Famine State

Can someone explain the famine state? Does anyone use these to make decent money? Is there a way to predict what items will be on demand for missions?
How does the station or system get out of famine? Does the state change happen automatically once cap is reached or during a weekly check?
 
As you might expect, the price for food skyrockets during famine. Hauling food cartridges to systems experiencing famine can be very lucrative. The amount of time the system spends in famine can be reduced by bringing lots of food to them.
 
Also, since some point in 2.3 or 2.4 (I forget which) FDev changed some of the BGS so Famine and Outbreak have a gradual effect on their relative state 'bucket' that fills up automatically even if players do nothing - so the state of Famine and Outbreak will naturally occur if no players effect the faction through missions or trade.

Outside the aforementioned effects, there is no directly negative attribute to the states as far as I know in regards to influence.

I do know of a recent change where Outbreak means the station won't buy Food products on the Market, but instead somehow open a Black Market to buy it, so it could incite a negative influence if players decide to smuggle Food during it.
I need to do some digging about and find if Famine does something similar.
 
Last edited:
Ah sweet. How about for missions? Mainly looking to load up on water bottles or some other food item and take them there. Then "negotiate" for a lucrative mission which would reward 100,000 cr for 6 bottles of water :)

Is this possible?
 
A famine state also lead to distribution centers for food, which are good places to scan wakes for engineer data.


exactly what I am trying to do as I type, can't find a distribution centre for the life of me :D. Afraid it's mass murder for me, need chem manipulators
 
Last edited:
Fish is gonna make you the most profit, you got a good source for it nearby (which isn't difficult, agri systems are everywhere) and you can make loads of money.
 
But bizarrely, the food in distribution centres is all taken from the system with the famine to different systems. The NPCs should be low-waking to destinations in the system, not high-waking out.

Same things happens in the real world. Free food gets sent and distributed. The 'poor' sell it elsewhere on the black market :D
 
Also, since some point in 2.3 or 2.4 (I forget which) FDev changed some of the BGS so Famine and Outbreak have a gradual effect on their relative state 'bucket' that fills up automatically even if players do nothing - so the state of Famine and Outbreak will naturally occur if no players effect the faction through missions or trade.

Outside the aforementioned effects, there is no directly negative attribute to the states as far as I know in regards to influence.

I do know of a recent change where Outbreak means the station won't buy Food products on the Market, but instead somehow open a Black Market to buy it, so it could incite a negative influence if players decide to smuggle Food during it.
I need to do some digging about and find if Famine does something similar.

Interested by that food/outbreak thing. Going to verify that now. (EDIT: Oh, that's really cool... I wonder if any other states do that)

Not disagreeing with anything you said, but feel the need to add that they also mentioned that player interaction will generally very quickly outstrip that gradual negative effect, so it really is a "if nobody does anything for a faction" situation.
 
Last edited:
Fish is gonna make you the most profit, you got a good source for it nearby (which isn't difficult, agri systems are everywhere) and you can make loads of money.

Thanks Bomba! Do you just sell them on the market or turn them in for missions?
 
I've turned around a famine state purely by doing source and return missions for food commodities, but evidently commodity trading works as well.
 
I've turned around a famine state purely by doing source and return missions for food commodities, but evidently commodity trading works as well.

Since 2.2 I think state change commodities have almost 4x pice range from medium price within galaxy. Famine missions and handouts are excellent for rep growth, but for profit trading works as well.
 
Since 2.2 I think state change commodities have almost 4x pice range from medium price within galaxy. Famine missions and handouts are excellent for rep growth, but for profit trading works as well.

Sadly not all.

In the case of famine, most foods fetch =~ 3,000 credits... this means cheaper foods like Fish/Grain/Fruit and Veg/Food Cartridges/Synthetic Meat make really good profits (2.5-2.8k profit^), but animal meat (while still turning a larger profit than normal) makes only about 2000cr due to it's larger base price.

It's not too bad; it gives better utility to cheaper commodities. Personally I just load up on 100t of each main commodity from an agri system and do all the board missions; much better profits when you factor in the reward. I then just sell excess on the market.
 
Sadly not all.

In the case of famine, most foods fetch =~ 3,000 credits... this means cheaper foods like Fish/Grain/Fruit and Veg/Food Cartridges/Synthetic Meat make really good profits (2.5-2.8k profit^), but animal meat (while still turning a larger profit than normal) makes only about 2000cr due to it's larger base price.

It's not too bad; it gives better utility to cheaper commodities. Personally I just load up on 100t of each main commodity from an agri system and do all the board missions; much better profits when you factor in the reward. I then just sell excess on the market.

Excellent this is what I was mainly looking for. About how much do you make on missions each run?
 
Back
Top Bottom