Flagging griefers

So, I have only been playing long enough to get truly addicted and buy gear that is likely to be more dangerous to me than anyone else. Elite explorer, pampers level combat. I've largely been to occupied with some heinous grind to get in cg's or they relate to something I find questionable (for example, you want me to haul out to California sector and protect authorities that are likely cultivating mycoid). A recent (current) one for Sirius Inc hits home for me, literally as I already had ships in Ngalia, so there I went.... To find a band of griefers. They were ramming in station, wedging players in the slot, taunting on comms, and interdicting and destroying all comers who managed to get out or away from the station. Our recourse? Play in solo or pg. That isn't an answer Nor is it what I paid for. I've seen Fdev saying a revamp of C&P was in the works.... Great. Insufficient. Apparently WOW, which I never played, had a simple solution of players being able to tag players being malicious. That game operated successfully for Years. Why reinvent the wheel? Even IF, in it's laziest implementation a flag carried no repurcussions, it would still be a warning to other commanders. Being in open is Not consent(thanks to Cmdr Plater for his vid on this topic) to be the focus of entertainment for some fully engineered twit. In a haz res site, perhaps. Leaving dock, in station, in front of it under the noses of 'system authority' vessels? No. Absolutely not. Every discord group I mention this in has the approach of 'we play in solo'. Disgraceful. You have had 3 to 30 years(depending on one's perspective) to at least Attempt a solution for this fdev. You haven't created a sandbox, you've created a dark alley playground for pathetic bullies. For the record, I didn't switch to solo or pg. I went from rebuy screen to rebuy screen, even bought a disposable vulture for some policing, until I just turned it off.
 
So many options:

1. Logout using the 15 second timer (it's perfectly legal)
2. High-wake to another system, unless they reboot/destroy your frameshift drive, then see #1
3. Maybe turn and fight? Sometimes griefers will let you go at 1% hull.
 
Perhaps some form of flagging that after enough reports would make the griefer significantly more likely to be instanced with only other griefers?

Kind of like what I think GTA has, similar to a bad sport lobby?
 
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So, I have only been playing long enough to get truly addicted and buy gear that is likely to be more dangerous to me than anyone else. Elite explorer, pampers level combat. I've largely been to occupied with some heinous grind to get in cg's or they relate to something I find questionable (for example, you want me to haul out to California sector and protect authorities that are likely cultivating mycoid).

A recent (current) one for Sirius Inc hits home for me, literally as I already had ships in Ngalia, so there I went.... To find a band of griefers. They were ramming in station, wedging players in the slot, taunting on comms, and interdicting and destroying all comers who managed to get out or away from the station. Our recourse?

Play in solo or pg. That isn't an answer Nor is it what I paid for. I've seen Fdev saying a revamp of C&P was in the works.... Great. Insufficient. Apparently WOW, which I never played, had a simple solution of players being able to tag players being malicious. That game operated successfully for Years. Why reinvent the wheel? Even IF, in it's laziest implementation a flag carried no repercussions, it would still be a warning to other commanders.

Being in open is Not consent(thanks to Cmdr Plater for his vid on this topic) to be the focus of entertainment for some fully engineered twit. In a haz res site, perhaps. Leaving dock, in station, in front of it under the noses of 'system authority' vessels? No. Absolutely not.

Every discord group I mention this in has the approach of 'we play in solo'.

Disgraceful.

You have had 3 to 30 years(depending on one's perspective) to at least Attempt a solution for this Fdev. You haven't created a sandbox, you've created a dark alley playground for pathetic bullies.

For the record, I didn't switch to solo or pg. I went from rebuy screen to rebuy screen, even bought a disposable vulture for some policing, until I just turned it off.


Phew! that's a bit better.
 
…Every discord group I mention this in has the approach of 'we play in solo'. …

That's the only solution that works.

And btw: It's not "griefer" it's "emergent, legit gameplay salt-miner".

