I think (not just in this case, but in general) Sandro should start by providing a detailed insight into:
1) What he hopes to achieve, and which goals take priority.
2) How he envisions the game will play out after the changes.
At this point I simply dont know if any 'criticism' of his ideas will have him go 'oh wait, I didnt mean that to happen!' or 'yeah, that is exactly what I want!'.
Indeed.
We can only comment based on the information we have.
Personally, I'm fairly easy-going with my mod's.
If I collect G5 mat's for an upgrade, I'll be happy with anything that's "mid-range" or better.
So, in the case of an FSD, for example, I'll be happy with anything that's around +45% or better.
Usually I can manage that within half a dozen rolls.
That being the case, having to do 12 rolls
and an unknown number of G5 rolls seems like a bad idea to me.
Added to which, although G1 and G2 mat's are usually easy to find, gathering G3 and G4 mat's can be time-consuming and frustrating.
And then there's the issue of how a given class of mod' will progress.
People seem to have this idea that because it'll take 3 rolls to "level up" to the next class, a given class of mod will only take 3 rolls to max-out.
This is a fallacy.
For all we know, although the next class of mod will be unlocked after 3 rolls, it might take 10 or 20 rolls to max-out a class of mod.
And then there's the issue of randomness.
We've been told that (to paraphrase) "every roll will be better than the last" but that still leaves a lot unexplained.
If I'm rolling for, say, a G5 FSD upgrade, will it still be completely random what my initial result will be?
Is there a chance that my initial roll will be +48% and then my subsequent rolls will improve on
that?
Or, will the initial roll be deliberately nerfed so your first roll is, perhaps, +41% or +42%, thus requiring you to then make a heap of additional, incremental, rolls in order to improve the mod' to an acceptable standard?
Worst case scenario would be that we end up having to collect 25 mat's and make 12 rolls just to reach G5 and
then your first G5 roll
will be lousy and you'll have to make a heap of G5 rolls to improve that until you achieve a reasonable result.