It's a bit ridiculous.

I think thats why I tend to use my space taxi aka the Asp to get anywhere fast then just move the ship or mod
Yep. It's a nice tow truck. FD should add a broken pair of sun glasses and a bunch of old sun bleached papers to the dashboard, for aesthetics purposes. I turned my Annie into a flatbed. :D

It's posts like this that remind me of the 5 P's

Prior Preparation Prevents P**s Poor Performance...

That's 6 Ps. (Ninja'ed and +repped)

Rooks o7
 
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Deleted member 115407

D
Didn't Falicity's page tell you that you needed the MA to begin with?

Also... that unmodded FSD trip out to Maia is the start of a journey. Enjoy it. Maybe you'll see an Alien along the way.

(And before you know it, the bubble will be too small because you can cross it in 6 jumps, and some of the magic will be gone from the game)
 
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I think Enderby is actually enjoying the game lately even by his standards, but he's worked for years on that tone and delivery for forum presentation and it could be tough to give up. It's very well refined now. I enjoy it like a finely crafted vinegar.

He does like to dispatch them humanely.
 
Well at least with the new Oculus Dash you can now throw on a movie to pass the time...

Lol. Goddamn engineers! I remember doing it the first time and getting there. realizing i needed aloys. Then going and getting one from that one darned station. Driving all the way back only to find my aloy was gone. Omg i was so mad! Friend said i musta lost it getting interdicted or flying to close to a sun. It was a real bummer to say the least. Wish i could have just went rogue, Kidnapped the Engineers and forced em to make my stuff for free or there getting thrown in a blackhole.
 
You can light weight your Python and get 40Ly jump range out of it. That will go Sol to Maia in about 10 jumps
I call on that. The Python is lots of things, but good at jumping isn't one of them.

Happy to be proved wrong, if you could you please post a build with that 40ly Python? Unengineered of course.
 
It's unfortunate state of affairs but using third party tools to figure out Engineers is necessary if you don't want to spend forever jump jump jumping since apparently you can only "store" one recipe (read: shopping list) in your ship's computer (perhaps as a throwback to the computers of the 80s?). I'm hoping Beyond includes a web browser in the ship so I don't have to constantly alt-tab to use eddb.io or inara to fill the void the developers have left. Would also be nice for Netflix on my main sensor display too for all that jump jump jumping I still have to do even with those tools.

If you have a second monitor you can play the game in border-less window mode and have a webpage or video of the other screen. Be aware that sometimes this can slow down the game (at least for me) but this usually only happens when you have two other windows open (I have 3 monitors). Makes the grind of this game a million times more tolerable.
 
I call on that. The Python is lots of things, but good at jumping isn't one of them.

Happy to be proved wrong, if you could you please post a build with that 40ly Python? Unengineered of course.

Tell me about it, I flew to Colonia in a 17ly Python, then again I was hauling goods for the CG, mind you they decided to finish the CG early so I missed out anyway, then when I tried to sell my goods at the station I was making a huge loss, for hauling goods 20kly, how does that work? I got really mad and dumped 200 tons of goods in the letterbox....that certainly taught that cyborg a lesson. But anyway, 18 jumps to go 200ly is still only a bit over 10ly per jump and I managed 17 with a fully loaded unengineered Python, something wrong there for sure, 40ly may be hard, but 17 certainly isn't.
 
I call on that. The Python is lots of things, but good at jumping isn't one of them.

Happy to be proved wrong, if you could you please post a build with that 40ly Python? Unengineered of course.

I second the motion!

Mid 20s is the best for a very light weight if I remember. 15LY for something useable.


Adder or Hauler is cheaper.
Simon
 
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I call on that. The Python is lots of things, but good at jumping isn't one of them.

Happy to be proved wrong, if you could you please post a build with that 40ly Python? Unengineered of course.
Engineered of course...

I too did a 17Ly Python to Colonia. On my other account I was curious what range I could get (engineered), and yes you can get 40Ly for an explo-Python.
 

Quite a few people do not realize the game has a fairly detailed manual.

It's unfortunate state of affairs but using third party tools to figure out Engineers is necessary if you don't want to spend forever jump jump jumping since apparently you can only "store" one recipe (read: shopping list) in your ship's computer (perhaps as a throwback to the computers of the 80s?).

