The Star Citizen Thread v8

Status
Thread Closed: Not open for further replies.
They stated 2014, 2015 and 2016 as release dates. They stopped doing that as everyone knew it was horsecrap, and instead started shifting-ETAs for the patches. 3.0 was originally expected mid 2016, than promised dec 2016, then june 2017, then july, august, september 2017. Then they stopped that too, because we all knew it was horsecrap. Next up is the promised quarterly updates for 2018. They did the same after the buggy crapfest that was 2.0. Guess what happened? :)

But dont worry, they'll promise 4.0 for dec 2018, sorry june 2019, sorry dec 2019. And they'll release it with half the content, 5FPS and constant crashes. But not to worry, its only pre-alpha, they dont owe you anything, you dont understand game development and they never promised any release dates. And besides, they'll fix it with the quarterly updates in 2020. It is so complex, we all knew 4.0 would be a minor step, 5.0 is where it is at, just wait for 2022 and once it goes into beta in 2023 we'll show the haters! [haha]

Oh just stop!

It's like kicking puppies, and I feel guilty for laughing.
 
You know, I'm playing ED right now, even though I'm largely bored of it, and my thoughts after looking at planet surfaces are that SC looks better and has transitions with well-hidden seams, but I don't think the difference is massive enough to justify the need for SSD, 24 to 32GB of RAM and a graphics card far more powerful than my 5 years old GTX 660. The performance is comparable to one I would achieve in SC with said updates.

Pff, you forgot that 4.0 had already been promised for 2017. Darn fudsters trying to confuse all the details.

Also, does this mean I now have to update the time chart again?

Update it so the background isn't transparent, please.
 
Last edited:
Update it so the background isn't transparent, please.

And waste that precious PNG functionality? What heresy! At that point I might as well do jpegs, and there are some depths not even I am willing to debase myself to.

That said, isn't there a way (for me) to set background colours? I remember seeing people complaining whenever someone posts a quote that accidentally includes formatting tags that make the thing unreadable for some.

e: Ok, we'll see how long the cache lasts.
 
Last edited:
Y I don't think the difference is massive enough to justify the need for SSD, 24 to 32GB of RAM and a graphics card far more powerful than my 5 years old GTX 660.
To be honest having a top notch system (dual watercooled 1080Ti and high end watercooled CPU, everything overclocked) and 32GB of RAM the game is still running slow as hell (yes on SSD too) so you arent missing much. And a lot of things are bringing the framerate to a halt, like using the arm mounted UI or interacting with objects. Your GTX 660 will need an upgrade though whatever they do, it's quite outdated and i wouldnt expect any good result from a modern AAA game especially one that's supposed to be out around 2021...
 
I'm personally not aware of any game that's achieved what CIG is trying to achieve with SC. ED comes close, but their plan is to spread it out over a longer period - CIG want most of what ED will have in future content, to be at release.

This nonsense again.

Many many many games have achieved what CIG is trying to achieve. From old games long forgotten (Star Flight) to old obscure DOS games made by one dude (Noctis IV) to modern quality khantent from indies, big time devs, and one russian guy (Space Engine, Space Engineers, KSP, Elite Dangerous, No Man's Sky, Rodina, Hellion...).

Of course, the usual SC (type 10) Defender's response is two fold, here I'll make it for you:

"But it's never been done with this high quality graphics."
"But it's never been done all together in one game."

Let's break these two claims down and figure out why both these arguments fail.

The quality of graphics -
Do not matter. Seriously, they don't, in relation to how long it takes to implement basic features such as a good flight model, the ability to walk without falling through the floor, and the like. The prettiness of it is handled typically by the artists and the engine. The artists make the assets and the engine renders them and applies all the nice shaders and lighting. At no point does this stop Joe Physicsguyman from fixing the fact that I keep getting my head stuck in the ceiling when waking up. Also, who cares how pretty something looks if it is amazing to play? I know I don't and that's been the mantra of gamers for years now: our games look good but the gameplay has suffered because of it Nevertheless, Elite looks great, and if you like high sci-fi comic style art NMS is right up your alley and they improve the fidelities with each update. There comes a point where throwing more triangles at a game doesn't make it better, it just makes it take longer. SC is the poster child for this. Further, their need to have the "prettiest game" out there caused them to choose an engine ill suited to their task and has caused the game to enter a development quagmire it may never recover from.

