Let's hope the wing missions coming in Beyond are decent and work well.
hope dies last, right?
i almost fear asking - but what would you expect under the term "wing mission"
and what is the most likely thing that FDEV implements?
i expect the minmal thing you can imagine:
1. you see missions on the mission board with the warning "requires a group" *
2. you take it and form a wing with someone
3. you will face a task that may be difficult for a single ship to handly (aka overwhelming number of npcs attacking you simultaniously)
4. you will give turn in the mission and everyone in the wing will get a share of the reward **
5. everyone will cry because doing the mission with less player is paying better! ***
*because there is a vocal whining group of die-hard solo player, the requirement for a group is just a recommedation. you can take them solo too
** rewards of course are divided by the number of participants, including active and inactive npc crew. and even if not, those will get their share first, then the actual player
*** of course highly engineered ships will have no issue soloing most wing missions for the full reward.
did i forget something?
- oh yes. of course the mission will fail, desync or whatever when a wing-mate for whatever mysterious reason drops out of the wing
- and of course, because its an underused feature, initially it wont work in multicrew!