Star Citizen Discussions v7

I watched a bit of the show on my potato internet - skipped the first half an hour to get to the gameplay - then skipped another ten minutes of walking through the ship, watched a few minutes, then i had to turn it off because I'm only human.
To anyone who watched the entire thing - has pc gaming been saved?

I notice they have starter packages for 30 bucks which is pretty good. Granted, i just picked up Watchdogs 2 for that, and the new South Park game is around 30 right now, but neither of those games saved pc gaming so...

True, but it gives me a fighting chance (for about 20 seconds).

Edit: I cannae rep ye. :(

I got you fam ;)
 
S42 demo with commentary by Chris Roberts, Sean Tracy, and Dave Haddock.

Thank god I brought more rum...

[video=youtube;qcHAfaQh3QE]https://www.youtube.com/watch?v=qcHAfaQh3QE[/video]

27:20 "An earth-style planet would be about a thousand km in radius". lol

Well, I make it up to about 45 minutes when CR was explaining nobody did procedural planets on this sort of scale.

wut?

Ii'm gonna slap my rift on and go rage punch some fools in my clipper.
 
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A single word reply from Chris Roberts as to why it's taken 5 years to get a vertical slice out

DEdFd3B.gif
 
I watched a bit of the show on my potato internet - skipped the first half an hour to get to the gameplay - then skipped another ten minutes of walking through the ship, watched a few minutes, then i had to turn it off because I'm only human.
To anyone who watched the entire thing - has pc gaming been saved?
It essentially confirmed that single player AAA PC games making use of the platform-specific gameplay advantages are still dead.

As someone who likes to go on single player adventures, I mainly see multi-platform releases, which can be run on PC (with more technical issues and annoying DRM), while the best entries are reserved exclusively to consoles. While these games are fun (and I'm throughly enjoying them on my PS4), gameplay-wise they are limited by their lead platform. (In fact the console-exclusive entries are less limited, because they don't need to bother with KB+M input and can make full use of their controller gyroscopes).

The PC alternatives are ambitious indie projects, which are naturally under-staffed and under-funded. They are still fun to play, but Kerbal Space Program for example is nowhere near being AAA.

Meanwhile most played PC games are early access multi-player P2W loot box survival whatever made for potato computers. A genre I'm completely not interested in.

The vertical slice of SQ42 was hour-long slog of cinematic rubbish in an engine clearly not up to the task.

It showed absolutely nothing which would qualify it as an actual PC game. It looked like a last generation console game with the most simplified gameplay imaginable.

What's the point of this beside enriching Chris Roberts & friends?
 
I watched a bit of the show on my potato internet - skipped the first half an hour to get to the gameplay - then skipped another ten minutes of walking through the ship, watched a few minutes, then i had to turn it off because I'm only human.
To anyone who watched the entire thing - has pc gaming been saved?

I notice they have starter packages for 30 bucks which is pretty good. Granted, i just picked up Watchdogs 2 for that, and the new South Park game is around 30 right now, but neither of those games saved pc gaming so...



I got you fam ;)

For me personally I think this SQ42 presentation was better than I expected.....but then again I don´t expect anything anymore from CIG.....
Graphics looked nice also animations are done good there was a few things here and there that could be done better but hey....

Now sound and music was really cool and followed well the overall ambient of the game play.....ooouch...did I actually said game play...aaarghh...well....that really....and I mean REALLY sucks....After seeing this SQ42 presentation from the last night seems like that current horrible Flight Mechanics are pretty much sealed for good,also I could not said either that shooting part was any better by todays FPS standards,what we saw last night it was mostly interactive WALKING simulator with addition of poorly done flying&shooting GP mechanics all of that wrapped-up in fidelity of maximum 30´ish frames per sec....

I don´t know from one side we finally saw something from SQ42 and yes it exist in some shape&form and if the game goes live in the next year it might be worth 20-30 bucks if you are really SF fan and CR follower.....but if the SQ42 miss the next 2018 release then the competition,expectation and overall cost will rise way more and I am afraid that CIG can´t afford that"luxury"for much longer........
 
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It essentially confirmed that single player AAA PC games making use of the platform-specific gameplay advantages are still dead.

As someone who likes to go on single player adventures, I mainly see multi-platform releases, which can be run on PC (with more technical issues and annoying DRM), while the best entries are reserved exclusively to consoles. While these games are fun (and I'm throughly enjoying them on my PS4), gameplay-wise they are limited by their lead platform. (In fact the console-exclusive entries are less limited, because they don't need to bother with KB+M input and can make full use of their controller gyroscopes).

The PC alternatives are ambitious indie projects, which are naturally under-staffed and under-funded. They are still fun to play, but Kerbal Space Program for example is nowhere near being AAA.

Meanwhile most played PC games are early access multi-player P2W loot box survival whatever made for potato computers. A genre I'm completely not interested in.

The vertical slice of SQ42 was hour-long slog of cinematic rubbish in an engine clearly not up to the task.

It showed absolutely nothing which would qualify it as an actual PC game. It looked like a last generation console game with the most simplified gameplay imaginable.

What's the point of this beside enriching Chris Roberts & friends?

Agree, notice they did not have a fps counter running or memory. It looked like it was running at 20fps or less the walking was very jerky with some cpu waits.
It honestly looked like it was running in the full pu with just different skybox and system then running scripts on top of that which is exactly what i think was going on.

So i could spend $200 so i have 24 gig of ram to play the ptu at 20 or less fps with Pants quality, no radar, terrible gun animation and sounds, Barf, crash, fest.

Or

Hop in any one of my awesome, Ed ships and enjoy constant 60fps greatness.
 
