Modes Elite Dangerous - An inside look at BGS PVP (SAW Parody)

Kind of like the energizer bunny, he keeps going and going and going.. but we still waiting and waiting and waiting...

I've already explained this would be best balanced around squadrons release as it is part of the multiplayer patch of beyond. Where they give player factions the abilities to use all sorts of new features to fight against each other.
 
I've already explained this would be best balanced around squadrons release as it is part of the multiplayer patch of beyond. Where they give player factions the abilities to use all sorts of new features to fight against each other.


I love how you use Sandro's words... except when they go against what you want and hope for... and when all these different people tell you that you are wrong, you accuse them of gaslighting and all because you refuse to acknowledge anything except that YOU are right... so same as on the S.O.G. Megathreads you go on and on and on and on and we are all tapping our foot waiting for you to take a breath because you swear all these "changes" you envision will happen... and we are still waiting.
 
I love how you use Sandro's words... except when they go against what you want and hope for... and when all these different people tell you that you are wrong, you accuse them of gaslighting and all because you refuse to acknowledge anything except that YOU are right... so same as on the S.O.G. Megathreads you go on and on and on and on and we are all tapping our foot waiting for you to take a breath because you swear all these "changes" you envision will happen... and we are still waiting.

No man, I accept the things hes said and why they havnt happened yet... Always have. I understand it.

But what you guys fail to realize and accept is he has acknowledged there is a discrepancy within those modes. And I am showing them. And why those discrepancy have removed a playstyle that was intended by creating a META. You go into solo and private for maximum results. It has nothing to do with noobs, it has nothing to do with griefing. It has nothing to do with any of that.

Its simply the most efficient way to attack one another with no risks. Thats all.

So anything PVP related, direct or indirect needs to be open only. Or a boost to open play like sandro suggested a few years ago. And I see them doing that around squadrons.

Just like someone suggested with this combat logging thing SDC put up, cause it kind of ties in with this. So does blocking other commanders. This is something I assume they be working on all together as it is a part of a MULTIPLAYER update. Not the Solo narrative.

Read between the lines man, they are laying the foundation with crime and punishment, fixing missions, fixing engineering along with the solo narrative parts of this game.

In the end, I see personal progression remaining the same. Anything thats not related to Group Player Vs Player will be the same. If you arent involved in any of that. Great. Everything remains the same.
 
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You go into solo and private for maximum results. It has nothing to do with noobs, it has nothing to do with griefing. It has nothing to do with any of that

I've been in Private lately because my game client has been crashing in Open.

No big conspiracy, no big coverup, no being sneaky, just practicality.
 
And thats all you got. Your wall of text you have created as a last resort.

And im poking holes in that wall of text with one video.

People have been doing it for years. If I cant directly see you we have other people in our group that can.

Spam it again. Do it for me.

Words from the beginning. ITS 2018 son. The games changed.
Son, let me give you a piece of advice my father gave me long before you were born. If you have to declare yourself the winner, you probably aren't. I've lost count of how times I've seen you declare your own victories as the crickets chirp behind you in these threads and I've barely been back for a month or two. I'm not even saying your points are bad, but tooting your own horn and laying claim to a crystal ball that doesn't exist but still sees into the future isn't helping your credibility. There are some folks in Cambridge who know what the future holds for Elite:Dangerous, but you're not one of them.
 
Son, let me give you a piece of advice my father gave me long before you were born. If you have to declare yourself the winner, you probably aren't. I've lost count of how times I've seen you declare your own victories as the crickets chirp behind you in these threads and I've barely been back for a month or two. I'm not even saying your points are bad, but tooting your own horn and laying claim to a crystal ball that doesn't exist but still sees into the future isn't helping your credibility. There are some folks in Cambridge who know what the future holds for Elite:Dangerous, but you're not one of them.

Well said.

The proof, as they say, is in the pudding.

Well over a year ago, Sandro once mused that maybe they might provide a bonus to earning Powerplay merits in Open. Nothing ever came if it, and Sandro soon backpedaled on the issue, like a "family values" politician caught on tape with his mistress. IIRC, Frontier even removed earning merits for Commander kills.

