Basic question about ED is it MMO or Co-op single player.

Damn it, just realized. I swore last time this topic came up i would declare it not to be an MMO and try and get everyone on board with it regardless, and then the thread could die quickly if we all agreed to this.

Quick, can everyone agree that its not an MMO and we can put this to bed?
 
Damn it, just realized. I swore last time this topic came up i would declare it not to be an MMO and try and get everyone on board with it regardless, and then the thread could die quickly if we all agreed to this.

Quick, can everyone agree that its not an MMO and we can put this to bed?

It's no MMO if if no means yes.
 
On a WoW server there may be about 6000 people I can potentially meet. In ED I can potentially meet all other players. I can't meet them at the same time, but I can meet them.

If I happened to like someone on a WoW forum and wanted to play with them, there would be a good chance one of us would have to switch servers. Perhaps both, if the server was full. It's like ED with PG only. :D

I would take 6000 player shard capped REAL servers with no rubber banding, no desync and no instancing issues over P2P any day of any week.
 

Jex =TE=

Banned
Planetside 2
2000 people per continenent but only tracks the people that are in view, you cannot shoot anyone that isn't in your view so even area effects wont effect people you can't see.

Falcon 4
Pretty sure this has a similar system to planetside 2. Not too sure how many people per server. I very much doubt you will get 100's or thousands of planes in one area.

ARMA
Constant complaints about the netcode due to lag and it probably works in a similar way to planetside 2 but I am not sure. You will normally only get 80-100 per server.

Player Unknowns battle grounds
Has a maximum of 100 people per server and also region locked to keep lag down, even then it is still bad.

I wouldn't call any of those massive apart from planetside 2 and then even that cheats.

These games keep the amount of people per server really low to avoid issues with lag. Now if we did the same with ED, only 100 people per server, how much more empty would the game feel. While we only get what is it a max of 30odd in our own instance, we can jump to another system and see another completely different set of 30 odd people in the game and so forth or go from 30 in supercruise and when jumping to normal space another 30 or so.

Games like EVE have massive space battles but you get constant lag and they have to slow everything down. I play lotro and you still get rubberbanding in server client games and they only track what is in your vascinity.

My point being all of them can run more players than ED can.

I think people seem to think that the BGS is all important here and it simply isn't. To point this out, hands ups....

Who cares about ArtieBartie231 flying his ship in the utani 21k3h12uiy8 system 10,000ly from you? Until today, you didn't

Know he exists
Knew the system he's in exists

Making the BGS a vapid argument for qualifying an MMO. The forums equate to an MMO if that's the case as we all connect to the forum server, we all creat content and it can literally hold thousands of players and has a UI just like BabelFish's screenshot above.

Having heard the rebuttal MaxFactor of Arogan, do you take a left at the intersection, a right or talk to the goblin on the toadstall? :p

Going back to the games I posted - PS2 lowers the draw distance but can have hundreds of players in view and I've had some massive battles in that game. If you want to truly experience a massive battle that's where it is.

Falcon 4 - it's over 2 decades old and was developed when we had dial up connections - still manages to outperform ED. It will easily hold 26 players (the max I've flown with so not sure how many more).

If I host a falcon server on my own PC that I also play Falcon on, it runs my game fine as well as hosts other players and the BGS in falcon deals with running the following;

All the ATC for around 30-50 airfields operating 30 aircraft out of each.
All the Naval warships including CVN's with aircraft taking off
around 60,000 land units, all of which have objectives.
The AI fighting itself
Dynamic weather conditions
Generating missions based on how you set the overall missions decider up (you can make it attack more airbases say over SAM sites) or let it run itself - it then generates missions.

