Star Citizen Discussions v7

Completely OT - sorry mods - but along the same lines, if you "buy" a mainframe and don't keep to the license, you absolutely agree to having a mainframe shaped hole cut in your building when they extract it and pay for any repairs yourself, as well as paying for the cost of them making the hole in the first place :D

That depends. I used to work for 'a very VERY large bank', and the hardware provider delivered anything within 24 hours, with no fee up front. They even subsidised the cost of the software redevelopment to move onto their hardware.

So it's all a matter of scale. In context, I was on the phone to the man in Palo Alto CA, who wrote the appropriate part of the compiler and operating system when I hit a problem, within 20 minutes of my call. He was brilliant and a really decent chap.

I also have a similar tale about a very major soup manufacturer. Yeah, sounds odd. But it's true.
 
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That depends. I used to work for 'a very VERY large bank', and the hardware provider delivered anything within 24 hours, with no fee up front. They even subsidised the cost of the software redevelopment to move onto their hardware.

So it's all a matter of scale. In context, I was on the phone to the man in Palo Alto CA, who wrote the appropriate part of the compiler and operating system when I hit a problem, within 20 minutes of my call. He was brilliant and a really decent chap.

I also have a similar tale about a very major soup manufacturer. Yeah, sounds odd. But it's true.

Not so sure... I recall in the '90s our IBM big box (in the midlands) went splat around 5:30pm: Their tech isolated the fault around 8pm, by 10pm they had found a suitable part in Belgium, by 5 am it was in a courier van from Dover, and by 8am the system was back up.
I also recall the IT and finance departments had to sacrifice our first-born children for that level of response.

Edit: I have had fun with HP's 4-hour-on-site server guys in NZ though. :D
"Hi, the server's down, but we paid for the 4 hour response"
"No problem. Where are you?"
"Tuturumuri"
"...!"
 
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I've been testing 3.0 for a few weeks now via PTU access. Performance is pretty consistently terrible. A steady 20 FPS is considered the best case scenario. So yeah, their networking code needs a lot of work, but that's no secret. Supposedly object/event culling will make a big difference, but we'll see.

Sure I read that the range based culling changes they made resulted in minimal difference and it was going to require some more/other work.
 
The funny part will be when 3.0 erases itself from peoples hard drives shortly after Crytek win's its lawsuit.
Doesn't need to delete itself. Once Amazon shuts down the authentication servers due to unpaid bills, the entire thing won't launch anymore, including the single player parts.
 
It's sunset in NZ: The first stars of Christmas Eve are now shining.

So, I'm going to hang up my stocking (and my sarcasm), refill my glass of rum, and impotently wave my Christmas-tree bobblehead at the uncaring stars for a few days.

As for you lot...
Whether you're a citizen or goon;
Streamer or griefer;
Org/Faction member or lone wolf;
Passing troll or long-suffering mod;
CIG employee or FDEV employee (or Derek lol);
Developer, greybeard gamer, or utter noob;
Galactic explorer or the king of FPS pwnage;
Orbiting Daymar or Merope;
Flying a Freelancer or a Fer-de-Lance;
Thread regular or just some kid passing through, looking through the shop window trying to decide which toy rocket they like:

May your days be peaceful and joyous, and your evenings full of pew-pew in a game you love.

Merry Christmas my friends.

Dave o7
 
Look at this, you can hardly see your surroundings due to panel and information overload.

[video=youtube;fB1q1nuCbYY]https://www.youtube.com/watch?v=fB1q1nuCbYY[/video]
 
Here this was my best experience so far :eek:

https://www.youtube.com/watch?v=8FAGBd4ffMc

Wow, that actually looks like sensory torture; you could use that to break the wills of unruly prisoners
Look at this, you can hardly see your surroundings due to panel and information overload.

https://www.youtube.com/watch?v=fB1q1nuCbYY
I wonder if CR realises that they only used such large blocks of instrumentation back in the day to restrict the size of the active screen, helping performance?

