The epic fail of Beyond

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I gave exactly that example! If you're asking me to search through every live stream to find a couple of seconds of audio...sorry, but I have a day job to do ;) I'm sure there are other folk who remember it too, though, because it was a serious "???" moment. As I recall, there was a fair amount of rage in here too, but that's probably buried in a megathread somewhere.

He didn't use word 'placeholder' and that's what I am arguing against.
 
I gave exactly that example! If you're asking me to search through every live stream to find a couple of seconds of audio...sorry, but I have a day job to do ;) I'm sure there are other folk who remember it too, though, because it was a serious "???" moment. As I recall, there was a fair amount of rage in here too, but that's probably buried in a megathread somewhere.

You must be new around here.
The point wasn't really to seek clarification it was just to undermine your argument. If you spent the time finding the quote you'd just be ignored.

Pecisk is the final boss of the ED forum game, the game within a game that FD have been spending all their time on rather than working on ED.
Most people on the forums are actually FD employees roleplaying overly defensive fans and us players are playing against them.
Their goal is to stop everyone but them from playing the game at which point DB will flip the "good game" switch and the game will be updated with all the things FD have been working on but holding back.

At this point in time it's the only thing that makes sense.
 
...Their goal is to stop everyone but them from playing the game at which point DB will flip the "good game" switch and the game will be updated with all the things FD have been working on but holding back...

And that mode where you don't have to be online...
 
So...you're saying that you think that the current implementation of exploration is temporary and will be improved upon later... But not placeholder... Um...yeah.

That depends. Some parts of exploration are not place holder as they have already been updated, but I see no reason why they can't be expanded even further which looks like they will be. What I think is place holder is the initial honk, but whether that actually changes or not is another thing.
 
So...you're saying that you think that the current implementation of exploration is temporary and will be improved upon later... But not placeholder... Um...yeah.

Don't bother mate....

I've never blocked anyone on any forum ever as I feel there is merit to seeing all sides of the discussion and even the most entrenched and die hard on either side of a discussion usually has some level of merit in their opinion.

I've had to block this pedant however....can't read another post from him. When someone has nothing valid to add but to dissect the use of a single word then it's stopped being a discussion and has become an exercise in hair splitting and pedantry...the last resort of the small minded.
 
It hasn't even come yet and people are... Wait. Nevermind


I've got high hopes and expected disappointment. For a game trying to have a 10 year life they are going about it odd I must admit.
 
Elite Dangerous Newsletter 49 (bits snipped below)

In addition to creating features and content, there has always been an amount of unseen, unglamorous but vital ‘work under the hood*’ that has necessarily gone on as we optimize, refactor, fix and tweak ... to get the game ‘shippable’ with countless fixes, polish and tweaking and fewer features ...
And most exciting of all, we will start the work on a longer term roadmap that includes getting you up out of your pilot’s seats and out of your starships ...
We have also been able to create a connected experience which lets you play your own story whilst in a dynamic, ever unfolding galaxy that is constantly reacting to what you and every other player is doing ...
Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved ...
A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering...

Yea, I'm not that hopeful for what 2018 Beyond brings anymore...

*under the hood
[h=3]adjective[/h] a metaphorical area that contains the underlying implementation of something, eg a placeholder.
 
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Let me put this here at the last day of the year and I will come back to it at the same day next year to see if I was right or wrong.

I saw the clue in other thread which leads to conclusion as topic says about Beyond. The last update *The Squadrons* was announced with these words:

* Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn.*

If we liken the BGS to a house at the present state of the game, we, the players, are allowed to repaint the fence. We have small brushes and limited choice of colors to do the job. We have already repainted the fence in all colors of the rainbow… countless times and we are fed up with this. We have said thousands of times in forum: repainting the fence is shallow activity, boring. We want to build a dog hut in the corner of backyard. We need a hammer, saw, nails and few boards, that’s all. What we will have instead in Q4 2018? A huge tractor capable of digging holes, but we will be allowed to repaint the fence with it. Can you smell disappointment? CG, PP and BGS manipulation were, are and will be shallow gameplay despite the way they will be carried out. Nobody sane could be personally engaged in any activity which doesn’t benefit him. CG, PP and BGS will always be exploited by players in short term but cannot provide gameplay to keep players busy for years.

A lot hopes are concentrated in Beyond. It was announced as *Beyond will focus on three things: narrative progression, enhancements and development of the core experience and adding new features and content to the game.*

Repainting the fence with different and more powerful tools is not new feature and content. It is the same shallow and boring gameplay we chew for three years and apparently forth is underway. One of my very first comments in this forum was about the ridiculous C&P system back in the middle of 2015. It took two and half years to someone to realize that the game needs more adequate C&P system. I’ve seen a lot of rage quits in forum because of lack of C&P system i.e. the FD has lost its customers. How many inadequate design decisions the game can take and why?

