How does controlling faction at a station work?

I have been at two stations today where the faction with the most influence is not the controlling faction.

I always thought that the faction with the most influence was the controlling faction.

How does this work?
 
There needs to be a take over conflict first.
A faction can even go into expansion without controlling that system.
Also an owning faction can prevent a hostile take over by having a conflict elsewhere.
 
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The usual way such a thing can occur:

Suppose the top three factions in a system are A (a random faction which happens to be the controlling faction), B (another random faction) and C (a player-group-supported faction). Suppose B and C go to war; faction C is strongly supported while B is not; C's influence therefore climbs rapidly in the war and in the Pending and Cooldown afterwards. Factions cannot be at war with two different factions at the same time, so if Faction C's influence rises above Faction A while they are still at war with B, then a war between A and C cannot trigger and Faction C will end up with the highest influence, but will not yet control the system.

Such a scenario is not stable long-term, as random actions from random CMDRs visiting that station (particularly trading and selling exploration data) will tend to support the faction that actually controls the station. So in such circumstances, unless the player group keeps pushing C higher, then C's influence will fall down until it matches A again, at which point a war will then break out between them. If A only controls the one remaining starport at that point, then the winner of that war will be the controlling faction. If A owns other stations, then this war will be fought with a different station as the prize, other than the controlling station.

The player group may choose to keep backing C until C's influence hits 60%, at which point a war for control will spontaneously start (again, this won't happen if either A or C are already at war in another system).
 
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The usual way such a thing can occur:

Suppose the top three factions in a system are A (a random faction which happens to be the controlling faction), B (another random faction) and C (a player-group-supported faction). Suppose B and C go to war; faction C is strongly supported while B is not; B's influence therefore climbs rapidly in the war and in the Pending and Cooldown afterwards. Factions cannot be at war with two different factions at the same time, so if Faction C's influence rises above Faction A while they are still at war with B, then a war between A and C cannot trigger and Faction C will end up with the highest influence, but will not yet control the system.

Such a scenario is not stable long-term, as random actions from random CMDRs visiting that station (particularly trading and selling exploration data) will tend to support the faction that actually controls the station. So in such circumstances, unless the player group keeps pushing C higher, then C's influence will fall down until it matches A again, at which point a war will then break out between them. If A only controls the one remaining starport at that point, then the winner of that war will be the controlling faction. If A owns other stations, then this war will be fought with a different station as the prize, other than the controlling station.

The player group may choose to keep backing C until C's influence hits 60%, at which point a war for control will spontaneously start (again, this won't happen if either A or C are already at war in another system).

Should "B's influence therefore climbs rapidly" be "C's" - if so, then sort of followed it.

On the two station thing - does this mean if that if there are two stations in a system and C wins the war, A will own 1 and C will own the other?
 
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So lets say at one point, a system with seven stations is completely controlled by one faction (A), who is also the controlling faction. If that faction (A) goes to war/election with another faction (B) in that system and (A) loses that conflict, they lose their most valuable station to Faction (B). In this case, that will be the station which controls the system (as it's the most valuable), and therefore control of the system will now belong to Faction B.

So, the end result will be the system is controlled by (B) and one station controlled by (B), and six other stations controlled by (A).
 
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So lets say at one point, a system with seven stations is completely controlled by one faction (A), who is also the controlling faction. If that faction (A) goes to war/election with another faction (B) in that system and (A) loses that conflict, they lose their most valuable station to Faction (B). In this case, that will be the station which controls the system (as it's the most valuable), and therefore control of the system will now belong to Faction B.

So, the end result will be the system is controlled by (B) and one station controlled by (B), and six other stations controlled by (A).

Nice answer, thanks. B not only gets a station, but hits the jackpot :)
 
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Should "B's influence therefore climbs rapidly" be "C's" - if so, then sort of followed it.

On the two station thing - does this mean if that if there are two stations in a system and C wins the war, A will own 1 and C will own the other?

Thanks, fixed.

And to answer that specific question: yes. The result of a war is that one station, and one station only, will change hands.
 
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