Are the MFDs at least switchable? There is so much duplication of information, it is ridiculous!

If anything, SC is a shining example of not everything is possible by throwing money at it. Other companies with years of experience and existing engines take a long time to make a game; expecting a new company with an ineffective manager to do as good a job just because they have more money is nonsense.
 
Look at this, you can hardly see your surroundings due to panel and information overload.

It is quite obvious CIG hasn't seen gameplay designer for long, long time. It is nostalgia creep without any understanding what was great about the past.

If anything, SC is a shining example of not everything is possible by throwing money at it. Other companies with years of experience and existing engines take a long time to make a game; expecting a new company with an ineffective manager to do as good a job just because they have more money is nonsense.

It is how success is measured in USA - you got loads of money, you are successful, no questions asked.
 
Look at this, you can hardly see your surroundings due to panel and information overload.

https://www.youtube.com/watch?v=fB1q1nuCbYY

Yep....also when you using mobiglass-map sometimes is impossible to see what is going on,especially if the background is more white.....seems like they don´t paying attention on things like cockpit visibility or flight mechanics but from other side it is obvious how important for CIG are eye-candy graphics details even if they going to produce a ton of new bugs and slow down a whole game........
 
It is quite obvious CIG hasn't seen gameplay designer for long, long time. It is nostalgia creep without any understanding what was great about the past.



It is how success is measured in USA - you got loads of money, you are successful, no questions asked.

My dear friend, no it's not, drug dealers are not successful nor are they opstanding people, people look at other people with money and say, "I want that too!" however some people also know that money is not = happiness, so sorry for my OT, but money is not a measurement for success.

Success could be all your children did ok in school, all got an education and a job, didn't do drugs and didn't get pregnant at 13 :D
 
Sure I read that the range based culling changes they made resulted in minimal difference and it was going to require some more/other work.

Data culling alone cannot solve the issues with performance. It's needed to optimise and streamline the flow of data across the network (there's no point sending information that isn't needed) so it's definitely something CIG needs to look at, but at the same time it's not the only issue there is. Even if it were the one and only problem, the nature of the game means that there would still be issues at ingame bottlenecks.
 
Look at this, you can hardly see your surroundings due to panel and information overload.

https://www.youtube.com/watch?v=fB1q1nuCbYY

Wow! Sometimes I whish ED have some variations in the cockpit UI, just keeping the same organisation but with different styles...

But when I see what they've done in SC just wow! They should clearly had established a standard from the beggining cause most of the cockpits are just like this one... With a huge problem of visibility, and really unintuitive interface...
The freelancer :
maxresdefault.jpg

constellation ( an exploration ship, but can't see !)

bUFalhz.jpg


Catterpillar :
maxresdefault.jpg


Xian scout :
maxresdefault.jpg

Every ship don't have this problem, but yeah most of them have really bad cockpit visibility.
It's a shame cause the ships themselves looks really good and they have lots of style and personality, just not so much playability...
 
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You only now notice the terrible cockpit and UI design? Not only are the UI elements inconsistent, but most of the time it's completely pointless fluff, like the line graphs of your EM and IR signature. A simpler indicator would've sufficed, but no, we need four different graphs that don't even correlate so you can't make any educated judgement as to your actual visibility.
 
You only now notice the terrible cockpit and UI design? Not only are the UI elements inconsistent, but most of the time it's completely pointless fluff, like the line graphs of your EM and IR signature. A simpler indicator would've sufficed, but no, we need four different graphs that don't even correlate so you can't make any educated judgement as to your actual visibility.

Yeah? If I remember correctly they also have a power distribitor copy pasted from elite, except it's weird and clanky...

LYpatUJ.png
 
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Wow, those cockpits are a mess - btw is it true that hud was design by someone who worked on Iron Man movie (Stark suit HUD?) If so thats explain a lot - he knows how to make it look cool, not to be usable.
 
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