Anyway, get over it. Open Mode in Elite Dangerous is a completely broken concept and FDev has absolutely no intentions - some player groups told them that this is how multi-player should be - to change it.
(That's not saying that Open Mode can't be fun, it is fun and the absolute majority of players in Open Mode are cool - it's the overall game design that is absolutely braindead broken beyond repair)
 
Generally I don't support this naming and shaming, flagging either combat loggers or gankers or whatever. I just builds further resentment and divides.

Better coding from Fdev is, in my view, always the best way forward. Find game mechanics that encourage good play.

We know further Crime & Punishment changes may come (perhaps the crime being associated with the ship, for instance) - and if the changes are done right, this can do a lot to keep things on a slightly better keel. Although I don't want to stop PvP at all, nor do I want it to always be consensual.

I just want game mechanics that might make you or I a legitimate target, and other players being encouraged to hunt down this legitimate target - combined with a mechanic - that gives me a chance to wipe why I am a target. Start the clock, see what happens...

As to combat loggers. Don't really care. People either want to play or they don't. There are real legitimate reasons people can be disconnected [it happens to me regularly although not once in PvP yet]. So any punishment risks punishing those with poor internet as well as those who are running scared.

I have suggested that you should get a flag if you combat log, that times out after a week. This flag allows the player who attacked you to be signalled when you reconnect and what star system you are in. Not perfect, but might help.
 
That's the only solution that works.

And btw: It's not "griefer" it's "emergent, legit gameplay salt-miner".

Anyway, get over it. Open Mode in Elite Dangerous is a completely broken concept and FDev has absolutely no intentions - some player groups told them that this is how multi-player should be - to change it.
(That's not saying that Open Mode can't be fun, it is fun and the absolute majority of players in Open Mode are cool - it's the overall game design that is absolutely braindead broken beyond repair)
Open is only broken for the players who can't be bothered to pay attention to their surroundings. Do you walk around neighborhoods where bad things can happen without your head on a swivel and an exit plan if things go wrong IRL? Bad things don't happen near as often if you are proactive about avoiding sketchy situations or being prepared.
 
So, I have only been playing long enough to get truly addicted and buy gear that is likely to be more dangerous to me than anyone else. Elite explorer, pampers level combat. I've largely been to occupied with some heinous grind to get in cg's or they relate to something I find questionable (for example, you want me to haul out to California sector and protect authorities that are likely cultivating mycoid). A recent (current) one for Sirius Inc hits home for me, literally as I already had ships in Ngalia, so there I went.... To find a band of griefers. They were ramming in station, wedging players in the slot, taunting on comms, and interdicting and destroying all comers who managed to get out or away from the station. Our recourse? Play in solo or pg. That isn't an answer Nor is it what I paid for. I've seen Fdev saying a revamp of C&P was in the works.... Great. Insufficient. Apparently WOW, which I never played, had a simple solution of players being able to tag players being malicious. That game operated successfully for Years. Why reinvent the wheel? Even IF, in it's laziest implementation a flag carried no repurcussions, it would still be a warning to other commanders. Being in open is Not consent(thanks to Cmdr Plater for his vid on this topic) to be the focus of entertainment for some fully engineered twit. In a haz res site, perhaps. Leaving dock, in station, in front of it under the noses of 'system authority' vessels? No. Absolutely not. Every discord group I mention this in has the approach of 'we play in solo'. Disgraceful. You have had 3 to 30 years(depending on one's perspective) to at least Attempt a solution for this fdev. You haven't created a sandbox, you've created a dark alley playground for pathetic bullies. For the record, I didn't switch to solo or pg. I went from rebuy screen to rebuy screen, even bought a disposable vulture for some policing, until I just turned it off.

