Hmm, remember when DS said they went over to Lumberyard 100%?
And according to CIG it only took a few days since their CryEngine was very similar to Lumberyards CryEngine version?
So if they indeed DID port everything over to Lumberyard, taking their tweaked code to to Lumberyard and ditching the rest of CryEngine - What demand can CryTek have?
It's not like they can demand payment from the usage of an engine if they have switched to another engine and another license?
So, if they truly did move 100% to Lumberyard, and porting their own code to Lumberyard and then calling their Lumberyard+Code = Starengine what applies to the below then?
Point 36 2.1.2
"Contained promises that the defendant would not utilize another game engine"
Ok, a promise, not a written contract that OBLIGATE them to do this. This means they have the right to switch engine.
Point 37 2.1.2
"Defendant have a license to only EXCLUSIVELY embed CryEngine in the game"
Except that does not really apply if they have switched engine to Lumberyard. Or is CryTek saying that ONLY their engine is allowed to be used and want to FORCE them to use the engine?
And if they cancel their license and switch engine, should there not then be a clause that they are BOUND by the contract forever? Sounds more like CryTek thinks they own the game itself.
Part of revenue per unit sold
This might still apply since switching engine should really not be dependant on engine, it should at least be for each game package sold until the switch. It could be argued if ship sales would count as game packages, I doubt that but I would not be surprised if an argument was made.
Breach of contract in regards to bugfixes
Well, up to the point of their switch CIG should be liable to follow up on those if those bugs affected their own product (i cannot really see the logic in fixing bugs non-essential to their game)
Split of game
Here's what im wondering. What part about splitting the game in different chunks affect them negatively except for a (technical) breach of contract? Revenue? Could it be that they ONLY gain income from "Star Citizen" game packages sold and not "SQ42" game packages sold? They claim they have been financially harmed and that it would normally require an upfront payment and then substantial royalty.
The issue that arises is that SQ42 was part of the whole Star Citizen game from the start so it should not be a surprise for CryTek since (according to them) they created the demo and indeed, SQ42 was rather plastered all over the screen at the end of the demo not to mention also within the stretch goals in terms of voice acting so they knew SQ42 was part of Star Citizen.
One could indeed argue that it is ONE game since (AFAIK) the same launcher and game assets are used in both games. But, if they receive only revenue from SQ42 then i can see their point IF cig decided not to compensate them on those separate sales. I imagine their claim would be weaker if Star Citizen was the main game and SQ42 sold as an add-on DLC.
Point 21 - Does not include any content marketed and sold separately
Now, THIS can be a smoking gun depending on how the contract is worded regardless of engine. First it states that the game should not include any content being marketed and sold separately, but then they add "such as content "sold and marketed as a separate, standalone PC game"".
Ok, the first part depending on what is written could include every ship sale ever done from day 1 as they are marketed separately as "concept sales" but they could also be seen as part of star citizen and thus marketed WITHIN star citizen. They are however still sold separately from the game but marketed as part of the game.
Point 25 - Defendant split the product without gaining a CryTek License for this
Well, they moved to Lumberyard and did they not do that BEFORE they decided to sell SQ42 separately? Why would they even NEED a license if they have already moved to lumberyard.
Point 39 - Due to breach CryTek has not gained the favourable attention it would otherwise have gained from the defendant's use of CryEngine in Star Citizen
I would be more wary about negative attention due to the controversy around CIG and the multiple delays but sure, let's call it favourable attention. And if CIG finds that the engine is not up to snuff and NEEDS to switch engine, would you rather have the crap attention that the end result are bad reviews and blame on CryTek that their engine is not good enough...
Conclusion
While i think they have some points that will be interesting to see how they play out but the overall reason i get from this is that they are that they got dumped for Lumberyard and no longer receive any revenues from CIG.
And let's say they received royalties from EVERY sale they did, not only packages I imagine the cost for CIG would have been a headache.
It feels like a cash grab from a company in severe decline.