The only FPS/Vehicle/Space/Flight/Planet/Station game! Space Engineers. Done, thanks. Seriously, it does all of it, gets updated much quicker. Of course you can complain about the voxels and the graphics but again that doesn't matter if you can't release your product and the graphics aren't making the game better. SC's graphics actively make the game worse. Of course, you can say that still, SE isn't out of early access and see, these games take time. Yeah they do, but not as long or needing as much of your money as CIG are claiming SC does. To further hammer the point home, a good portion of these other games I listed that do the things CIG and their defenders claim are "never before done" and "incredibly difficult" didn't have the audacity to ask for peoples money upfront before it was playable and one of them is free. If CIG were smart they'd have contacted Vladimir and asked to license Space Engine for their new space game instead of a small map FPS engine. The extra bonus is they wouldn't be getting sued by Crytek right now.

Furthermore, it doesn't really matter if it hasn't all been done in one place before. The point is it has been done before, numerous times, often separately to varying degrees of success. The pitfalls of proc gen, for example, are well understood. The time and effort of building the same scale of assets from hand are also well understood. The basics of multiple physics grids and vehicles and switching from them to FPS are ideas the industry understands and knows how to work with. Decent flight models have been hashed out by other companies. CIG is acting like they are breaking new ground and working through never before seen problems with a team of experts but the reality is they are bumbling through well known gaming headaches like newcomers and botching nearly every step while spending your money to do it and always asking for more while having such a poor understanding of what they are doing that they promise release dates years and possibly decades before actual launch.

Last part of this section: we compare what SC does to what other games do. We do not compare what SC dreams of one day doing with what other games currently do because that's silly. Until CIG can demonstrate they are capable of putting "dream SC" together we can't talk about how "complex" it's quantum-future-self is when the right-now software itself is a barely stitched together hack of Lumberyard the devs haven't yet figured out how to make work. Comparing 3.0 to any of it's completion reveals it to be nothing short of a hilarious joke and a failure.

Furthermore, CR can't shake his old bad habits. Like you said: CIG want most of what ED will have in future content, to be at release.

This is hilariously awful because desperately trying to cram every new feature that catches the project manager's eye means the idea of a 1.0 will never be set. You need to come up with a product and what state you want it to be at and then release the damn thing before adding more to it. Elite did it right, they got their product out and now have something to keep adding too.

Meanwhile, you say that CIG wants everything Elite has now and may have in the future at launch, but five years from now when they are finishing up Elite may be an entirely different game with features CR never dreamed up and now they need to shoehorn that in too along with cool features from twelve other games that came out that impressed him and if he doesn't add them in it'll not be the "BDSSE" that does "everything" because some other game is doing something SC isn't.

Your defense of SC is, sorry to say, literally the reason it's such a joke and a failure to those of us here who have an understanding of "how game development works."
 
Last edited:
To be honest having a top notch system (dual watercooled 1080Ti and high end watercooled CPU, everything overclocked) and 32GB of RAM the game is still running slow as hell (yes on SSD too) so you arent missing much. And a lot of things are bringing the framerate to a halt, like using the arm mounted UI or interacting with objects. Your GTX 660 will need an upgrade though whatever they do, it's quite outdated and i wouldnt expect any good result from a modern AAA game especially one that's supposed to be out around 2021...

Damn. 2x 1080 ti's? What kind of mobo/cpu are you running in that beast? I'm guessing that when you power it on the neighbor's lights all go dim!
 
And waste that precious PNG functionality? What heresy! At that point I might as well do jpegs, and there are some depths not even I am willing to debase myself to.

That said, isn't there a way (for me) to set background colours? I remember seeing people complaining whenever someone posts a quote that accidentally includes formatting tags that make the thing unreadable for some.

e: Ok, we'll see how long the cache lasts.

For images and/or entire posts? None that I know of. I can see an updated version of your image now, btw. The other problem you mention can be solved by selecting the copied text and selecting "automatic" as a font colour.

