2018 is going to be a very very interesting year for ED.
IMHO it will show us which direction FD intend to take ED. Are they going to continue on the general trend of bolting on more and more generally light weight mini-game mechanics, or will we start to see some deeper more involved mechanics (finally) being introduced.
For example, if you look at my proposed mining thread
here, it suggests a proposal very close to my heart, "Stateful Resource Hot Spots," where you can discover a hot spot of a material (eg: Palladium in a planetary ring), which then as you mine there heavily skews the dice in favour of finding it. And each time you do, the Hot Spot is reduced down from 100% to 0% at which time it's gone forever. This mechanic would therefore give exploration and mining a bit of a boost.
Now, add to this the mention of "Fleet Carriers". Imagine if FD now also allowed a Fleet Carrier to be brought into such a Hot Spot to claim it (no one else can mine there now), and at the very least to allow the group of CMDRs to store their mined material on board?
Now imagine if an option could allow the material(s) stored onboard to be openly sold. Locations/stock levels could be shown on a dedicate page to all CMDRs and NPCs and other CMDRs could dock with the Fleet Carrier, buy materials and then fly back to the bubble to sell them.
We now have exploration --> mining --> trading forming a logical mechanic.
However, if Fleet Carriers prove to be little more than mobile garages and the mining revamp proves to be little more than a few new modules/tools...*sigh*
So I see 2018 as important to me at least. It will tell me if FD mean to continue in the same direction as the past few years, or finally raise the bar on their designs & mechanics. It will probably therefore see me continuing to have some hope, or finally giving up...