Modes Restrict or remove PvE from the game, making Open a nicer place

The modes reflect the diversity of human personality. You can come into solo and manipulate the BGS back.

Cheers, Phos.

Phosphora, allow me to take my mild bullying back and beg your pardon. Play how you want and continue to be happy and satisfied with the game, m8. I definitely wish you so.

But don't please fail to try to recognize that many things many players ask for whilst not being so happy and satisfied as you are, are things that don't interfere at all with your ability to play the game your way.


Cheers indeed.
 
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Robert Maynard

Volunteer Moderator
Can confirm; manipulating the BGS from solo is awfully similar to hiding. I don't see the difference, really.

One player's "hiding" is another player's "choosing to play without those who might wish to engage them in PvP" - in a game where direct PvP is optional.
 

ALGOMATIC

Banned
One player's "hiding" is another player's "choosing to play without those who might wish to engage them in PvP" - in a game where direct PvP is optional.
So what is the problem with adding incentive to open by increasing the rewards to match with the extra danger from direct PVP? I still didnt hear any concrete answer except "kickstarter and backers".
 

Robert Maynard

Volunteer Moderator
So what is the problem with adding incentive to open by increasing the rewards to match with the extra danger from direct PVP? I still didnt hear any concrete answer except "kickstarter and backers".

Frontier's repeated statements about all modes being equal and valid.

Plus the fact, when Sandro brandished the hand grenade (regarding an Open bonus for PowerPlay) it was not intended for the player but for the Power and only for PowerPlay, not the BGS, etc. - and, when asked nine months later if it was happening he said no, it wasn't and there were no plans to do so.
 
Can confirm; manipulating the BGS from solo is awfully similar to hiding. I don't see the difference, really.

Cheers, jason

Recently I studied for a job interview and developed decent SQL skills. I got the job - in Elite terms I studied in solo but affected the open universe. Was I hiding? Should I have faced violence because I was studying? I think not. Elite is a game, but there's no reason why a game shouldn't include real world concepts.

Frontier recognise the diversity in human personality types and have designed a game which may appeal to extroverts, but which does appeal to introverts. That's their decision - it allows them to establish a unique selling proposition when compared to compulsory PvP games such as EvE. Perhaps that's why the company is doing well.

Cheers, Phos.
 

ALGOMATIC

Banned
Recently I studied for a job interview and developed decent SQL skills. I got the job - in Elite terms I studied in solo but affected the open universe. Was I hiding? Should I have faced violence because I was studying? I think not. Elite is a game, but there's no reason why a game shouldn't include real world concepts.

Frontier recognise the diversity in human personality types and have designed a game which may appeal to extroverts, but which does appeal to introverts. That's their decision - it allows them to establish a unique selling proposition when compared to compulsory PvP games such as EvE. Perhaps that's why the company is doing well.

Cheers, Phos.

RL has nothing to do with video games, stop bringing this example. Can USA go to war with North Korea and just "block" all the Korean soldiers because they "force non consented war on USA"?
 

ALGOMATIC

Banned
Frontier's repeated statements about all modes being equal and valid.

Plus the fact, when Sandro brandished the hand grenade (regarding an Open bonus for PowerPlay) it was not intended for the player but for the Power and only for PowerPlay, not the BGS, etc. - and, when asked nine months later if it was happening he said no, it wasn't and there were no plans to do so.

Except the modes are NOT equal:

NPCs exist in all modes - modes are equal
Thargoids exist in all modes - modes are equal
You can die while overheating from a star in all modes - modes are equal

You can die from the most threatening and challenging game mechanic (PVP) only in one mode - MODES ARE NOT EQUAL
 
RL has nothing to do with video games, stop bringing this example. Can USA go to war with North Korea and just "block" all the Korean soldiers because they "force non consented war on USA"?

Guns, vehicles, dragons, swords, bullets, planets, suns, stars, rockets? Games draw heavily on real life. I personally find Frontier's design for Elite: Dangerous effective and stimulating - it fits my personality type. Your mileage may vary.

Cheers, Phos.
 

