So after all this we all agree that the way the modes are designed is working well and as intended and it's ludicrous to opt that content is removed from any of them or made exclusive to one of them?
Well, I'm glad that's settled. We've had a productive discussion people. Well done everyone.
See you next thread!
Far from it. But nice try.
To outfit your ship for open Vs other commanders. You need defenses for the job you're doing. Because the people you are fighting against in a war is based off PVP activities.
Or you can go into solo and private. Strip all defenses. Get 2 times the amount of cargo for transport, Faster travel time, ect. Not have to worry about your adversaries you are at "war" with. While fighting over the same objective.
Removing the need for direct PVP. Which is why the PVP hub was created. Instead of using what Frontier has given us that was meant for direct PVP. If they didnt they wouldnt have went though the trouble to "fudge the crime response" when it comes to powerplay.
The modes have defeated the purpose for what they have intended direct PVP to be for.
Remember you're not arguing my words here people. You're arguing Sandros. All I did was point out where he was right about the modes being unstable, and why its taken away a part of the game that was meant for that type of interaction.
Again, the player base would rather meet up for CG's or go to the PVP hub instead of using powerplay for its intended purposes. What most of the community uses it for is module hopping. Thats it.
The modes created a META where you min/max against others because thats the safest place to be. Maximum jump range to cut time, Maximum Cargo. And you never have to worry about seeing the people you are fighting against. But people are still fighting against each other for objectives.
I prove all that in the video. One of the videos they guy even admits doing it live on stream.
You guys havent shown or given me any information that proves me or Sandro wrong in this regard.
All you guys have is regurgitated information that is tailored to suit your side of the argument. While I have been showing and proving the advantages Solo and Private have over OPEN play.
I dont want them making this same mistake with squadrons. Squadrons are meant for the multiplayer experience. NOT the solo experience.
You yourself specifically said you wouldnt be caught dead in a guild. So none of this concerns you what so ever. You literally have nothing to worry about. The rest of the game would remain the same.