The solution to the different interpretations of the modes and the misunderstandings that are a result of that
Tried to make the title as neutral as possible. First off, the disappointment. No, I don't have the solution. So if you were expecting that, sorry about that. But I'm sure you were skeptical to begin with. I can't dictate that solution you see, because that would not be accepted. For this we need a group effort. And to accomplish this we need to put ourselves into the shoes of those we've been arguing with thread after thread after thread. Because we want a solution that is accepted by all.
So, those who don't play PvP, you imagine being a PvPer who is looking for a challenge and engaging encounters. Not looking for a conga line of weak targets.
Those who don't play in Solo/PG, you imagine being a PvEer who likes to engage in PwE, doesn't want to PvP but wants to influence the galaxy in a leisurely way. Not trying to screw over every other PMF and their dog.
If we start thinking towards those stereotypes, we increase the chance to come up with widely accepted solutions. I already hear the sound of many palms making contact with many faces. Yeah, it's a long shot alright. I am fully aware of those who live in very small workds going: "I gots a solution, destroy all the modes I don't play in", or "It's not a PvP game, sucks to be you!".
This thread, it has rules though. Not enforced rules, but gentleperson's agreement type of rules. Hey, there's that sound again.
The conditions for the solution are:
One: The solution needs to maintain continuity.
For example, bonuses are an ugly contrived non-solution that messes with the continuity. You get X for a task, but X+y% for that same task in a different mode. This is not the one Galaxy we signed up for. So whatever the solution, we need continuity. In-game there is no such thing as modes.
Deux: We need to make PvP an integral part of the game.
The features most discussed are those of PP and BGS meddling, and how PvP has no role to play in these PvP activities. In other areas like missions the solution could be much simpler. A mission: kill X CMDRs (meaning pilots in the PF, meaning other players) from faction Y would already make PvP an integral part. Missions also play a part in influencing the BGS, so that may be a contender.
Drei: When providing solutions we need to think about the spirit of these rules.
This is for the lawyer types who spot the loopholes and try to get a fast one over. This aint no court of law.
The thing is ...
As the game is right now, condition One is being fulfilled. So we need to work towards condition Deux in a way which doesn't interfere with One.
The psychology
As I don't expect this thread to deliver any useful content, and I predict it will go down the same dark, sleazy back-alley as all the others. Not even sure if I should post this. What's the point?
The combined intelligence in this forum is completely inadequate to solve this problem. Try to prove me wrong. You can't. Because you're all weak! Therefore this thread will go down as the moist octopus it is.
Tried to make the title as neutral as possible. First off, the disappointment. No, I don't have the solution. So if you were expecting that, sorry about that. But I'm sure you were skeptical to begin with. I can't dictate that solution you see, because that would not be accepted. For this we need a group effort. And to accomplish this we need to put ourselves into the shoes of those we've been arguing with thread after thread after thread. Because we want a solution that is accepted by all.
So, those who don't play PvP, you imagine being a PvPer who is looking for a challenge and engaging encounters. Not looking for a conga line of weak targets.
Those who don't play in Solo/PG, you imagine being a PvEer who likes to engage in PwE, doesn't want to PvP but wants to influence the galaxy in a leisurely way. Not trying to screw over every other PMF and their dog.
If we start thinking towards those stereotypes, we increase the chance to come up with widely accepted solutions. I already hear the sound of many palms making contact with many faces. Yeah, it's a long shot alright. I am fully aware of those who live in very small workds going: "I gots a solution, destroy all the modes I don't play in", or "It's not a PvP game, sucks to be you!".
This thread, it has rules though. Not enforced rules, but gentleperson's agreement type of rules. Hey, there's that sound again.
The conditions for the solution are:
One: The solution needs to maintain continuity.
For example, bonuses are an ugly contrived non-solution that messes with the continuity. You get X for a task, but X+y% for that same task in a different mode. This is not the one Galaxy we signed up for. So whatever the solution, we need continuity. In-game there is no such thing as modes.
Deux: We need to make PvP an integral part of the game.
The features most discussed are those of PP and BGS meddling, and how PvP has no role to play in these PvP activities. In other areas like missions the solution could be much simpler. A mission: kill X CMDRs (meaning pilots in the PF, meaning other players) from faction Y would already make PvP an integral part. Missions also play a part in influencing the BGS, so that may be a contender.
Drei: When providing solutions we need to think about the spirit of these rules.
This is for the lawyer types who spot the loopholes and try to get a fast one over. This aint no court of law.
The thing is ...
As the game is right now, condition One is being fulfilled. So we need to work towards condition Deux in a way which doesn't interfere with One.
The psychology
As I don't expect this thread to deliver any useful content, and I predict it will go down the same dark, sleazy back-alley as all the others. Not even sure if I should post this. What's the point?
The combined intelligence in this forum is completely inadequate to solve this problem. Try to prove me wrong. You can't. Because you're all weak! Therefore this thread will go down as the moist octopus it is.
Last edited: