Can we get a focused/definitive answer into the purpose of grinding out rank besides for ships/system permits? Specifically, the point of grinding to King/Admiral? Is there a team/focus group looking into addressing this, currently, arbitrary feature?
Proposed ideas upon gaining/maxing rank;
-Cosmetic holo-me rewards?
-higher default state with unencountered minor factions in fed/emp space/stations?
-unique missions for unique/rare items that are only available through lots of grinding/low-rng chance?
-ability to command/persuade pirates away with rank (on a cooldown) to help with interdictions/fights?
-change syntax/addresses in missions and voice comms from CMDR/Commander to respective rank at stations (welcome to _ station your highness/admiral/etc | Your highness/admiral/etc, we need help/transport...etc.)
Most of these would maybe make a few people cringe over missing the experience being called Prince or Captain (heck, invent a system for CMDRs to select what rank they want to be called) but in the end, the purpose of this rank thing is to gain and maximize it. Currently, maximizing it to a ship and stopping a few tiers below the max is, sadly, pointless and very silly in design.
These are just a few examples of minor changes to otherwise show what a dump of effort and time that went into something that is achievable, through normal/focused gameplay, but could have been completely left off or ended at last rank that offered permit/ship. Generally getting 100% rank in something does more than just pop up on right side of your window to remind you of its existence....
Will there ever be some closure into this otherwise open-ended feature?
Thanks and hope for constructive/informative responses with sources into this feature that is very under-developed, unfinished, unpolished, and very dissatisfying as it is only treated as one more "mile marker" in this game of your time spent.
CMDR ZaCLoNe
o7
Proposed ideas upon gaining/maxing rank;
-Cosmetic holo-me rewards?
-higher default state with unencountered minor factions in fed/emp space/stations?
-unique missions for unique/rare items that are only available through lots of grinding/low-rng chance?
-ability to command/persuade pirates away with rank (on a cooldown) to help with interdictions/fights?
-change syntax/addresses in missions and voice comms from CMDR/Commander to respective rank at stations (welcome to _ station your highness/admiral/etc | Your highness/admiral/etc, we need help/transport...etc.)
Most of these would maybe make a few people cringe over missing the experience being called Prince or Captain (heck, invent a system for CMDRs to select what rank they want to be called) but in the end, the purpose of this rank thing is to gain and maximize it. Currently, maximizing it to a ship and stopping a few tiers below the max is, sadly, pointless and very silly in design.
These are just a few examples of minor changes to otherwise show what a dump of effort and time that went into something that is achievable, through normal/focused gameplay, but could have been completely left off or ended at last rank that offered permit/ship. Generally getting 100% rank in something does more than just pop up on right side of your window to remind you of its existence....
Will there ever be some closure into this otherwise open-ended feature?
Thanks and hope for constructive/informative responses with sources into this feature that is very under-developed, unfinished, unpolished, and very dissatisfying as it is only treated as one more "mile marker" in this game of your time spent.
CMDR ZaCLoNe
o7
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