This all ran on a 486 btw. Falcon 4 was maybe the first true "you're just a person in the world" because the game will run quite happily without you. You come back tomorrow, Seoul might have been overrun LOL ;)

Arma - played a coop mission with 30 guys on Sunday, no lag whatsoever but let's not forget thaat with a tenth of the players arma can handle, ED lags out. It uses UDP I think and connects via BIS main server, making it a MMO by the definitions here but then these forums also qualify lol

PUBG 100 players, can get a little laggy at times and 2 weeks ago was unplayable but I'm not here to talk about how laggy games get. It's not region locked, we were in Asia and the US over the weekend and all the game ties into a BGS with player scores making it a MMO.

I don't consider any of the games I listed as an MMO btw except PS2. The one thing that they do however is allow more people to play together than ED does and most of them are not MMO's.
 
I would take 6000 player shard capped REAL servers with no rubber banding, no desync and no instancing issues over P2P any day of any week.

Except you still get rubberbanding in WoW and other client server based game. There is always lag but as WoW is not a twitch based game there are ways to hide it, but not all the time. If we were to go for a client server system it would be 100 or so people per server. Are you saying that is what you want?
 
... and please for (whatever you are scared of) sake dont say ED is MMO coz FD said so, its like "the Earth is flat" coz someone said so... [noob]
Ok. Elite Dangerous is an MMO because the definition on wiki says so. Elite Dangerous is not not an MMO because someone with reading comprehension difficulties and a score to settle botched up interpreting that definition :)
 
My point being all of them can run more players than ED can.

I think people seem to think that the BGS is all important here and it simply isn't. To point this out, hands ups....

Who cares about ArtieBartie231 flying his ship in the utani 21k3h12uiy8 system 10,000ly from you? Until today, you didn't

Know he exists
Knew the system he's in exists

Making the BGS a vapid argument for qualifying an MMO. The forums equate to an MMO if that's the case as we all connect to the forum server, we all creat content and it can literally hold thousands of players and has a UI just like BabelFish's screenshot above.

Having heard the rebuttal MaxFactor of Arogan, do you take a left at the intersection, a right or talk to the goblin on the toadstall? :p

Going back to the games I posted - PS2 lowers the draw distance but can have hundreds of players in view and I've had some massive battles in that game. If you want to truly experience a massive battle that's where it is.

Falcon 4 - it's over 2 decades old and was developed when we had dial up connections - still manages to outperform ED. It will easily hold 26 players (the max I've flown with so not sure how many more).

If I host a falcon server on my own PC that I also play Falcon on, it runs my game fine as well as hosts other players and the BGS in falcon deals with running the following;

All the ATC for around 30-50 airfields operating 30 aircraft out of each.
All the Naval warships including CVN's with aircraft taking off
around 60,000 land units, all of which have objectives.
The AI fighting itself
Dynamic weather conditions
Generating missions based on how you set the overall missions decider up (you can make it attack more airbases say over SAM sites) or let it run itself - it then generates missions.

This all ran on a 486 btw. Falcon 4 was maybe the first true "you're just a person in the world" because the game will run quite happily without you. You come back tomorrow, Seoul might have been overrun LOL ;)

Arma - played a coop mission with 30 guys on Sunday, no lag whatsoever but let's not forget thaat with a tenth of the players arma can handle, ED lags out. It uses UDP I think and connects via BIS main server, making it a MMO by the definitions here but then these forums also qualify lol

PUBG 100 players, can get a little laggy at times and 2 weeks ago was unplayable but I'm not here to talk about how laggy games get. It's not region locked, we were in Asia and the US over the weekend and all the game ties into a BGS with player scores making it a MMO.

I don't consider any of the games I listed as an MMO btw except PS2. The one thing that they do however is allow more people to play together than ED does and most of them are not MMO's.
CGs, Player Factions and PP allow hundred thousands of players to fight or support each other. And it's actually happening. Just because you aren't interested it doesn't mean they don't exist.
 
Last edited:

Jex =TE=

Banned
That's simply not true.


Not sure what you are trying to say or if you just missed my point.

Well it's not true if you want to take things literally but then most people don't talk literally. Most people who bought the game don't care about the BGS then if that helps.