A few months ago, in the context of the the coming Crime and Punishment changes, Sandro mused that Powerplay was intended to be a consequence free outlet for PvP. That valid attacks against other pledged Commanders would NOT be treated as crimes. This is a far cry from Powerplay should be Open only, or even direct PvP driven.

As one of the lead designers, and the one that is most pro-PvP, Sandro is in the best position to promote it in the game. Given how frequently he puts qualifiers to his statements, and reassure the player base that his musings in no way was a statement of intent from Frontier, it seems clear to me that his opinions are purely his own, not that of Frontier Developments.

Furthermore, other lead designers, and David Braden himself (who signs Sandro's paychecks), have made statements that contradict Sandro's position. I sincerely doubt that 90s PvP utopia will ever happen. If anything, I expect that between the upcoming C&P changes, and the proposed karma system, a LOT of delicious salt will be generated by the so-called "PvP" community.
 
It's fantastic how there is so much hate against gamers that would like to have a tiny part of the game dedicated to pvp-combat and strategy. It's only powerplay - nothing else would be touched...

to the so-called "don't touch my (th)free mode escape modes - forum warriors"
 
It's fantastic how there is so much hate against gamers that would like to have a tiny part of the game dedicated to pvp-combat and strategy.

Incorrect. What we (well, I) dislike is the pro-PvP brigade wanting to turn the entire game into Unreal Tournament In Space.

Elite is not now, never has been, and hopefully never will be, PvP focussed. It's a PvE game with some limited PvP capabilities.
 
Incorrect. What we (well, I) dislike is the pro-PvP brigade wanting to turn the entire game into Unreal Tournament In Space.

Elite is not now, never has been, and hopefully never will be, PvP focussed. It's a PvE game with some limited PvP capabilities.

Maybe some are exaggerating on both ends of the spectrum.

Elite was advertised with wings and powerplay what left a strong impression of some good pvp elements.

However more reasonable posters usually stretch that NO SANE GAMER would want the whole game of Elite to be OPEN ONLY. NO.

How about focusing on the more sane proposals of having at least ONE SINGEL LITTEL GAME FEATURE being an option for those who would like to experiecne competetive pvp-combat gameplay in open: this one feature best suited for it would be powerplay in my eyes.

Of cource if the die-hard solo/pg powerplay hauling enthusiats object (I bet there are at least a dozen of them around ; ) --- maybe Frontier could release a new game feautre for this. I'd even pay for a DLC devoted to a remake of powerplay in open only, if it must be.
 
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Maybe some are exaggerating on both ends of the spectrum.

Elite was advertised with wings and powerplay what left a strong impression of some good pvp elements.

However more reasonable posters usually stretch that NO SANE GAMER would want the whole game of Elite to be OPEN ONLY. NO.

How about focusing on the more sane proposals of having at least ONE SINGEL LITTEL GAME FEATURE being an option for those who would like to experiecne competetive pvp-combat gameplay in open: this one feature best suited for it would be powerplay in my eyes.

Of cource if the die-hard solo/pg powerplay hauling enthusiats object (I bet there are at least a dozen of them around ; ) --- maybe Frontier could release a new game feautre for this. I'd even pay for a DLC devoted to a remake of powerplay in open only, if it must be.

Keep in mind that some people can't play in Open for one reason or another...bad internet connection, non-premium Xbox/PS4 account, etc. There's no reason why Solo players should be denied access to things like Prismatic Shields. With that in mind, restricting access to certain features to Open only is a very slippery slope.
 
Keep in mind that some people can't play in Open for one reason or another...bad internet connection, non-premium Xbox/PS4 account, etc. There's no reason why Solo players should be denied access to things like Prismatic Shields. With that in mind, restricting access to certain features to Open only is a very slippery slope.

As I have written before part of the proposal to make powerplay into that open-pvp feature some are dreaming about, would be to move powerplay modules away from powerplay and make them available by some engineers.

In fact module-shopping is more of a problem to powerplay and removing modules would be a bless for the more engaged powerplayers becouse they would not have to deal with those who do the easyest way to get theire module even if it is in the end damaging the power - as aisling sufferd from long time in Yaque or Hudsons regular overfortification of Groombridge. But that's for another topic.