Agree, notice they did not have a fps counter running or memory. It looked like it was running at 20fps or less the walking was very jerky with some cpu waits.
It honestly looked like it was running in the full pu with just different skybox and system then running scripts on top of that which is exactly what i think was going on.

So i could spend $200 so i have 24 gig of ram to play the ptu at 20 or less fps with Pants quality, no radar, terrible gun animation and sounds, Barf, crash, fest.

Or

Hop in any one of my awesome, Ed ships and enjoy constant 60fps greatness.

Yeah I can confirm that current 3.0 PTU use insanely huge amount of RAM in my case I notice that more then 18 Gigs was used during the play.....also CIG announce Star Citizen: Squadron 42 Minimum System Requirements(ATTENTION on RAM Requirements):

OS: Windows 7 64-bit ( Windows 10 64-bit recommended)
CPU: Intel Core i5-2500K 3.3GHz or AMD Phenom II X4 940 3.0GHz
*RAM: 16 GB System Memory*
GPU RAM: 2GB Video Memory (4GB RAM strongly recommended)
GPU: GeForce GTX 750 Ti or Radeon R7 360X
*HDD: TBA (SSD strongly recommended)*
API: DirectX 11

source:http://www.game-debate.com/news/24265/minimum-system-requirements-for-single-player-star-citizen-squadron-42-revealed
 
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Yeah I can confirm that current 3.0 PTU use insanely huge amount of RAM in my case I notice that more then 18 Gigs was used during the play.....also CIG announce Star Citizen: Squadron 42 Minimum System Requirements(ATTENTION on RAM Requirements):

OS: Windows 7 64-bit ( Windows 10 64-bit recommended)
CPU: Intel Core i5-2500K 3.3GHz or AMD Phenom II X4 940 3.0GHz
RAM: 16 GB System Memory
GPU RAM: 2GB Video Memory (4GB RAM strongly recommended)
GPU: GeForce GTX 750 Ti or Radeon R7 360X
HDD: TBA (SSD strongly recommended)
API: DirectX 11

source:http://www.game-debate.com/news/24265/minimum-system-requirements-for-single-player-star-citizen-squadron-42-revealed


There currently is no system the ptu will play at acceptable fps, but that is an design issue, and i don't see it being solved easily.
I doubt the game would even boot on the Minimum Spec system listed. Again not the machines fault.
 

Mu77ley

Volunteer Moderator
Watched the video (thank goat of YouTube's video speed controls).

Is that it?!?! Is that the best they can show after 6 years of work?! It's not only utter garbage story/script-wise, it's dull as dishwater and so incredibly generic it's clear that Crobbers has literally no imagination at all.

Sooo glad I've already got my refund...
 
For me personally I think this SQ42 presentation was better than I expected.....but then again I don´t expect anything anymore from CIG.....
Graphics looked nice also animations are done good there was a few things here and there that could be done better but hey.....

I'm curious enough that i want to see it - Well I've made a bag of popcorn, poured a glass of scotch, kept the bottle within arms reach, and am going to watch the full presentation. Much excite.
 
There currently is no system the ptu will play at acceptable fps, but that is an design issue, and i don't see it being solved easily.
I doubt the game would even boot on the Minimum Spec system listed. Again not the machines fault.

Yeah...I agree....I mean even if they polish/tweak and make the game bugs-free I simply can not see how it will ever be possible to run this game in decent 60 FPS in following few years on High-end machines...which also confirms "our" concerns that VR is definitely OUT of the question........
 
Well, has any of you played the metal gear solid series? In those games the intro usually consist of one hour long of cutscenes and like 10 minutes of mostly walking gameplay.

The only difference is that Kojima's cutscenes are usually mind bogglingly interesting while croberts' cutscenes are sleep inducingly generic.

Yeah, it felt really like long Japanese space anime, but deadly serious one. Metal Gear Solid was first association. Someone should tell Chris though that MGSV had very impressive gameplay which was as much engaging as story.
 
Meanwhile... DS is goin berserk :D

https://twitter.com/dsmart/status/944379864861298689

The fact of the matter is that he's NEVER going to be able to deliver EITHER of these two games, let alone in ANY fashion he promised.

And for that, I am going to do everything in my power, and will spare NO time or expense to put Chris Roberts in jail.

I'm done.

42. End

He had lot of nice words to say to actual devs themselves by the way. Singing praises even. But I agree with sentiment, if game isn't playable (for whatever reasons) this work goes to waste.

He might be biased but that thread was top notch truthful imho.
 

Goose4291

Banned
No money invested in SC/S42 at this stage.

But that vertical slice looked good to me, assuming more optimisation polishes are coming (I did notice a few FPS jerky moments).

For me it really captured the 'sci-fi military' trope feel, with good voice acting and scripting as far as I could see. Put me in the mind of pottering around the Normandy in Mass Effect talking to the crew and overhearing background chatter, or the immersive feel of the Station in Alien Isolation.
 
As I've been saying elsewhere I liked a lot of what I saw, some of the visuals were nice, some of the soundtrack was also nice. What I didn't like was how little actual interaction there was.
10 minutes of non-eventful walking from A to B and then 30 seconds of interaction, 10 minutes of non-eventful flying from B to C and 2 minutes of combat, 10 minutes of non-eventful walking from C to D with 1 minute of FPS. It feels like there is a lot of padding and effects purely to showcase the visuals rather than focusing on what gameplay will offer because if this is all SQ42 is about I'm not sure I want to play it. I wanted a bit more than a semi-interactive video tour.

Tried saying as much over at Dualshockers which was not appreciated https://www.dualshockers.com/squadron-42-star-citizen-reveal/#disqus_thread
 
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