ED: still no multiplayer content...

A better idea would be to drop all multiplayer elements and the associated issues (p2p networking, disconnects, combat logging) and turn it in to an offline, single player game.
Hopefully star citizen will be out soon so people who want multiplayer can go and play that.

Good luck with that. They're having a lot of similar problems with their multiplayer as Elite did in the early alphas of E:D.

Personally, despite all the whinging about open, CL, griefing and seal clubbing, when I've managed to wing up with a few good people, it really has improved the playing experience over the solo mode.

That's why I'm hoping that these wing missions help.
 
When you fight alongside another player/ship/whatever, the xp towards your combat rank is split between you.

For some reason V'larr finds it the most game breaking thing in the game's history, and has taken to vehemently complaining about it on every related thread - and every unrelated thread at that.

Ah. I don't even consider them XP points as they don't actualy give me anything apart from a message when I go up a rank. Basically I find them irrelavant, and don't even look at them often. I couldn't even tell what rank I am in trade, exploration or combat.
 
Ah. I don't even consider them XP points as they don't actualy give me anything apart from a message when I go up a rank. Basically I find them irrelavant, and don't even look at them often. I couldn't even tell what rank I am in trade, exploration or combat.

The same applies to many. I can't think of anything more meaningless than the PF ranks, and it's kinda upsetting...I wish ED would take more pride in its namesake.
 
When you fight alongside another player/ship/whatever, the xp towards your combat rank is split between you.
For some reason V'larr finds it the most game breaking thing in the game's history, and has taken to vehemently complaining about it on every related thread - and every unrelated thread at that.

It's pretty directly related to a thread complaining about multiplayer content. Taking multiplayer and saying "Hey, look, we're going to *punish you* for playing together" seems pretty darn counter-productive to making multiplayer an attractive feature of Elite, doesn't it?

The same applies to many. I can't think of anything more meaningless than the PF ranks, and it's kinda upsetting...I wish ED would take more pride in its namesake.

All the more reason it's insulting that the XP gain is slashed in half or worse, *just* to impede our way towards these PF ranks that really aren't more than titles.
 
The same applies to many. I can't think of anything more meaningless than the PF ranks, and it's kinda upsetting...I wish ED would take more pride in its namesake.

Getting Elite in one of the categories gets you the permit to Founders World, so it has some meaning.
 
While I was working through the ranks, I wish there had been more rewards for each one. Every rank level for ETC and for Fed, Imp, should have some kind of thing to strive for. It was rather boring to go through the motions to reach a rank and there was nothing to get for it. For instance, there could have been that certain modules and weapons and such related to the ETC ranks. I think all the ships could've been rank linked, not just Fed/Imp, but say explorer rank would open for Asp scout and explorer.
 
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Linking ships to Pilot's Federation rank would've solved the ship progression problem. It wouldn't matter how many credits you had or how you got them (exploit or otherwise) you wouldn't be able to fly certain ships until the Pilot's Federation deemed you qualified enough. That would've solved the "players are making money too fast and skipping the intended ship progression" problem.
 
Ah. I don't even consider them XP points as they don't actualy give me anything apart from a message when I go up a rank. Basically I find them irrelavant, and don't even look at them often. I couldn't even tell what rank I am in trade, exploration or combat.

The same applies to many. I can't think of anything more meaningless than the PF ranks, and it's kinda upsetting...I wish ED would take more pride in its namesake.

Huh... Id think if both of you were actually vets of the game you'd appreciate the benefits. OR are you both saying that FDev wasted precious dev time implementing this so called useless mechanic?
 
Huh... Id think if both of you were actually vets of the game you'd appreciate the benefits. OR are you both saying that FDev wasted precious dev time implementing this so called useless mechanic?

If both of us were vets of the game. Been playing since original beta and gamma. Does that count me as a vet. And yes I still find them next to useless apart from getting higher paid missions, which doesn't bother me in the slightest.
 
But you got Bounty Hunting!
Why don't you like BOUNTY HUNTING.
THIS GAME IS A TRADE SIMULATOR IT'S NOT ABOUT OTHER THINGS
R U NOT HAPPY WITH BOUNTY HUNTING?

