EVE has that ability with Player-Owned Stations, you know... just sayin'![]()
Annnnd ED is set to follow suit in the next couple years. So....
EVE has that ability with Player-Owned Stations, you know... just sayin'![]()
Annnnd ED is set to follow suit in the next couple years. So....
I recalled FD saying player owned anything was never going to happen.
Hardly... if you want "minecraft in space" though I would suggest StarForge but it appears to be not available on Steam any more (it is however now available for free from here).Annnnd ED is set to follow suit in the next couple years. So....
Annnnd ED is set to follow suit in the next couple years. So....
Only if it is so smudged with muck they can not actually see the future, assuming it is not a fake that is.I see you have that crystal ball out again.
Only if it is so smudged with muck they can not actually see the future, assuming it is not a fake that is.
Rank such predictions along the same lines as "ED is doomed".![]()
I disagree...
Yes, I notice you tend to do that a lot with anyone who has any suggestions for improvements for the game that's not handed down directly from Fdev.
Sycophant is a word (quantumthought).
Yes, I notice you tend to do that a lot with anyone who has any suggestions for improvements for the game that's not handed down directly from Fdev.
Sycophant is a word (quantumthought).
I'm going to make a claim.
I don't believe the game's implementation of the Cobra Engine is able to cope with much more than what it can do now.
I believe very early on in development, they needed to make a choice. Vast, open galaxy vs more intense gameplay. I don't believe ED can do both. As a vast galaxy sounded better, they went with that.
Result: Limited instances, limited interactions, and limited scope for additional gameplay features.
I don't think legs are coming, because I don't think it's possible. I don't believe proper atmospheric, varying planet types are coming for the same reason.
Large scale battles don't work due to the instancing model and network code - this has been proven countless times.
No, what we have now is pretty much what we're going to have for the life of the game.
I wonder if Frontier have considered an Eve: Valkyrie -style addon to allow proper space battles, which would affect the main game, but be in a different game engine altogether...
Actually the networking code is probably very separate from the Cobra game engine. The instancing implementation was a terrible choice, and may be one that cannot be overcome...I'm going to make a claim.
I don't believe the game's implementation of the Cobra Engine is able to cope with much more than what it can do now.
I believe very early on in development, they needed to make a choice. Vast, open galaxy vs more intense gameplay. I don't believe ED can do both. As a vast galaxy sounded better, they went with that.
Result: Limited instances, limited interactions, and limited scope for additional gameplay features.
I believe Planet Coaster also uses the Cobra engine, and we already have customizable characters, so the basics should be at least doable. As for atmospherics, the only thing holding those and liquid surfaces back (ie molten lava) is the procedural generation.I don't think legs are coming, because I don't think it's possible. I don't believe proper atmospheric, varying planet types are coming for the same reason.
I would advocate for a ground up networking rewrite. But that will be basically a separate game with many different incompatible mechanics. So maybe Elite 5?Large scale battles don't work due to the instancing model and network code - this has been proven countless times.
No, what we have now is pretty much what we're going to have for the life of the game.
I wonder if Frontier have considered an Eve: Valkyrie -style addon to allow proper space battles, which would affect the main game, but be in a different game engine altogether...
FD have made it pretty clear space legs are feasible but until they have legitimate game play reasons for introducing it they seem to be abstaining from releasing such content. X-Rebirth is an example where space legs was released without content of any substance and it got panned by critics (for the wrong reasons IMO). FD appear to be wanting to avoid that specific situation.I'm going to make a claim.
I don't believe the game's implementation of the Cobra Engine is able to cope with much more than what it can do now.
I believe very early on in development, they needed to make a choice. Vast, open galaxy vs more intense gameplay. I don't believe ED can do both. As a vast galaxy sounded better, they went with that.
Result: Limited instances, limited interactions, and limited scope for additional gameplay features.
I don't think legs are coming, because I don't think it's possible. I don't believe proper atmospheric, varying planet types are coming for the same reason.
Large scale battles don't work due to the instancing model and network code - this has been proven countless times.
No, what we have now is pretty much what we're going to have for the life of the game.
I wonder if Frontier have considered an Eve: Valkyrie -style addon to allow proper space battles, which would affect the main game, but be in a different game engine altogether...
I'm going to make a claim.
I don't believe the game's implementation of the Cobra Engine is able to cope with much more than what it can do now.
I believe very early on in development, they needed to make a choice. Vast, open galaxy vs more intense gameplay. I don't believe ED can do both. As a vast galaxy sounded better, they went with that.
Result: Limited instances, limited interactions, and limited scope for additional gameplay features.
I don't think legs are coming, because I don't think it's possible. I don't believe proper atmospheric, varying planet types are coming for the same reason.
Large scale battles don't work due to the instancing model and network code - this has been proven countless times.
No, what we have now is pretty much what we're going to have for the life of the game.
I wonder if Frontier have considered an Eve: Valkyrie -style addon to allow proper space battles, which would affect the main game, but be in a different game engine altogether...
Creating a 400 billion star galaxy was an intense and impressive feat. It wasn't the cheap or easy way out to make that happen.I'm going to make a claim.
I don't believe the game's implementation of the Cobra Engine is able to cope with much more than what it can do now.
I believe very early on in development, they needed to make a choice. Vast, open galaxy vs more intense gameplay. I don't believe ED can do both. As a vast galaxy sounded better, they went with that.
My understanding is that Planet Coaster is using Cobra Engine, which has first and third person legs.Result: Limited instances, limited interactions, and limited scope for additional gameplay features.
I don't think legs are coming, because I don't think it's possible. I don't believe proper atmospheric, varying planet types are coming for the same reason.
Some time back the Distant Worlds expedition managed to get a few more than 50 Players in an instance. I KNOW that there were over 100 Players in an instance that did cause the FDev servers a few problems (it was around 108 Players, and made Sky News). It is believed (but this is not certain) that some of the more powerful computers used by the Players helped shoulder some of the load.
I know at least one player who had to stay out of Mobius and Open because their internet connection was not up to the job. It would be interesting to know what level of internet connection FD are basing that claim on.Nothing to do with servers and nothing to do with computers...well, not directly. Everything to do with peer to peer connections between hosts of instance.
FD maintains they can guarantee good performance up to 50 players with current version of protocol.
I know at least one player who had to stay out of Mobius and Open because their internet connection was not up to the job. It would be interesting to know what level of internet connection FD are basing that claim on.