I'd say remove powerplay modules from powerplay and give them to engineers. Then flag pledged commanders who are carrying powerplay commodities or active merits (those not handed in yet) for open play.
 
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As I have written before part of the proposal to make powerplay into that open-pvp feature some are dreaming about, would be to move powerplay modules away from powerplay and make the available by some engineers.

In fact module-shopping is more of a problem to powerplay and removing modules would be a bless for the more engaged powerplayers becouse they would not have to deal with those who do the easyest way to get theire module even if it is in the end damaging the power - as aisling sufferd from long time in Yaque or Hudsons regular overfortification of Groombridge. But that's for another topic.

I'd say remove powerplay modules from powerplay and give them to engineers. Then flag pledged commanders who are carrying powerplay commodities or active merits (those not handed in yet) for open play.

Ah, gotcha. Thanks.
 
Son, let me give you a piece of advice my father gave me long before you were born. If you have to declare yourself the winner, you probably aren't. I've lost count of how times I've seen you declare your own victories as the crickets chirp behind you in these threads and I've barely been back for a month or two. I'm not even saying your points are bad, but tooting your own horn and laying claim to a crystal ball that doesn't exist but still sees into the future isn't helping your credibility. There are some folks in Cambridge who know what the future holds for Elite:Dangerous, but you're not one of them.


Sadly he isn't listening to anyone but himself and his visions no matter what anyone else says.
 
Sadly he isn't listening to anyone but himself and his visions no matter what anyone else says.

"Powerplay is unique in that it explicitly *enforces* adversarial multiplayer by making Commanders choose sides. You are no longer fighting against the vagaries of the galaxy; you are competing directly with Commanders pledged to opposing powers.

In addition, Powerplay has rules to handle direct Commander-Commander confrontation. Indeed, this is the core conceit: the system encourages justifiable piracy and homicide for a higher purpose. It’s my belief that Powerplay will always be at its best when opposing Commanders interact directly, whether in an expansion conflict zone or through interdiction.

So it feels natural (to me) to look at ways to encourage Commanders to use Open Play. However, It’s also fairly clear that human opposition is potentially, and generally speaking, much more of a significant threat than NPCs." - Sandro

Player Factions, and Squadrons are literally the same thing.

Now you talking about me? Or Sandro?

Because all I've done was prove what he said was right.

Sadly your own words work against you in this case.
 
"Powerplay is unique in that it explicitly *enforces* adversarial multiplayer by making Commanders choose sides. You are no longer fighting against the vagaries of the galaxy; you are competing directly with Commanders pledged to opposing powers.

In addition, Powerplay has rules to handle direct Commander-Commander confrontation. Indeed, this is the core conceit: the system encourages justifiable piracy and homicide for a higher purpose. It’s my belief that Powerplay will always be at its best when opposing Commanders interact directly, whether in an expansion conflict zone or through interdiction.

So it feels natural (to me) to look at ways to encourage Commanders to use Open Play. However, It’s also fairly clear that human opposition is potentially, and generally speaking, much more of a significant threat than NPCs." - Sandro
I'm missing the part where he goes: so BGS and PP will be Open only in Q1/Q4/2018

Have a quote handy for that as well? :)
 
I'm missing the part where he goes: so BGS and PP will be Open only in Q1/Q4/2018

Have a quote handy for that as well? :)

Nope, When and if they ever announce that. It wont even be up for debate.

Its just going to happen. They arent going to allow input on that. They are just going to do it at this point.

But if they put in things like squadrons, meant for the multiplayer experience. At the same time putting all those player factions in one area? They didnt do any of that for no reason? They want people to fight, just like they wanted people to fight for powerplay. Powerplay failed. I think we can all agree on that right?

So why would they make the same mistake twice?

Velocirapotors in Jurassic Park knew better and didnt strike the same part of the electric fence in the same area. ;) And they are making a game based around that... You'd assume they could learn something from that.

I have faith in the wont make the same mistake twice. Its really caused lots of trouble within this community. We have PVP vs PVE, Instead of PVP vs PVP like they wanted. And most PVPers would rather PVP vs PVP. Thats why the Hub was created, and GCI was scheduled at CG's for people to learn. Instead of what they built for us.

They arent going to build and put time into something again. Just for it to fail, AGAIN.

Makes sense right?
 
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