Look at it this way, you provided lots of enjoyment and lolz for other players. ;)
 
So, I have only been playing long enough to get truly addicted and buy gear that is likely to be more dangerous to me than anyone else. Elite explorer, pampers level combat. I've largely been to occupied with some heinous grind to get in cg's or they relate to something I find questionable (for example, you want me to haul out to California sector and protect authorities that are likely cultivating mycoid). A recent (current) one for Sirius Inc hits home for me, literally as I already had ships in Ngalia, so there I went.... To find a band of griefers. They were ramming in station, wedging players in the slot, taunting on comms, and interdicting and destroying all comers who managed to get out or away from the station. Our recourse? Play in solo or pg. That isn't an answer Nor is it what I paid for. I've seen Fdev saying a revamp of C&P was in the works.... Great. Insufficient. Apparently WOW, which I never played, had a simple solution of players being able to tag players being malicious. That game operated successfully for Years. Why reinvent the wheel? Even IF, in it's laziest implementation a flag carried no repurcussions, it would still be a warning to other commanders. Being in open is Not consent(thanks to Cmdr Plater for his vid on this topic) to be the focus of entertainment for some fully engineered twit. In a haz res site, perhaps. Leaving dock, in station, in front of it under the noses of 'system authority' vessels? No. Absolutely not. Every discord group I mention this in has the approach of 'we play in solo'. Disgraceful. You have had 3 to 30 years(depending on one's perspective) to at least Attempt a solution for this fdev. You haven't created a sandbox, you've created a dark alley playground for pathetic bullies. For the record, I didn't switch to solo or pg. I went from rebuy screen to rebuy screen, even bought a disposable vulture for some policing, until I just turned it off.


Big discussion abt CL on another thread, up to 60 plus pages by now! This subject is discussed also
 
Sometimes...if not all the time, contrast is necessary to appreciate what IS.

The most financially successful game in history and probably still is, is GTA 5. They force the player who wants to play with content that goes beyond basic missions to play in the very VERY toxic "Public lobby" which is equivalent to ED's open mode.

Go play there a while and see if you can get into it. The action mechanics and graphics is in a league of its own.
And IF you can get into the game and git gud enough to enjoy DLC missions that's when it will dawn on you what FD offers players here in these other modes that many for god knows what reason scoffs at.

If I were at the FD helm, I would help you all come to this appreciation by forcing all of you to play in the open with the same GTA 5 mentality of...ANYTHING GOES ,for about 6 months and then watch those of you that incredibly spit at these other mode options take a knee and cry for these mode options to return.
 
Open is only broken for the players who can't be bothered to pay attention to their surroundings. …

No, it has nothing to do with "being prepared" or "git gud" or "situational awareness" - those things are only the bandaid needed to get anything resembling gameplay out of Open Mode.

FDevs implementation of a PvP enabled multiplayer Open Mode is simply broken if the intention was to create a believable galaxy and equally broken if they intended to create a arcade PvP shooter.
 

Powderpanic

Banned
Wonderful post OP, I agree there should be some sort of flag for Griefer players. We just need FDEV to confirm what is griefing and then I will fully support this move.
 
Sometimes...if not all the time, contrast is necessary to appreciate what IS.

The most financially successful game in history and probably still is, is GTA 5. They force the player who wants to play with content that goes beyond basic missions to play in the very VERY toxic "Public lobby" which is equivalent to ED's open mode.

Go play there a while and see if you can get into it. The action mechanics and graphics is in a league of its own.
And IF you can get into the game and git gud enough to enjoy DLC missions that's when it will dawn on you what FD offers players here in these other modes that many for god knows what reason scoffs at.

If I were at the FD helm, I would help you all come to this appreciation by forcing all of you to play in the open with the same GTA 5 mentality of...ANYTHING GOES ,for about 6 months and then watch those of you that incredibly spit at these other mode options take a knee and cry for these mode options to return.
You are hilarious. Outside of CGs, current event or maybe engineers you rarely see other players. If you fly aggressively and use threat assessment on every commander you can avoid most trouble. It works in real life and it works here too.
 
You are hilarious. Outside of CGs, current event or maybe engineers you rarely see other players. If you fly aggressively and use threat assessment on every commander you can avoid most trouble. It works in real life and it works here too.

You mistook a point cmdr. The GTA public lobby equivalence to EDs open mode was not meant to describe the toxicity level but only the PVP capability.

Mind you...IF ED's galaxy became as small as GTA 5's map and ED had even a minor fraction of the players in GTA5 and, everyone had to play in open....guess what...IT WOULD BE as toxic if not MORE so.
 
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