Oculus dash bypassing the launcher and trying to run the game executable directly, maybe? That would give you a network login error.
It should launch the launcher behind the Elite VR desktop window - check that and make sure you're logged in there as I bet your not.
Did a bit or research, non of the fixes worked. Resetting router/making sure the Launcher is up to date.
Well it all works directly through the launcher, so I'll stick with that for now. I noticed that Home gives me an option of installing Elite dangerous deluxe edition, thing is it is already installed, not sure why it wants to install another 17GB.
Anyway, cheers, I can live without having oculus dash inside the ship for now.
i have two copies of ed one for non VR via the launcher on a D drive, and one where the game data is separate on the F dive and used by Oculus for VR, they share the settings data in my user/apps...local folder on the C drive though.
...hope your doing well driver, happy xmas and all that Bruv.
The launching for third party apps via home has never worked for me.
EVER.
Just launch them normally.
And yes, naturally the Oculus version wants to download a seperate version of Elite if you install the native oculus version.
They want their titles in the same sort of locked in garden to be considered native.
I am currently in the beta mode with dash, so I just pop up the desktop view in home, and start up through that.
Before Dash I would do this using bigscreen instead.
Sounds awfully cumbersome, and prone to corrupting your settings.
Have one install, and use the Ed profile tool is my suggestion.
Hi Exigeous, Logged in where? The launcher? Yes I am always logged in, until now I have always launched outside of oculus home.
Try these steps - remember this is a NEW install of Elite so it has to be authenticated like the other one. While it uses the same file locations for settings/logs it doesn't use the same auth.
- Launch via Oculus Home (I do this on the desktop, not in VR)
- When it lauches it'll load Elite and you'll get the error, stop there and don't do anything, get out of VR
- Look on the desktop and you'll see the Launcher and the game running, switch to the launcher
- Go to Account (I think, it's one up at the top) and you should see Log In (or possibly Log out - if you do log out, then log back in)
- That should give you the launcher login window, put in email/pass, get the code from email and put that in
- Now go back to VR or just close the Elite game window, the one with the error about the network
- Now open Elite from Oculus home (again I do this not in VR) and presto, you should be good to go.
Let me know if that does it or not. I'll say that I've never launched Elite this way until Core 2.0 as it was just easier to do it stand alone. Now with the new overlay being rather amazing you definitely want to do it this way.
~X
Would be a neat trick since the feature I'm talking off came out less than three months ago.Its worked perfectly well for a year now!
Hi mate, yeah oculus home doesn't load up the launcher for some reason, it just trys to load the game with that error. I have a feeling it is because I installed the standalone version of ED, then installed the home one a little after. The standalone version was updated to the latest version, have never used the home version until now, it is probably out of date.
Both the home & standalone version use the same core files (for bindings/hud/graphics settings) But I tihnk they have there own launcher, In my oculus home folder I have a duplicate of all those ED files where the launcher resides
Bottom line, I think the oculus home version needs to be updated.