Multiplayer......is now a nice place to be

After having my fingers / sidewinder burned repeatedly in the goldfish bowl of PB, I was adamantly looking forward to SP, and maybe a bit of group play. With grouping being flaky currently, I tentatively dipped my toe into full MP at the weekend with my full on "Aldi on a Saturday afternoon" defensive trolley mode head on.

And you know what? now there are no bored bazillioanaires with pimped anacondas poncing about (yet), and we have room to breath, space is a far nicer place.

I've had text conversations in super cruise about just how crap sidewinders are to trade in. I've marvelled about the novelty of seeing other commanders in super cruise, (and missed my jump off point repeatedly as I was "ooh-ing and aah-ing), and I have not been jumped outside the mail slot once!!

As an old school short tempered curmudgeonly elite player, I am now back on board with MP. Well done FD :cool:
 
Had a similar experience to OP over the weekend. Just tooling around in MP, doing milk runs, making a few credits. Saw some other players but no-one bothered me apart from one NPC for which I gained a small bounty voucher. :)
All in all, just how I wanted to play the game.
 
I'll reserve judgement until a proper comms system in place. The current one is useless, you might as well be in solo mode.

It's just the occasional desperate message exchanged before you drop out of SC and are cut off from the world again.
 
After having my fingers / sidewinder burned repeatedly in the goldfish bowl of PB, I was adamantly looking forward to SP, and maybe a bit of group play. With grouping being flaky currently, I tentatively dipped my toe into full MP at the weekend with my full on "Aldi on a Saturday afternoon" defensive trolley mode head on.

And you know what? now there are no bored bazillioanaires with pimped anacondas poncing about (yet), and we have room to breath, space is a far nicer place.

I've had text conversations in super cruise about just how crap sidewinders are to trade in. I've marvelled about the novelty of seeing other commanders in super cruise, (and missed my jump off point repeatedly as I was "ooh-ing and aah-ing), and I have not been jumped outside the mail slot once!!

As an old school short tempered curmudgeonly elite player, I am now back on board with MP. Well done FD :cool:

Nice positive post +1 rep
 
The beginning of a release after a wipe is often more peaceful.

The peace seems to be lasting longer this time, I suspect a lot of this is due to there being no widely known credit bug for once.

As people get more and more money though and get bored towards the end of this release I expect we'll see more violence again. An increase at least.
 
The beginning of a release after a wipe is often more peaceful.

The peace seems to be lasting longer this time, I suspect a lot of this is due to there being no widely known credit bug for once.

As people get more and more money though and get bored towards the end of this release I expect we'll see more violence again. An increase at least.

Having more room helps a hell of a lot.
At least post wipe, by the time anaconda ats begin appearing there will be robin hood style anaconda vigilantes to counteract them. I plan to be one of them! :D

(but maybe in a cobra. A bus with guns is still a bus)
 
I was testing anaconda loadouts last night.

4 x C4-Beam + 2 x C3-MCannon + 2 x C1-MCannon was a real nasty combination. Catch a fed fighter within 1000m and it's toast in less than 2 seconds.
 
Wait, there are text comms? How do I access those?

I've been playing MP, and the only MP aspect I've encountered are the hollowed out blips on radar, which presumable are human players. No interaction whatsoever, so might as well be SP right now.
 
There's two controls bindable in options.

Comms menu & Quick Comms

Quick comms opens up a text chat to your current target, works well bound to enter.

The comms menu is up top of the display and can be reached with UI mode. Left is left display, down the scanner, right the right display and up the comms menu.

The comms menu allows you to select a target in your session and bring up a menu for them.

It's got text chat, voice chat, befriend and ignore options.

It also displays your friends online, although you can't seem to message them if they aren't in your session.
 
Things do seem a lot more civilised round these parts. It's nice.

I've been bimbling around exploring in some of the more remote systems and generally not having a lot of contact with other players, but it's nice that when I return to populated systems the hollow blips are just getting on with their own business.
 
There's two controls bindable in options.

Comms menu & Quick Comms

Quick comms opens up a text chat to your current target, works well bound to enter.

The comms menu is up top of the display and can be reached with UI mode. Left is left display, down the scanner, right the right display and up the comms menu.

The comms menu allows you to select a target in your session and bring up a menu for them.

It's got text chat, voice chat, befriend and ignore options.

It also displays your friends online, although you can't seem to message them if they aren't in your session.

Thanks for this, didn't realize the comms panel in the in-game UI is interactable!
 
I was testing anaconda loadouts last night.

4 x C4-Beam + 2 x C3-MCannon + 2 x C1-MCannon was a real nasty combination. Catch a fed fighter within 1000m and it's toast in less than 2 seconds.

First world problems :)

I'm thinking about getting 2x C6 Pulse, 1x C4 missile rack, 2xC3 and 2xC1 mcannon turrets for defence.

Lasers on primary, missiles on secondary.
 
Things do seem a lot more civilised round these parts. It's nice.

I've been bimbling around exploring in some of the more remote systems and generally not having a lot of contact with other players, but it's nice that when I return to populated systems the hollow blips are just getting on with their own business.

I'm still nervous in my new hauler as I have sod all defensive capabilities and the viewing angles of a panzer drivers hatch. So far though, everyone's been civilised. I trailed a guy in SC with a "wanted" tag for a while, ready to bolt if he so much as altered course, but given the draconian justice system in place right now, he could have got that tag by taking too long to dock.

Or do traffic infringements just show up in the originating system? I've not checked.
 
Or do traffic infringements just show up in the originating system? I've not checked.

Good question. How do I know if I have a bounty on my head in the current system?

I have a small fine due for spectacularly blowing myself up with all my credits in cargo hold in a docking bay, so now I'm wondering if I'm wanted.
 
Good question. How do I know if I have a bounty on my head in the current system?

I have a small fine due for spectacularly blowing myself up with all my credits in cargo hold in a docking bay, so now I'm wondering if I'm wanted.

Go into your "missions" screen and local ones show there. They have to be paid at the originating station I think.

In PB there was a "wanted" label on the right next to the heat signature. im not sure if that's still there.
 
As a very new player, well unless you count back in the 80's, I was wondering how much of a gank-fest it would be.
I was pleasantly surprised to see that by and large most players I've seen have just ignored me in my lowly sidewinder and got on with their business.

Had one run in with someone who jumped me dropping out of super-cruise but I just boosted into the no-fire zone and they got toasted by the station defences.
I even surprised myself by shooting down a missile heading my way (more by accident than design) so they are beatable if you happen to be facing the way they are coming.
 
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