To be honest having a top notch system (dual watercooled 1080Ti and high end watercooled CPU, everything overclocked) and 32GB of RAM the game is still running slow as hell (yes on SSD too) so you arent missing much. And a lot of things are bringing the framerate to a halt, like using the arm mounted UI or interacting with objects. Your GTX 660 will need an upgrade though whatever they do, it's quite outdated and i wouldnt expect any good result from a modern AAA game especially one that's supposed to be out around 2021...

I'm afraid stupid amounts of RAM and SSD are the minimum requirement to stop the game stuttering all the time, and no rig in this universe or the next will make SC run at high FPS right now. As for my graphics card, perhaps I would run GTX 1080 right now if all those bitcoin derivatives didn't happen and make the prices skyrocket.
 
Last edited:
What makes you think it's struggling?

You want the list? Several factors..

What company puts their entire IP on the line for a "small" loan? Why would they do that?

Then there are the sales....CIG threw everything at raising money this year...land...tanks...ships...specials...limited editions

Then there are the demos. What company goes on stage to an audience of millions and demonstrates a product that is clearly in ready? Yes...glitches happen. But what happened to CIG was on an entirely different level.

Then there are the constantly missed deadlines, the continuing under estimation of needed resources, the lack of staff in critical areas...CIG have just three people working on the netcode; three...in an MMO

We have Chris Roberts history as a manager and developer....he struck gold once and has ridden that success for a long time.

And more.

And then we have the products they release. Much of what they sell has yet to be added. The technical debt of this project is increasing. The products are riddled with issues affecting performance and bugs.

And showing how bad this is....we have CIGs inability to fix these issues despite a year of effort AND CIG devs stating the game engine is at its limits.

Not to mention plenty of people on this board HAVE experience in development and coding and a technical background.

What they're doing is not only incredibly difficult, but, to my knowledge, no other game has done it to this level of detail or complexity. Not to mention they are doing two separate games at the same time.

Even if this were true.....it's not an excuse or a reason to cut them a break. Nor does it change reality....the game is sinking.

I don't see a struggling game; I see a massively detailed, massively complex, massively difficult and massively huge project; from experience, I know things like that can take a very long time to develop.

If you have "experience" then perhaps you can explain why CIG is ignoring basic guidelines such as not having a completed engine when working on the game? Why CR appears to have ignored the need for prototyping and feasibility studies and the like before switching to an MMO? Why CIG are wasting time and money polishing a PREALPHA build?

We can all accept projects take time. What I can't accept is CR coming to the table after 6 years of development and handing us a demo that I'd expect a competent manager to produce after 18 months without even the excuse of having to create an engine to justify that lack of progress.

CIG's open dev policy has shown the backers and others game development like many have never seen

Unfortunately, many of us here HAVE seen it and we recognise this excuse for the smokescreen it is.

"Just .. make the canopy open" .. that right there could be (and probably is) months worth of work.

And is the type of "open door" animation amateur coders can work on overnight. Seriously...some of the mods for various games are very impressive.

Months of work?

CIG's open dev policy has shown that development takes time; and because development isn't happening as fast as some like/want .. then it must be because the game is dying, or struggling. It can't possibly be because, through their own ignorance, they've mistaken steady slow development as some form of struggle.

Precisely. It can't. You are trying to tell people who work in software...who do coding...who are involved in development...that they don't know what they are talking about.

We do. We're still critical.

We're critical because we understand development. We're critical because we know the problems. We're critical because we've been there...done that. We're critical because we see SC floundering and struggling and even CIGs own devs aren't trying to hide that anymore.

The engine is at its limits. With a preAlpha.

CIG either needs a new engine...their major overhaul isn't working...or they need to drop something.
 
The original release of ED was produced in two years with around 100 dev's. For the last 3 years development has continued with a similar number of dev's. FD do not use contractors.

CIG obviously started with very few dev's, a quick Google say that in spring 2014 there were 200+ dev's and in recent times 400-450 and CIG use contractors.

Now compare the output and reflect what has been produced. CIG are running on average with circa 3 x the developers + contractors.

What conclusion do you draw?
 
The thing is, it doesn't matter how many staff you have, or how many contractors you can pull if, IF management don't have a clue what they actually want to achieve, or they change things every five minutes, or they are simply not managing themselves.
 