Unlocking this engineer is not a recipe and the requirements are plainly listed, in game.

I'd appreciate better in-game logs/notes, but lack of these doesn't imply that you need third party tools to figure things out...I mostly use a notebook and a pencil.

Alternatively, you could just fly to the Pleiades and, rather than fly back, evacuate people from burning stations, fight aliens, patrol the rescue ships or whatever. Then, after having tons of fun, you can fly back and get an FSD upgrade.

Or you can grind&complain. Seems dull to me, but its quite popular for some reason. ;)

Yep.
 
I think thats why I tend to use my space taxi aka the Asp to get anywhere fast then just move the ship or mod

Build you at least one ship to travel in. I use a DBx. Engineer that to do all the little things you need to do that require insane travel. You don't need to do it in your primary ship.
Yep, having a cheap(er) runabout with good range is key to engineering, especially for utility modules or smaller weapons that will fit on most ships. Take the thing you want to modify, modify it, bring it back and fit it to the ship you really wanted it for. Or transfer the ships around if you have the funds. Either way a long-range sprinter saves a lot of time.

The Asp Explorer and DBX are arguably the best for this, and the DBX can even ferry Class 3 weapons about albeit one at a time. If the budget won't stretch then the Hauler isn't bad either at a pinch. If you want to modify large weapons or high-class shields or FSDs then the choices are more limited and you'll have to pick a ship that has the same or larger mounting slots. It's only when you get to the really big stuff (or you're in the area where interaction of modified modules becomes as important at raw improvements) that you're more or less forced to do it all in the ship you're modifying.

It is kind of annoying that some of this information is in the game and some of it is on external sites, but it's just something you have to accept when playing ED. Getting the most out of these sorts of game has always been about gathering and processing information, from notebooks and pencils in 1984 to the inevitable third-party websites in 2014-2017.
 
Stop at the closest station. Store your hardpoints and utility mounts. D rate everything your can and your jump range will be better. Pick ur stuff up later.

This.

Also don't mistake ED with Mario Karts etc. it's an entirely different beast and gives out enjoyment in a completely different way. This may not be to your liking (anymore) so maybe you need a break or just stop playing. However many people find the timescale and effort involved in achieving their goals in ED very rewarding.

Last note: it's only a grind if you make it one yourself. Don't set unrealistic timescales on things like this, especially engineering (unless you enjoy that kind of thing, which clearly you don't!).

Fly Safe CMDR!

Oh yeah if you decide to quit....


Can I haz ur stuff?
 
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Now I have to sit through 35 long , super boring, tedious jumps to get there, and the same to get back

Isn't the OP just saying...I wish that a (relatively cheap) medium sized ship with lots of hardpoints and massive internals SHOULD have the same jump range as an AspX (dedicated explorer)

Well yeah right...you know what when i've got my AspX stripped down and engineered up for max jump range...It'd be nice if I could carry 128 tonnes of cargo or carry 128 passangers PLUS have a f*ck load of weapons and Tank-class shields...as well just in case!
But you know...Game Balance and all that!
 
My advice:-

Unlock Professor Palin as soon as possible.

It won't help you unlock any of the other engineers but you'll never be irritated about travelling around the bubble ever again.

HTH. [up]
 
Everytime I get some bright idea my personal assistant Marvin reminds me to think it through. I'd have jettisoned his a long time ago but then I wouldn't have anyone to talk to.
 
Oh I remember getting my first engineer invite. I was suspicious I had not look online at anything. at time I had managed to get a cobra 3. I didn't know there was a quick mode on planner either. from starter area to decay it was 80 jumps, I remember thinking omg. this will take years to get anywhere.

got there to find the same

I then Travelled to miai in cobra again without fast mode on... I travelled in eco mode, hundreds plus jumps. I felt like I had really gravelled for ever. and I flew back, I engineered and three months later found the fast route option on map. well well what a difference.

Oh I forgot to mention I got attacked fuel scooping half way back, alloys fell out of cargo. I had to go back and back again

:D:D

Great job...(not to say that my history of ED doesn't have stories like this aswell...)
 
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