My point is calling something a thing when it doesn't work as a thing is pointless. Yes it's still a bus but it's going nowhere.
 
Ok. Elite Dangerous is an MMO because the definition on wiki says so. Elite Dangerous is not not an MMO because someone with reading comprehension difficulties and a score to settle botched up interpreting that definition :)




no no no you got it all wrong, ED is an MMO because of the ability to influence everything without being acted upon by hostile force or intentions as soon as you see anyone blink at you the wrong way. Elite is an MMO because of the fact that as soon you run into hostile force, you can just end process to save your fantasy space credits, where in other "actual" mmo's they force a log-out timer on your ship. How you actually play multiplayer is through invisible people, that you have to actively go out and find, and perform missions and roles for them, because of RP purposes instead of game play.
 
Last edited:
My point being all of them can run more players than ED can.

I think people seem to think that the BGS is all important here and it simply isn't. To point this out, hands ups....

Who cares about ArtieBartie231 flying his ship in the utani 21k3h12uiy8 system 10,000ly from you? Until today, you didn't

Know he exists
Knew the system he's in exists

Making the BGS a vapid argument for qualifying an MMO. The forums equate to an MMO if that's the case as we all connect to the forum server, we all creat content and it can literally hold thousands of players and has a UI just like BabelFish's screenshot above.

Having heard the rebuttal MaxFactor of Arogan, do you take a left at the intersection, a right or talk to the goblin on the toadstall? :p

Going back to the games I posted - PS2 lowers the draw distance but can have hundreds of players in view and I've had some massive battles in that game. If you want to truly experience a massive battle that's where it is.

Falcon 4 - it's over 2 decades old and was developed when we had dial up connections - still manages to outperform ED. It will easily hold 26 players (the max I've flown with so not sure how many more).

If I host a falcon server on my own PC that I also play Falcon on, it runs my game fine as well as hosts other players and the BGS in falcon deals with running the following;

All the ATC for around 30-50 airfields operating 30 aircraft out of each.
All the Naval warships including CVN's with aircraft taking off
around 60,000 land units, all of which have objectives.
The AI fighting itself
Dynamic weather conditions
Generating missions based on how you set the overall missions decider up (you can make it attack more airbases say over SAM sites) or let it run itself - it then generates missions.

This all ran on a 486 btw. Falcon 4 was maybe the first true "you're just a person in the world" because the game will run quite happily without you. You come back tomorrow, Seoul might have been overrun LOL ;)

Arma - played a coop mission with 30 guys on Sunday, no lag whatsoever but let's not forget thaat with a tenth of the players arma can handle, ED lags out. It uses UDP I think and connects via BIS main server, making it a MMO by the definitions here but then these forums also qualify lol

PUBG 100 players, can get a little laggy at times and 2 weeks ago was unplayable but I'm not here to talk about how laggy games get. It's not region locked, we were in Asia and the US over the weekend and all the game ties into a BGS with player scores making it a MMO.

I don't consider any of the games I listed as an MMO btw except PS2. The one thing that they do however is allow more people to play together than ED does and most of them are not MMO's.

You misunderstand what I am trying to say. All of that is irrelevant as to whether ED is an MMO or not. Are the forum an MMO no, as it is not a game. That doesn't make sense as MMO are descriptions of games not forums. But I do agree with you regarding Planetside as the only one on that list as an MMO as the others have a tiny player base per server.

As stated we do not have that in ED. As to lag, that is down to peoples connections with each other. If you get together with people in the same country all with great internet connections I doubt you will see any lag. Now if you are seeing people from the other side of the world, you will get lag, that is all to do with the connection. Still doesn't stop the game from being an MMO. Whether I know if someone is doing somegthing on the otherside of the galaxy has nothing to do with it. When I play lotro generally I have no idea what anyone else is doing apart from the gold sellers on the general chat. Still doesn't stop it from being a MMO. Also while LOTRO has alot of people on one server, each server now has layers (like virtual servers) to keep the amount of people in one place at a certain amount to minimise lag but even then it can still become a mess with loads of rubberbanding.
 
