We are all PvE players, to some extent, as Sandro reminded us not that long ago.
PvP players are generally the first to profess this, and allows us at least a well-rounded perspective of the game. For instance when we offer balance analyses of modifications, we don't
just attempt to balance it to PvP, as many seem to believe.
EDIT: Something more poignant is that PvP players also DO fight for a better PvE game, which only gets buried under the vaporous poo-flinging. Many of us have helped look at base mechanics, asked for more varied PvE combat, more engaging missions...hell, I have spent the last year joining in with calls to improve exploration. The base game itself isn't abhorrent, but it DOES fail to meet a tiny fraction of its potential, and the inability to have an effect on the universe itself in any form feels entirely against the grain of what ED was meant to stand for.
Frontier can (and do) close down PvE exploits. What they would find more challenging is to implement any content designed for adversarial PvP in such a way that players could not collude such that the rewards weer achieved with no contest.
Eventually at best. Look how long it took to close down the exploit with PvP connotations (the 5/1 engineering bug) though.
It's a bit of a dryly comic notion because most players that are at the stage of PvP couldn't care less about credits, and I bet you that even a mid-way PvP exploit would be out-earned by many of the haulage hotspots out there. FD's perspective on credit balance is
bonkers.
But it really, really isn't that difficult to have any relevant Open play that's not abusable, especially with so many PvPers happy to do it for a cause rather than monetary reward.
Frontier have indicated that they'd like more players to play in Open.
It's good to see you have a comment pertaining to Open that isn't slating it, but that statement is like reading "All Trump wants is to create a peaceful loving atmosphere in a unified nation".
FD haven't given players an iota of reason to do anything but avoid Open unless for their own personal reasons (very much the opposite of attracting players there) and every comment on the topic from yourself among others has indicated you don't
want there to be an iota of reason.
It all then gets topped off by a number of changes that damage pretty much all PvP
apart from mindless murder; I get the feeling they need a PvP player on the dev team to give some perspective, because I am not sure whether it's intentional or not. You wanna see more players in Open? Promote PvP bounty hunting, piracy, trade escorting; don't hamstring it all "becuz players think all PvP is griefor things".