is slightly more sugar coated. What is it yer looking for and what percentages do ye get on scans?
 
Thanks - I've found I can actually target and destroy them, it's just finding them without the wave scanner that's problematic. You can cover a lot of ground quickly in a ship though, so assuming that they do actually spawn it would be great if there's some trick to finding them.

Wait, ship guns can destroy them? I could swear that wasn't possible before. o_O
Well, good, then. Finding them will be a chore, though. I guess it will kinda balance the "covering a lot of ground" thing. :D

Although on flat Icy planets, the meteorites are visible from miles away. Rocky ones will be a whole another story
 
Wait, ship guns can destroy them? I could swear that wasn't possible before. o_O
Well, good, then. Finding them will be a chore, though. I guess it will kinda balance the "covering a lot of ground" thing. :D

Although on flat Icy planets, the meteorites are visible from miles away. Rocky ones will be a whole another story

It would be easier to do if you are near geysers since the crystals stand out more. Then again, I've never flown my ship into a geyser before, however, I know from personal experience what it does to the SRV :)...
 
It would be easier to do if you are near geysers since the crystals stand out more. Then again, I've never flown my ship into a geyser before, however, I know from personal experience what it does to the SRV :)...

[video=youtube;DZkVLIArxzU]https://www.youtube.com/watch?v=DZkVLIArxzU[/video]
 
With regards to meteorite spawns, what I have found sometimes is that I can land somewhere and do a slow circuit around the ship in the buggy to scan the local area, picking up only some low level outcrops in the vicinity. Then go drive off a short ways from the ship, turn around and suddenly find three metallic meteorites have appeared half a click the other side of the ship.
 
Alright, probably not going to risk that with my exploration ship just in case (unless I'm not far from a station). Though there's something with SRV's and geyser's that makes it a lot of fun:

JGLOPJH.jpg
 
Is that simply because they are rare so unlikely to be found without a wave scanner, or do they not actually spawn in the first place?

Certainly not a definitive answer but my guess would be that they don't spawn.

I've spent quite a bit of time flying over planet surfaces and, even so, I only have 3 real experiences which to base that opinion on.

When I'm surface-prospecting, I always de-orbit heading for the rim of a crater, in the hope of landing in a spot with lots of meteorites.

On one occasion I was heading for the rim of a crater when I thought I saw something to the South of the crater rim.
I adjusted my glide, came out a couple of km South of the crater and realised that the "thing" I'd spotted was simply 3 large, flat, rocks in a sort of "C shape".
I carried on North to the crater rim and landed.
Deployed my SRV and got a fairly big signal to the South.
Drove toward it and found myself back at the 3 large, flat, rocks but now there was an outcrop right in front of them.

I couldn't swear it wasn't there when I saw the 3 rocks from my ship but I didn't notice it.

On another occasion I did something similar; de-orbited aiming for the ground right between 2 craters.
At ground level I realised there was actually about 10km between the craters so I picked the Northern crater and flew toward it.
Landed, deployed the SRV and, again, noticed a big "high frequency" signal to the South.
Drove toward it and almost straight away an exclusion zone appeared on my scanner.
Arrived, blasted a couple of skimmers and there were half a dozen containers lying on the surface, inside the exclusion zone.

Again, I couldn't swear it wasn't there when I was in my ship but, having just flown about 5km over that area, neither the exclusion zone or the containers were visible from my ship.

The closest to a "conclusive" thing happened one time while I was doing the "Ancient Ruins" mission.
I landed at one Guardian Ruins site, about 100m away from a group of obelisks.
After landing I spent a bit of time faffing around, figuring out how many scans I had to make and where they were etc.
Deployed my SRV, there was immediately a "rumbling noise", a white blob appeared on my SRV scanner and then a monolith appeared right underneath my ship and skewered it. [where is it]
Geru6Bt.png

Now, the fact that the monolith didn't appear (and skewer my ship) when I landed and only popped-up when I deployed my SRV would definitely seem to suggest that they only "activate" in response to the presence of an SRV - and not a ship.

Again, I couldn't swear to it but if all surface POIs adhere to the same "rules" as the monolith did, I'd guess that they don't spawn in response to a ship being nearby, only an SRV.
 
I've tested this a couple of times in the past, but I concluded that the roids don't spawn (or I simply couldn't see them even 10m above the ground lol) - either way it seemed more efficient just to get in the SRV. Wish they would as I'm not too keen on getting into the SRV.

Like the SLF idea to have a wave scanner, that would be super when coupled with a ship or limpets to do the collecting. Gather Frontier wouldn't want to discourage people from using the SRV though :(
 
This seems to happen either immediately after deploying or logging in directly to SRV on the surface. It's probably just the spawning procedure filling in the immediate surrounding area. Rocks are random and you can re-log and get different spawns.
 
If you get good at identifying what rocks are harvestable you can fly real slow and keep a watchful eye, I've done it before when testing if a mining laser gets more materials than the srv, it doesn't
 
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This thread isn't what I was expecting. "Finding materials on planets while still in your ship" can also be interpreted like this: I'd like a Detailed Surface "materials scanner" that produces "heat maps" indicating where particular materials (or geysers. etc.) are located. That way you could use your SRV for maximum efficiency in resource-rich areas.
 
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I only have 3 real experiences which to base that opinion on.

I've tested this a couple of times in the past, but I concluded that the roids don't spawn (or I simply couldn't see them even 10m above the ground lol)

Thank you - this sort of evidence is what I was hoping for.

If you get real good at identifying what rocks are harvestable you can fly real slow and keep a watchful eye, I've done it before when testing if a mining laser gets more materials than the srv, it doesn't

So you've located meteorites from your ship, without having landed/launched the buggy first?
 
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