Robert Maynard

Volunteer Moderator
Except the modes are NOT equal:

NPCs exist in all modes - modes are equal
Thargoids exist in all modes - modes are equal
You can die while overheating from a star in all modes - modes are equal

You can die from the most threatening and challenging game mechanic (PVP) only in one mode - MODES ARE NOT EQUAL

Two, actually, not one.

.... and Frontier decided long ago that direct PvP is an optional extra in this game - and did not decide to incentivise playing in any game mode at that time.

If reward were to be risk based then players in unEngineered, shieldless Sidewinders should receive a large bonus, in any game mode.

.... or players in trade ships that are easy to destroy should receive a large bonus compared to those in Engineered meta-combat ships that are rather hard to destroy, again in any game mode.
 

ALGOMATIC

Banned
Guns, vehicles, dragons, swords, bullets, planets, suns, stars, rockets? Games draw heavily on real life. I personally find Frontier's design for Elite: Dangerous effective and stimulating - it fits my personality type. Your mileage may vary.

Cheers, Phos.

And you find 3 modes of play where you can avoid direct contact with the enemy in a war resemble RL?
If you show up in an enemy controlled star system and start massacring civilians in SOLO, while your enemy cannot protect them, this is RL for you? which planet is this RL happening on?
 

Robert Maynard

Volunteer Moderator
And you find 3 modes of play where you can avoid direct contact with the enemy in a war resemble RL?

The use of combat drones piloted from the safety of an air base rather far away from combat would seem to be the current analog to engaging in war from Solo.
 

ALGOMATIC

Banned
Two, actually, not one.

.... and Frontier decided long ago that direct PvP is an optional extra in this game - and did not decide to incentivise playing in any game mode at that time.

If reward were to be risk based then players in unEngineered, shieldless Sidewinders should receive a large bonus, in any game mode.

.... or players in trade ships that are easy to destroy should receive a large bonus compared to those in Engineered meta-combat ships that are rather hard to destroy, again in any game mode.

PGs were created to avoid PVP, there are no PVP PGs AFAIK, so only open has PVP.

Reward should be risk based, but flying an un-shielded trader/sidewinders is not a risk, its stupidity.

The use of combat drones piloted from the safety of an air base rather far away from combat would seem to be the current analog to engaging in war from Solo.

But its not.

SOLO is like flying in an invincibility cloak and so are your drones and everything that you do.
 

Robert Maynard

Volunteer Moderator
PGs were created to avoid PVP, there are no PVP PGs AFAIK, so only open has PVP.

Reward should be risk based, but flying an un-shielded trader/sidewinders is not a risk, its stupidity.

We do not know that there are no PvP PGs. We do know that players can be subjected to unwanted PvP in PGs - there was a thread about yet another escapade in the Mobius PG quite recently.

As to the unshielded trade ship - that's an optional risk - just like PvP.
 
Except the modes are NOT equal:

NPCs exist in all modes - modes are equal
Thargoids exist in all modes - modes are equal
You can die while overheating from a star in all modes - modes are equal

You can die from the most threatening and challenging game mechanic (PVP) only in one mode - MODES ARE NOT EQUAL

Equal <> exactly the same. FD already decided that the modes are balanced, see you in solo :)
 
And you find 3 modes of play where you can avoid direct contact with the enemy in a war resemble RL?
If you show up in an enemy controlled star system and start massacring civilians in SOLO, while your enemy cannot protect them, this is RL for you? which planet is this RL happening on?

Will a particular game design attract sufficient players to pay for game development and maintenance? Looking at Frontier's accounts it's clear that Elite: Dangerous has attracted sufficient revenue. I personally love the game design, I love being able to bathe in a rich simulation of a dynamic economy. Others enjoy it as well. People with an incidental attraction to PvP may also enjoy the system. Elite: Dangerous probably doesn't appeal to people who want PvP to be an integral part of the economy, but that's Frontier's decision - they cannot appeal to all personality types and have wisely decided not to try.

EvE caters for the compulsory PvP market - Elite (wisely in my mind) has positioned itself separately. Not everyone will share your attitude to PvP - diversity exists, and so should the modes.

I'd personally love to have modes in RL - but that's because I took 2 hours to travel 5 miles this evening.

Cheers, Phos.
 
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