[video=youtube;hJ37Dqpl-rg]https://www.youtube.com/watch?v=hJ37Dqpl-rg[/video]

They turn on each other now.....
 
And I see a development team that's trying their best.. but is hounded by an idiotic boss and entitled backers with unrealistic expectations.
Each opinion to his own though. ¯\_(ツ)_/¯

I have nothing bad to say about the development team.

Every flaw I see can be traced back to decisions made by managers such as Chris Roberts.

There is only so much anyone can do within the limits of a game engine because engines are built and optimised around certain key assumptions about the end game they will deliver.

The original Star Citizen would have fit into the limits of CryEngine.

Once the scope of the project changed, CryEngine stopped being viable because the type of game it was optimised for was not the game CIG was creating.

And here we are...not even out of preAlpha and a number of devs...CIG devs...have been quite open that the engine limits are already being reached.

That is nothing to do with the dev teams. That's management making the wrong decision for the wring reasons.

As for unrealistic expectations....CIG has spent six years modifying a game engine that was created in three.

And it still isn't working right.

CIG could have written a feature complete engine for themselves in about two years and avoided much of this current drama.

Our expectations are NOT unrealistic. They are quite low...and CIG still fails to meet them
 
You know, I'm playing ED right now, even though I'm largely bored of it, and my thoughts after looking at planet surfaces are that SC looks better and has transitions with well-hidden seams, but I don't think the difference is massive enough to justify the need for SSD, 24 to 32GB of RAM and a graphics card far more powerful than my 5 years old GTX 660. The performance is comparable to one I would achieve in SC with said updates..


My guess is that the need for SSD and high ram is probably because they don't actually procedural generate the moons surfaces but instead procedural stitch together pre-rendered assets which have to be loaded from disk.
 
My guess is that the need for SSD and high ram is probably because they don't actually procedural generate the moons surfaces but instead procedural stitch together pre-rendered assets which have to be loaded from disk.

That and the game is constantly loading assets and then instantly discarding them and then reloading for the fun of it :D

Check resource monitor and fill your lulzbucket :D
 
My guess is that the need for SSD and high ram is probably because they don't actually procedural generate the moons surfaces but instead procedural stitch together pre-rendered assets which have to be loaded from disk.

That's pretty much how CIG are describing the way their planets work. Their moons are around 100-300 km in diameter, judging by the Scott Manley video, and yet they need so much beefier PCs for noticeable, but not revolutionary difference in visual quality compared to ED or Space Engineers or Infinity: Battlescape (and I'm not sure if I:B doesn't look better than SC).
 
Last edited:
CIG could have written a feature complete engine for themselves in about two years and avoided much of this current drama.

I haven't paid close attention to it but IIRC one of the things Crytek are suing CIG for is breaking a contract to use Cryengine exclusively in exchange for advertising and Crytek help making the original demo for the kickstarter.

No idea how true it is that's for the courts, but it could explain sticking with Cryengine and the fall out from shifting away from it (or not wait and see).
 
I haven't paid close attention to it but IIRC one of the things Crytek are suing CIG for is breaking a contract to use Cryengine exclusively in exchange for advertising and Crytek help making the original demo for the kickstarter.

No idea how true it is that's for the courts, but it could explain sticking with Cryengine and the fall out from shifting away from it (or not wait and see).

If I had known at the time of the Kickstarter that this wasn't in game footage, and just a tech-demo, I would never have backed it. It wasn't made clear, but from the spin on the Kickstarter, it made you *want* to believe that it was possible and was prototyped.
 
CIG could have written a feature complete engine for themselves in about two years and avoided much of this current drama.

I don't thing they could do this.
modern game engines are a work of many experienced developers that go on for several years.
 
Is this the SC dream... I leave my house that is located in a player built city with it's bank, bar, hospital, player run businesses and NPC guards to stop attacks. Contact a couple of friends to meet me at the nearest spaceport and jump onto my personal transport vehicle and drive/hover across the landscape to the city with the starport. My friends are already waiting and I summon my ship and we all board, I fly the ship into space while my friends have a wander around my ship, suddenly we are attacked and my friends man the guns and help defend my ship, after which we have a drink and a chat about which system to visit. On our destination planet we fight some guards and enter an enemy held bunker boom boom splat etc
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom