Timescales for Crime & Punishment aka Karma?

The only time you should speed into a station is if you are doing smuggling and that is naturally risky as you want to not get a completed scan when going into a dock. Silent running doesn't always work as npcs seem to have magic, not to mention flat wont work in larger ships. If you speed and get caught, you pay the penalty.


this.

obey the speed limit, CMDRs. Be lazy and risk losing a lot of money. End of story.
 
I can’t speak as someone who was playing before the in-station speed limit was introduced but I can speak as a car driver.
I have also seen a video in the early days of me joining Elite where the Devs talk about station design.

One of the things they mention is that speed is relative. Without seeing something move past the eyes the brain cannot appreciate the size and scale of things. I.e. is that a small moon, a large moon far far away or no moon at all. This one of the reasons why you see things the planetary orbit lines, the ‘spec stars’ flying past and the vertical ‘movement’ lines whilst in super cruise.

One of the other things the developers have added to a station is the toast rack. It is not just there to inconvenience the commander, it is there to provide a sense of size and scale for what the player is doing. It is how people gauge flying through a slot (a bit to the left, near the top, scrape through the bottom etc). - and how fast they are going.

What the game doesn’t currently have is a visual clue to how far the speed limit is enforced to when exiting. We all know that it is in the region of 5km but I have no clue as to how far that is under how the game is currently built. I get that people will say that bottom left of screen can be used to screen distance to station but I normally plot my jumps to destination system before I launch so bottom left is targeting direction to next jump.

The whole speeding thing would be easier to understand if the speed boundary was changed to the slot threshold. This way people would be able to see how far from the point where they could open up the throttle. (Or need to close it down). A simple visual change to help more people fit within the law if they wished.


The TL: DR - 100 is fine, just change the implementation threshold to the slot.

Back to OP - just because the game has a set of circumstances present that mean you can deliberately destroy another’s ship doesn’t mean you have to enact them. This was a targeted ram, by an eagle, to destroy a T-10. Why can’t players play the game the way that Frontier intended instead of ruining it for others.
 
I can’t speak as someone who was playing before the in-station speed limit was introduced but I can speak as a car driver.
I have also seen a video in the early days of me joining Elite where the Devs talk about station design.

One of the things they mention is that speed is relative. Without seeing something move past the eyes the brain cannot appreciate the size and scale of things. I.e. is that a small moon, a large moon far far away or no moon at all. This one of the reasons why you see things the planetary orbit lines, the ‘spec stars’ flying past and the vertical ‘movement’ lines whilst in super cruise.

One of the other things the developers have added to a station is the toast rack. It is not just there to inconvenience the commander, it is there to provide a sense of size and scale for what the player is doing. It is how people gauge flying through a slot (a bit to the left, near the top, scrape through the bottom etc). - and how fast they are going.

What the game doesn’t currently have is a visual clue to how far the speed limit is enforced to when exiting. We all know that it is in the region of 5km but I have no clue as to how far that is under how the game is currently built. I get that people will say that bottom left of screen can be used to screen distance to station but I normally plot my jumps to destination system before I launch so bottom left is targeting direction to next jump.

The whole speeding thing would be easier to understand if the speed boundary was changed to the slot threshold. This way people would be able to see how far from the point where they could open up the throttle. (Or need to close it down). A simple visual change to help more people fit within the law if they wished.


The TL: DR - 100 is fine, just change the implementation threshold to the slot.

Back to OP - just because the game has a set of circumstances present that mean you can deliberately destroy another’s ship doesn’t mean you have to enact them. This was a targeted ram, by an eagle, to destroy a T-10. Why can’t players play the game the way that Frontier intended instead of ruining it for others.

The boundary is the no-fire zone. Just listen for the notification from traffic control.

If the speeding threshold was moved to the slot, we would be back in the bad old days where you could race around stations ramming people to death with no penalty. Reduce your speed, not your credit balance...
 
Side note? Don't speed. If people speed, there are consequences. Demanding consequences for others, then refusing to accept in return, is very ordinary and completely destroys any point being made.

I have no love for station rammers; but the implicit bias that is demanding consequences for all but oneself, ie "the rules don't apply to me", is a malignant growth Frontier should have dealt with a long time ago.

Agreed - it does remind me of those who complain that speed cameras are just revenue raising etc etc. The solution is simple and available to all - don't speed.

Let me correct that for you.

That is one way to avoid the jerks, to be sure.
 
What the game doesn’t currently have is a visual clue to how far the speed limit is enforced to when exiting. We all know that it is in the region of 5km but I have no clue as to how far that is under how the game is currently built. I get that people will say that bottom left of screen can be used to screen distance to station but I normally plot my jumps to destination system before I launch so bottom left is targeting direction to next jump.

Slight seque here, but you can plot your route before launching and then target the station when you exit the slot, then once you're out of mass-lock use your 'next-hop-in-route' hotkey to re-target the jump. (Mine is bound to F1, I don't think it's bound to anything by default)
 
I'm imagine around March time 2018.

Been discussed, looks like it's been decided I guess that'll roll out with other things not on its own.
 
Do anarchy systems enforce the speed limit, too? (Never payed attention to it)


Would be some "good" design decision if the station opens up on you should an Eagle suicide into your ship and at the same time be punished for actually obeying the speed limit only to be caught by station gankers exploiting the fact that the anarchy station doesn't have a no fire zone.
 
Thing is OP, your point is moot, arguably the best pilot of the SDC, that being Rinzler, has a video about trading in Open and how to git gud at it. One of the things he states several times is NEVER EVER EVER go over the speed limit, not for a minute, not for one second, people are known to suicide small ships into bigger ones that always speed (which even the failure docking computer makes you speed) in order to get the station to destroy you. If you don't break the damn speeding law, you won't be blown up if someone rams you. Period. End of Story. The type 10 pilot was violating one of the rules of Open (and actual station in-game laws as you get a speeding notification on the right of your HUD) and paid the price.

The revamped crime and punishment system thats supposed to be coming is a joke and restrictive in way too many ways to carebear and coddle too many babies who chose to play in Open then decide to violate all the laws such as speeding or flying shieldless. Also block lists are nothing but problems as the game already has problems instancing people normally together, with the way people make friends in this game, having a block list to block someone you don't like in a mode you chose to play in, only causes more instancing problems for the game, so don't block people. If you cannot handle Open, go put in an application to Mobius, then you can play with others without the fear of PvP murder hobo's.

I block gankers and griefers and don't care for them getting instancing problems at all. Don't gank (i.e. abuse the speeding penalty system), you won't get blocked. As simple as that.
 

Powderpanic

Banned
Just seen a video posted on one of the Facebook of a PC commander deliberately ramming a Type-10 with a eagle and blowing up, causing the station to open fire and destroy the type-10.
He is callously calling out what he is going to do to his wingman and then gloating when the type-10 is destroyed.

I know he actively posts on these forums under the guise of a member of the SDC, legitimising such behaviour as PvP.

The revamp to crime and punishment can’t come soon enough for this lowlife who gets off on causing other Commanders misery. His sort of ‘gameplay’ ruins it for everyone who wants to play in the spirit that Frontier intended.

How long do we have to wait for C&P, and in particular Karma?

Its amazing how much of what you said is soooooooooooo wrong!

The particular player you are talking about is not and HAS never been a member of SDC.

If you for a moment believe anything he posts about being in SDC, that sir is high level gullibility.

But what is vitally important, is that the poor eagle ramming the T10 did nothing wrong, it died for its speeding and had to suffer the rebuy for it. Working as intended.

The T10 had it been following the laws of the game and saying below 100 in station safe space, would have not been shot.

Not sure how Crime and Punishment would help the T10 who was breaking the law at that point!

The eagle rammer in question, has tried for years to get several well known members of the PVP community with this ram/station kills.
These players are skilled enough to firstly know what to look for and then fly their PVP ships o doom into the station at 99 and just lol as his eagle dies by striking their hull very woughly!

Git Gud, Obey the speed limit and his antics become a non issue.
 

Deleted member 38366

D
To those quickly responding "Speeding Kills" :

- Speeding Kills indeed, since you're a pristine target for the suicide-exploit

- but 95m/sec kills just as well, since there's often a dedicated rammer (or a whole Wing) present. Upto 10km travel is a long way at low speed, especially if direct Station entry isn't possible due to dense traffic
(cue Rescue Megaship landing queues for L Pad ... or getting momentarily bumped >100m/sec by a collision - followed right by a suicide-eagle impacting. Game over.).

So whatever you do, such guys can take you down free of consequences. Nice Exploit.
Credited to the lack of positive Traffic Management (enforced deconfliction by time&flow) and Collision Telemetry Assessment (determining who's primarily responsible for a Collision) - the determination of "Hostile Intent" without Weapons fire.
I tend to think above is a completely different block for Frontier to work on (coding-wise), but naturally it must be part of any new C&P System.
Currently, apart from being lucky - there's mechanically no way to survive such a trip in a slower Ship when there's sufficient bad guys in place. That's the whole point. Can't go fast, can't go slow.
And since the methods have been found to be basically failsafe , the bad guys are naturally capitalizing on these Exploits. It's like a free lunch for them at pretty much zero risk.
 
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rootsrat

Volunteer Moderator
Couldn't agree with you more.

Get rid of speeding restrictions around stations completely.

Ridiculous idea, would only make things worse (for the victims) and it'd be heaven for griefers.

Quite the opposite - INCREASE the speeding limit to 150 or 200 m/s.
 

Powderpanic

Banned
Ridiculous idea, would only make things worse (for the victims) and it'd be heaven for griefers.

Quite the opposite - INCREASE the speeding limit to 150 or 200 m/s.

Then wait for the complaints about being eagle rammed killed when traveling at 201?
 

verminstar

Banned
Ridiculous idea, would only make things worse (for the victims) and it'd be heaven for griefers.

Quite the opposite - INCREASE the speeding limit to 150 or 200 m/s.

Perhaps someone should post a few vids of just how much worse it was before the speed limit was introduced...it was a helluva lot worse because it wouldnt make a squats worth of difference if ye were flat out or sitting still.

While I may well just switch into solo around busy ports, its because Im most likely smuggling something or trying not to be scanned...players make such an activity much higher risk and I simply cant be bothered.

That being said, the speed limits exist fer a reason and two wrongs dont make a right...if yer breaking the speed limit then ye got nobody else to blame but yerself. Sorry but while I will argue fer the benefits of solo mode, this mechanic in open is working 100% the way its supposed to work. Stay under the limit and theres absolutely nothing to worry about from rammers...go over the limit, then just as in real life, ye run the risk of getting a ticket or fine or points of yer licence.

Its really not rocket science and its really not an issue far as I can see...working as intended ^
 
Karma release timetables don't matter because none of the incoming changes will help with this issue.

Like others said, simply drop below 100 when you see player ships in the station, problem solved.
 
Karma release timetables don't matter because none of the incoming changes will help with this issue.

Like others said, simply drop below 100 when you see player ships in the station, problem solved.

Not really, the station rammers use silent running and hide behind structures so if you see a player ship it probably isn’t a station rammer.

If you really want to avoid them then don’t speed at all in open, or block them if you really don’t want to deal with them, when I see this it’s almost always the same two commanders and it’s pretty easy to find out their names since they post up the videos themselves and don’t care if you know their names, they’re KOS for a huge amount of players already so a few more won’t make any difference.
 
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