Another my comment at this time was that nobody will take PP seriously, because nobody will put efforts for prosperity, honor and glory of NPC. Unfortunately I was right: PP is dead, will I be right this time?

Yep, right. Okay, that's it. Time to uninstall. Thanks for keeping it "realz", and for showing respect to the "famz".

You have been able to break down this facade with an acid-based solution of truth, and kept the aim of your tossing damn straight. Tossing perfection. Yes, whereas others just complain without any workable outcome, you made sure that you had line spaces in between your paragraphs.

As refreshing as Tang, your input has been duly noted and needed.

Viva la Acid-Based Solution of Truth!
 
Elite Dangerous Newsletter 49 (bits snipped below)

In addition to creating features and content, there has always been an amount of unseen, unglamorous but vital ‘work under the hood*’ that has necessarily gone on as we optimize, refactor, fix and tweak ... to get the game ‘shippable’ with countless fixes, polish and tweaking and fewer features ...
And most exciting of all, we will start the work on a longer term roadmap that includes getting you up out of your pilot’s seats and out of your starships ...
We have also been able to create a connected experience which lets you play your own story whilst in a dynamic, ever unfolding galaxy that is constantly reacting to what you and every other player is doing ...
Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved ...
A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering...

Yea, I'm not that hopeful for what 2018 Beyond brings anymore...

*under the hood
[h=3]adjective[/h] a metaphorical area that contains the underlying implementation of something, eg a placeholder.

No that does not mean placeholder.
 
No that does not mean placeholder.

Thought I'd just leave this here....carry on.

CahR53n.jpg
 
Still no takers on my challenge of coming up with a more basic and lame way to implement exploration mechanics? How about multicrew? How could that have been any more basic or lame? Eagleboy? Max Factor? Mooka? Babelfisch? Anyone up to the challenge? You guys defend the development of this game and come in to all these "negative doom and gloom threads" telling us how wrong we are. Show me that some of these features are not minimum viable product by telling me how it could have been more "minimum".

More "basic and lame"? It doesn't even take that much effort.

Multicrew:

Max of one extra crewman.
Not able to use the SLFs.
Fixed flat rate of 5% payout with no adjustment at all for your actual combat rank.

Exploration:

Only one kind of discovery scanner (basic).
No detailed surface scanner, you're on your own figuring out what's on the surface.
No monetary returns for the exploration data, only rank progression.
No "first discovery" and your name on the stellar body as the one who discovered it.

Just because they figured out ways to improve a thing now doesn't mean it was minimal when it was implemented. Nor does it mean a well-implemented feature "never needs improvement" as the game evolves and developers get new ideas to try.
 
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*under the hood
adjective

a metaphorical area that contains the underlying implementation of something, eg a placeholder.

Fake News! Don't try and misrepresent or misinterpret the online dictionary results. The word "placeholder" does not exist anywhere on the page linked.

This is the actual text from the link you supplied:

under the hood

adjective

a metaphorical area that contains the underlying implementation of something - e.g. a piece of hardware, a piece of software, an idea, etc.

...
 
Still no takers on my challenge of coming up with a more basic and lame way to implement exploration mechanics? How about multicrew? How could that have been any more basic or lame? Eagleboy? Max Factor? Mooka? Babelfisch? Anyone up to the challenge? You guys defend the development of this game and come in to all these "negative doom and gloom threads" telling us how wrong we are. Show me that some of these features are not minimum viable product by telling me how it could have been more "minimum".

I never defend anything, I simply point out that people sometimes have different opinions and priorities. If that's somehow hard to understand for you I suggest you put me on ignore.

PS
Since it's such a strange concept I'll try to clarify. I am not interested in base building, guild features, payer run economies, etc. That's why I say the game doesn't need them in my opinion. I am all for NPC wings and crew though, so if you would start a thread about that you would see me agree with you very quickly. If you would call the devs incompetent because they don't listen to your individual vision for the game I'll start defending them simply because I think it's stupid when people can't differentiate between objective requirements and subjective desires. I'll also disagree with you when you start claiming that your opinions would be facts and continue to do so even after I have proven you wrong by providing source. Apart from that I'll always tell you that you are perfectly entitled to your opinion, as long as you accept that not everyone must share it.
 
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Since Beyond will be focused on Open Play, it will be a great success...hardly a failure.

I'd be very surprised if that were the case. FDev has always pretty adamant that all three modes are equal, the furthest they've gone from that was a suggestion, never implemented, that maybe powerplay activities in open could have more more impact than in solo. And powerplay is completely optional.
 
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