C3 G5 efficient gimballed pulse lasers for the Type-10? (PVE)

Hello CMDR’s,

I am close to unlocking Broo Tarquin, and once I do, I wonder if the class 6 PD (G5 charge enhanced) will work well if I swap out the 4 G5 LR gimballed multi’s for G5 efficient gimballed pulse lasers for the 4 large primary weapons slots on my T-10? I’d put turreted mutli’s in the medium slots while I think I’ll keep the lasers in the 2 front facing small slots. This is a PVE build where my Type-10 is either just defending itself from pirates and/or mercenaries or is mining (in which case 2 of the medium slots gets converted to mining lasers).

On all my other ships I’ve used beams and never gave the pulse lasers a try. I never dared to put beams on the Type-10 because of the small PD. Some cursory resesarch has suggested that efficient pulse lasers are a thing.

So is anyone running pulse lasers on their Type-10 and is finding it works well? My guess would be that the two (mutli’s vs pulse) may be roughly equivalent but that’s not a very educated guess.

Thanks and o7!
 
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Why not try G1 long range instead, since you're already going for pulses?
I'm not really a fan of that efficient mod.
The efficient pulses will use about the same as the LR MCs but you should be able to get away with the LR pulses if you're judicious.

1.9, 1.7 and 3.0 MW per sec each, respectively.
 

Deleted member 115407

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Yep.

My miner runs 4 Efficient Pulses and two LR multis, all turrets. Distro holds up just fine.
 
I originally fitted my T10 with a heap of "regular" weapons, just to see what'd happen.

Can't really recall the specifics but, basically, I just divided the hardpoints equally between beam lasers and MCs, with (probably) a pair of each being manually-aimed and everything else being turrets.
All the beam lasers were scavenged off other ships and already had G5 efficient mod's and the MC's were G5 long-range.

My PDist has a G3 charge-enhanced mod' and I didn't really have many problems with it in HazRes tests.
I was, basically, running the lasers in one fire-group and the MCs in another so they weren't in use together and that was fine.
I then had a third "all weapons" fire-group which fired lasers and MCs together and that seemed to run out of juice pretty quickly and cause the lasers to overheat.

Only tested it for a couple of days but it seemed to work okay.
With a bit of tuning, I'd probably try to get rid of the turrets (lust leave, maybe, one top and bottom for defence) and bias the weapons toward kinetics (with just, perhaps, a pair of large efficient beams) but it wasn't a train-wreck.

*EDIT*

Also,FWIW, I was running an 8A shield at the time too, along with (IIRC) 4 x A-rated shield boosters and a 6A (?) SCB).
 
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Really seems like they slacked on the PD since engineers are a thing. Not a good thing in my book. That aside, yes it should work. It'll have barely more draw, but not much. You'll have to get used to the loss of range and DPS though.
 

Deleted member 115407

D
Really seems like they slacked on the PD since engineers are a thing. Not a good thing in my book. That aside, yes it should work. It'll have barely more draw, but not much. You'll have to get used to the loss of range and DPS though.

Yeah, but... you can charge enhanced G5 that PD by unlocking literally one engineer. Not that big of deal, in my book.
 
All-efficient mod is fine (good G5 charge-enhanced PD works well), but it severely lacks punch at medium and long ranges. Think of it as of WW2 bomber - it's slow, it has many turrets that can tear up anything at close range.

All-long-range is what I currently testing (all C2 and C3 pulse turrets, C1 pulses has G5 LR for aggroing and frag stealing). It takes some work (you absolutely need secondary distributor draw reduction - the best I've got on G1 pulse is -17%), but it definitely worth it. Just keep an eye on WEP, and don't let all 9 guns fire all at once for a long time.
And pack an MC Condor - you'll definitely need it in all-laser build.
 
Really seems like they slacked on the PD since engineers are a thing. Not a good thing in my book. That aside, yes it should work. It'll have barely more draw, but not much. You'll have to get used to the loss of range and DPS though.

Lower range I get, but is the effective DPS really that much lower considering you can just keep firing and firing and firing without pauses for loading or anything like that? Seems like some commanders swear by efficient pulses? I am by no means an expert here, just looking to try some different ideas as folks get more experience with the Type-10.
 
Lower range I get, but is the effective DPS really that much lower considering you can just keep firing and firing and firing without pauses for loading or anything like that? Seems like some commanders swear by efficient pulses? I am by no means an expert here, just looking to try some different ideas as folks get more experience with the Type-10.

Efficient weapons are good when you can keep with your target (to minimize the damage falloff). With T10, the only thing you can keep with is an asteroid. Or T9.
 
Burst Lasers work better on the T-10. I am using two G5 upgraded C class gimbals of those along with two G5 modified 3 class Advanced Plasma Accelerators on the belly mounts with Plasma Slug/rapid fire.

The rest G5 upgraded MC turrets with Corrosive Shell Experimentals added.

Of all the load outs I have tried on this ship, this one seems to provide the most firepower.
 
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