Well it gets kind of boring after the first 1 hour and I've being doing it for 3 years to justify me paying you money for a game classified as an MMO..... you do know that BH is equal to killing MOBS right? One of the most boring task in any MMO there right?
 
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Let's hope the wing missions coming in Beyond are decent and work well.
hope dies last, right?

i almost fear asking - but what would you expect under the term "wing mission"
and what is the most likely thing that FDEV implements?

i expect the minmal thing you can imagine:
1. you see missions on the mission board with the warning "requires a group" *
2. you take it and form a wing with someone
3. you will face a task that may be difficult for a single ship to handly (aka overwhelming number of npcs attacking you simultaniously)
4. you will give turn in the mission and everyone in the wing will get a share of the reward **
5. everyone will cry because doing the mission with less player is paying better! ***

*because there is a vocal whining group of die-hard solo player, the requirement for a group is just a recommedation. you can take them solo too
** rewards of course are divided by the number of participants, including active and inactive npc crew. and even if not, those will get their share first, then the actual player
*** of course highly engineered ships will have no issue soloing most wing missions for the full reward.

did i forget something?

- oh yes. of course the mission will fail, desync or whatever when a wing-mate for whatever mysterious reason drops out of the wing
- and of course, because its an underused feature, initially it wont work in multicrew!
 
It's pretty directly related to a thread complaining about multiplayer content. Taking multiplayer and saying "Hey, look, we're going to *punish you* for playing together" seems pretty darn counter-productive to making multiplayer an attractive feature of Elite, doesn't it?



All the more reason it's insulting that the XP gain is slashed in half or worse, *just* to impede our way towards these PF ranks that really aren't more than titles.

I don't mind that much about the XP part. Haven't really followed that. The asymmetric credit rewards killed it from the start for me. I was even willing to try it out.
 
Huh... Id think if both of you were actually vets of the game you'd appreciate the benefits. OR are you both saying that FDev wasted precious dev time implementing this so called useless mechanic?

...pretty much, yes.

Aside from locking an engineer at Shinrata, I couldn't take less notice of my combat rank. It has no bearing on actual combat ability, I can get discounted modules and ships from LYR space, and...well that's about it. I think I've covered off everything related to it.

Oh yeah, it means you have higher end missions. Which can actually be negative, as many of the more awkward materials are obtained from mid-rank missions, leading to many experienced players asking to dial their combat rank back so they can get missions they actually need.

At least originally, while not "useful" per se, it was an actual indication of achievement. I bet most players would fail to dock correctly in Elite before hitting the Elite rank in ED.

So yeah, to sum up...useless and an inconvenience.


We're getting Wing missions in Q1 2018 and Squadrons in Q4 2018.... so we need to wait for that.

Cheers for the input mate, I appreciate that wing missions are being introduced - but I'm stating that something far more fundamental than a few missions is missing. The foundation of ED gameplay itself is single player, tied together across everyone's PCs to make it a multiplayer game.

Ultimately it means less hand-tailored content and more freedom. If a strong player wants to take on a tough area, that would still be open to them. Give a challenge gradient and we can work out what we want to do with it in our own time.
 
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We're getting Wing missions in Q1 2018 and Squadrons in Q4 2018.... so we need to wait for that.
Thats clear. However, it will probably and mostly consist in sharing current missions rewards with a wing. Although this an important improvement and is seriously lacking, the game could profit more from proper dinamic scenarios like in the old X-Wing series. This would serve solo and open players, and would be an optimal platform for cooperative gameplay.

I really hope they take advantage of the SRV and planetary bases on this one. But my guess is that by "wing mission" FD means more of the random nihilist infinite cycles but with shared rewards.
 
...pretty much, yes.

Aside from locking an engineer at Shinrata, I couldn't take less notice of my combat rank. It has no bearing on actual combat ability, I can get discounted modules and ships from LYR space, and...well that's about it. I think I've covered off everything related to it.

Combat rank also affects payout ratio for multicrew.
 
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