Isn't it a bit weird to be commenting on how some thing is a failure or a success, when said thing doesn't exist yet and we don't even know anything about it at all besides a very generic list of intentions?
Isn't it a bit weird to be commenting on how some thing is a failure or a success, when said thing doesn't exist yet and we don't even know anything about it at all besides a very generic list of intentions?
Yes it is....and no it isn't.
I think given the track record of FDev on implementing new content and fixing stuff there are many on these boards worried by that list of 'intentions' for a number of reasons and everyone has their own take on what they like/don't like, what's missing etc....
I myself am also worried by that list as I don't think it goes far enough however I'm prepared to be patient and wait for what they actually do. The problem with that stance is by that point it's too late.
I don't agree with the sentiment of the OP, it goes too far but I understand the concern.
So you would take all or nothing approach to things you want?
No wonder why this forum is full of complains.
Where did it slow down?*ruffles paper work*
..
*ruffling through more paper work*
..
Ahhh here it is.. yes yes yes..
2015 FDEV smoking ahead with Horizons proudly for their new shiny space sim Elite Dangerous. Horizons released Dec 2015. WIN
2016 ED development slows down..
Planet Coaster launches Nov 2016 (ED development slows coincidentally with Coaster in full development?)
Somewhat more then that. But hey.2017 Whilst expansions to Coaster continued ED got Holo-you and Thargoids?
..ruffles paperwork..
2018.. Q1 game twiddles?
..ruffles paperwork..
Coincidentally Jurassic World Evolution to be released around the time Jurassic World: Fallen Kingdom comes out in Cinema June / July? That only leaves +/- 6 months for some serious development work to hammer that one out.
..ruffles papers..
The latter part of 2018 Q4 update suggests an upscale of ED development with
Squadrons
Fleet Carriers
Exploration and mining overhaul
Stellar forge updates
But of course, as seems to be all too common with the people who like the game as-is, you gotta paint the nay-sayers as complete nut-jobs.
Isn't it a bit weird to be commenting on how some thing is a failure or a success, when said thing doesn't exist yet and we don't even know anything about it at all besides a very generic list of intentions?
Not really, because the approach itself seems to be missing the point. Look at the C&P livestream - Sandro said "We'd like to address SDC's proposal", which was an epic post which showed a lot of thought and consideration as to how to fix it. "Great!", thinks I...we're going to get a good discussion here!
Nope. What we got was 45 seconds of Sandro picking a couple of sentences as though they were individual feature requests and saying, "No, we don't like that". Absolutely no consideration given to the fact that their proposal was meant to be considered as a whole interconnected system, the parts of which work together to make the endeavour more compelling...
This is the problem with FDev's apparent development approach - they think in terms of individual features rather than the system as a whole. That's absolutely brilliant for development schedules and satisfying investors alike, but it's also why the game seems like a bunch of disconnected "things" which don't really form a cohesive whole.
Here's the thing, though...so many folk here seem to want it to be "Elite's brilliant! It's just going to get better!" or "Elite's a horrible mess, totally doomed!". I suppose that's the Internet effect, taking a nuanced and complex issue and reducing it to a binary choice. However, it's very true that Elite: Dangerous is a phenomenal achievement and there's a hell of a lot of good stuff in there; the problem is that almost all of that good stuff was built up to and including the release of 2.0; since then, there hasn't been a huge amount of properly-connected stuff put into the game, and that's where we come to Beyond: that development trend seems to be set to continue. They're focused on ticking off improvements to individual features and subsystems, when they should be looking at making it feel like everything's intertwined.
That's what would make the game more compelling. I just can't understand why they're trying to avoid it, apart from the fact that it's hard; difficulty shouldn't be a barrier, though, in a game of Elite's technical distinction.
That’s a good summary of how I feel, nice post.
Not really, because the approach itself seems to be missing the point. Look at the C&P livestream - Sandro said "We'd like to address SDC's proposal", which was an epic post which showed a lot of thought and consideration as to how to fix it. "Great!", thinks I...we're going to get a good discussion here!
Nope. What we got was 45 seconds of Sandro picking a couple of sentences as though they were individual feature requests and saying, "No, we don't like that". Absolutely no consideration given to the fact that their proposal was meant to be considered as a whole interconnected system, the parts of which work together to make the endeavour more compelling...
This is the problem with FDev's apparent development approach - they think in terms of individual features rather than the system as a whole. That's absolutely brilliant for development schedules and satisfying investors alike, but it's also why the game seems like a bunch of disconnected "things" which don't really form a cohesive whole.
Here's the thing, though...so many folk here seem to want it to be "Elite's brilliant! It's just going to get better!" or "Elite's a horrible mess, totally doomed!". I suppose that's the Internet effect, taking a nuanced and complex issue and reducing it to a binary choice. However, it's very true that Elite: Dangerous is a phenomenal achievement and there's a hell of a lot of good stuff in there; the problem is that almost all of that good stuff was built up to and including the release of 2.0; since then, there hasn't been a huge amount of properly-connected stuff put into the game, and that's where we come to Beyond: that development trend seems to be set to continue. They're focused on ticking off improvements to individual features and subsystems, when they should be looking at making it feel like everything's intertwined.
That's what would make the game more compelling. I just can't understand why they're trying to avoid it, apart from the fact that it's hard; difficulty shouldn't be a barrier, though, in a game of Elite's technical distinction.
SDC's proposals were ridiculous and proposed a whole separate game within the game. I am not sure why anyone thought it was a good idea.
I can't stand SDC. I HATE those guys and everything they stand for. But their proposal was quite good. They seemingly spent VASTLy more time thinking everything out, avoiding potential pitfalls and exploits, and making everything mesh together as a cohesive whole than anything FDEV has ever done for this game. I hate to say it because I hate to give those D-bags credit, but it's true.
Yup. They covered both crime and punishment. FDEV just did punishment (and even that they didn't do as well as SDC's proposal if you ask me) And I agree, IF FDEV ever goes back and works on crime (and that's a pretty big IF) it will likely be tacked on with little to no effort to tie it in to the punishment side of things in interesting ways. Why they don't address both aspects at the same time and design them as a cohesive whole baffles me.
Though SDC's proposal was really neat, Fdev did say a complete overhaul on a huge level wasn't their intention. I'm surprised everyone is so outraged and well...surprised. I think beyond is a lovely first step. I didn't expect it to be the year everything changes for the better. I mean, they're letting us give feedback and they're implementing this stuff soon. Who really thought we could ask for a huge overhaul for any of it?