Except you still get rubberbanding in WoW and other client server based game. There is always lag but as WoW is not a twitch based game there are ways to hide it, but not all the time. If we were to go for a client server system it would be 100 or so people per server. Are you saying that is what you want?

That's exactly what i want. P2P dosent have less lag, it just has more luck involved depending on who you get paired with and what there connection is like...When you play WoW and your standing in Orgrimmar you dont think "Oh so many players i cant see on each server" you just think of the thousands of players you can see, thats your world the other are irrelevant. In ED i went on Drews Salome event, and like thousands of other people hung around the start system. Now i know there were thousands of people in that system and at the most; i was instanced with 6 at anyone time. When i dropped out of SC and went straight back in, i was with 4-6 TOTALLY DIFFERENT people, my question is, is that what YOU want?
 
stop it guys, I want my multiplayer fun to be ruined by some person's singular goal is to become the best, most richest pilot there is through exploits and not encounter any competition out in the frontier known as space.

In reality all this game is, MMO PVE WW2 Simulator in Space with tidbits of newtonian. There you go.
 
Last edited:
So you want the player base split on servers and ships going at running pace over what we have now?

Yes, i'd rather have a large world with regulars, people you recognise player habits guaranteed chance of seeing friends, a guaranteed chance that if i know a player with a bounty is in this system, i will actually see them and not play instance roulette...I would MUCH rather have that. If you think players are not split now, i think your kidding yourself a bit, we are more split than ever.
 
Well it's not true if you want to take things literally but then most people don't talk literally. Most people who bought the game don't care about the BGS then if that helps.

My point is calling something a thing when it doesn't work as a thing is pointless. Yes it's still a bus but it's going nowhere.

Probably because they don't know what the BGS is. But if it disapeared it would be a pretty awful game which is completely static. I don't care about pushing the BGS, but I very much care about having it as without it the game would be utterly boring.
 
Yes it's still a bus but it's going nowhere.
I was just thinking about a car analogy. Mine is a crappy old Opel (Vauxhall) Corsa from 1997. It's a car takes me where I want go. Press one pedal, scenery moves faster, press the other, scenery slows. Turn the wheel, scenery turns. And it can go: honk. Doesn't discover anything though.

So, asks someone, cars have electric windows. Does your car have electric windows?
Well, no. I use the ancient art of turning a lever to open the window.
Oh alright, does your car have ABS?
No, I use the ancient art of skidding uncontrollably off the road after breaking.
SatNav?
Ancient art of getting lost. (Jimmy Carr: where would we be without SatNav?)
So it's not a car then?
 
Yes, i'd rather have a large world with regulars, people you recognise player habits guaranteed chance of seeing friends, a guaranteed chance that if i know a player with a bounty is in this system, i will actually see them and not play instance roulette...I would MUCH rather have that. If you think players are not split now, i think your kidding yourself a bit, we are more split than ever.

Except the likely hood of actually meeting someone would be massively reduced due to there being far less people available to meet. You really think 100 people per server is a good thing?
 
Last edited:
I was just thinking about a car analogy. Mine is a crappy old Opel (Vauxhall) Corsa from 1997. It's a car takes me where I want go. Press one pedal, scenery moves faster, press the other, scenery slows. Turn the wheel, scenery turns. And it can go: honk. Doesn't discover anything though.

So, asks someone, cars have electric windows. Does your car have electric windows?
Well, no. I use the ancient art of turning a lever to open the window.
Oh alright, does your car have ABS?
No, I use the ancient art of skidding uncontrollably off the road after breaking.
SatNav?
Ancient art of getting lost. (Jimmy Carr: where would we be without SatNav?)
So it's not a car then?

just stick a jet engine on the back, that will certainly give it a boost to being a car.

You might just make the duke boys proud too at the same time.
 
Last edited:
Back
Top Bottom