But bizarrely, the food in distribution centres is all taken from the system with the famine to different systems. The NPCs should be low-waking to destinations in the system, not high-waking out.A famine state also lead to distribution centers for food, which are good places to scan wakes for engineer data.
But bizarrely, the food in distribution centres is all taken from the system with the famine to different systems. The NPCs should be low-waking to destinations in the system, not high-waking out.
A famine state also lead to distribution centers for food, which are good places to scan wakes for engineer data.
A famine state also lead to distribution centers for food, which are good places to scan wakes for engineer data.
But bizarrely, the food in distribution centres is all taken from the system with the famine to different systems. The NPCs should be low-waking to destinations in the system, not high-waking out.
Also, since some point in 2.3 or 2.4 (I forget which) FDev changed some of the BGS so Famine and Outbreak have a gradual effect on their relative state 'bucket' that fills up automatically even if players do nothing - so the state of Famine and Outbreak will naturally occur if no players effect the faction through missions or trade.
Outside the aforementioned effects, there is no directly negative attribute to the states as far as I know in regards to influence.
I do know of a recent change where Outbreak means the station won't buy Food products on the Market, but instead somehow open a Black Market to buy it, so it could incite a negative influence if players decide to smuggle Food during it.
I need to do some digging about and find if Famine does something similar.
Fish is gonna make you the most profit, you got a good source for it nearby (which isn't difficult, agri systems are everywhere) and you can make loads of money.
I've turned around a famine state purely by doing source and return missions for food commodities, but evidently commodity trading works as well.
Since 2.2 I think state change commodities have almost 4x pice range from medium price within galaxy. Famine missions and handouts are excellent for rep growth, but for profit trading works as well.
Sadly not all.
In the case of famine, most foods fetch =~ 3,000 credits... this means cheaper foods like Fish/Grain/Fruit and Veg/Food Cartridges/Synthetic Meat make really good profits (2.5-2.8k profit^), but animal meat (while still turning a larger profit than normal) makes only about 2000cr due to it's larger base price.
It's not too bad; it gives better utility to cheaper commodities. Personally I just load up on 100t of each main commodity from an agri system and do all the board missions; much better profits when you factor in the reward. I then just sell excess on the market.
LOL, good point!
Maybe the distribution centers are the reason the systems are in famine!