I thought it ran all the orbits in real time or do we not even get that?
You are talking about stellar forge, I am takling about the BGS.
I thought it ran all the orbits in real time or do we not even get that?
Damn it, just realized. I swore last time this topic came up i would declare it not to be an MMO and try and get everyone on board with it regardless, and then the thread could die quickly if we all agreed to this.
Quick, can everyone agree that its not an MMO and we can put this to bed?
On a WoW server there may be about 6000 people I can potentially meet. In ED I can potentially meet all other players. I can't meet them at the same time, but I can meet them.
If I happened to like someone on a WoW forum and wanted to play with them, there would be a good chance one of us would have to switch servers. Perhaps both, if the server was full. It's like ED with PG only.![]()
Planetside 2
2000 people per continenent but only tracks the people that are in view, you cannot shoot anyone that isn't in your view so even area effects wont effect people you can't see.
Falcon 4
Pretty sure this has a similar system to planetside 2. Not too sure how many people per server. I very much doubt you will get 100's or thousands of planes in one area.
ARMA
Constant complaints about the netcode due to lag and it probably works in a similar way to planetside 2 but I am not sure. You will normally only get 80-100 per server.
Player Unknowns battle grounds
Has a maximum of 100 people per server and also region locked to keep lag down, even then it is still bad.
I wouldn't call any of those massive apart from planetside 2 and then even that cheats.
These games keep the amount of people per server really low to avoid issues with lag. Now if we did the same with ED, only 100 people per server, how much more empty would the game feel. While we only get what is it a max of 30odd in our own instance, we can jump to another system and see another completely different set of 30 odd people in the game and so forth or go from 30 in supercruise and when jumping to normal space another 30 or so.
Games like EVE have massive space battles but you get constant lag and they have to slow everything down. I play lotro and you still get rubberbanding in server client games and they only track what is in your vascinity.
I would take 6000 player shard capped REAL servers with no rubber banding, no desync and no instancing issues over P2P any day of any week.
Ok. Elite Dangerous is an MMO because the definition on wiki says so. Elite Dangerous is not not an MMO because someone with reading comprehension difficulties and a score to settle botched up interpreting that definition... and please for (whatever you are scared of) sake dont say ED is MMO coz FD said so, its like "the Earth is flat" coz someone said so... [noob]
CGs, Player Factions and PP allow hundred thousands of players to fight or support each other. And it's actually happening. Just because you aren't interested it doesn't mean they don't exist.My point being all of them can run more players than ED can.
I think people seem to think that the BGS is all important here and it simply isn't. To point this out, hands ups....
Who cares about ArtieBartie231 flying his ship in the utani 21k3h12uiy8 system 10,000ly from you? Until today, you didn't
Know he exists
Knew the system he's in exists
Making the BGS a vapid argument for qualifying an MMO. The forums equate to an MMO if that's the case as we all connect to the forum server, we all creat content and it can literally hold thousands of players and has a UI just like BabelFish's screenshot above.
Having heard the rebuttal MaxFactor of Arogan, do you take a left at the intersection, a right or talk to the goblin on the toadstall?
Going back to the games I posted - PS2 lowers the draw distance but can have hundreds of players in view and I've had some massive battles in that game. If you want to truly experience a massive battle that's where it is.
Falcon 4 - it's over 2 decades old and was developed when we had dial up connections - still manages to outperform ED. It will easily hold 26 players (the max I've flown with so not sure how many more).
If I host a falcon server on my own PC that I also play Falcon on, it runs my game fine as well as hosts other players and the BGS in falcon deals with running the following;
All the ATC for around 30-50 airfields operating 30 aircraft out of each.
All the Naval warships including CVN's with aircraft taking off
around 60,000 land units, all of which have objectives.
The AI fighting itself
Dynamic weather conditions
Generating missions based on how you set the overall missions decider up (you can make it attack more airbases say over SAM sites) or let it run itself - it then generates missions.
This all ran on a 486 btw. Falcon 4 was maybe the first true "you're just a person in the world" because the game will run quite happily without you. You come back tomorrow, Seoul might have been overrun LOL
Arma - played a coop mission with 30 guys on Sunday, no lag whatsoever but let's not forget thaat with a tenth of the players arma can handle, ED lags out. It uses UDP I think and connects via BIS main server, making it a MMO by the definitions here but then these forums also qualify lol
PUBG 100 players, can get a little laggy at times and 2 weeks ago was unplayable but I'm not here to talk about how laggy games get. It's not region locked, we were in Asia and the US over the weekend and all the game ties into a BGS with player scores making it a MMO.
I don't consider any of the games I listed as an MMO btw except PS2. The one thing that they do however is allow more people to play together than ED does and most of them are not MMO's.
That's simply not true.
Not sure what you are trying to say or if you just missed my point.
Ok. Elite Dangerous is an MMO because the definition on wiki says so. Elite Dangerous is not not an MMO because someone with reading comprehension difficulties and a score to settle botched up interpreting that definition![]()
I would take 6000 player shard capped REAL servers with no rubber banding, no desync and no instancing issues over P2P any day of any week.
Rather you should ask:-
"Why does it matter?"
My point being all of them can run more players than ED can.
I think people seem to think that the BGS is all important here and it simply isn't. To point this out, hands ups....
Who cares about ArtieBartie231 flying his ship in the utani 21k3h12uiy8 system 10,000ly from you? Until today, you didn't
Know he exists
Knew the system he's in exists
Making the BGS a vapid argument for qualifying an MMO. The forums equate to an MMO if that's the case as we all connect to the forum server, we all creat content and it can literally hold thousands of players and has a UI just like BabelFish's screenshot above.
Having heard the rebuttal MaxFactor of Arogan, do you take a left at the intersection, a right or talk to the goblin on the toadstall?
Going back to the games I posted - PS2 lowers the draw distance but can have hundreds of players in view and I've had some massive battles in that game. If you want to truly experience a massive battle that's where it is.
Falcon 4 - it's over 2 decades old and was developed when we had dial up connections - still manages to outperform ED. It will easily hold 26 players (the max I've flown with so not sure how many more).
If I host a falcon server on my own PC that I also play Falcon on, it runs my game fine as well as hosts other players and the BGS in falcon deals with running the following;
All the ATC for around 30-50 airfields operating 30 aircraft out of each.
All the Naval warships including CVN's with aircraft taking off
around 60,000 land units, all of which have objectives.
The AI fighting itself
Dynamic weather conditions
Generating missions based on how you set the overall missions decider up (you can make it attack more airbases say over SAM sites) or let it run itself - it then generates missions.
This all ran on a 486 btw. Falcon 4 was maybe the first true "you're just a person in the world" because the game will run quite happily without you. You come back tomorrow, Seoul might have been overrun LOL
Arma - played a coop mission with 30 guys on Sunday, no lag whatsoever but let's not forget thaat with a tenth of the players arma can handle, ED lags out. It uses UDP I think and connects via BIS main server, making it a MMO by the definitions here but then these forums also qualify lol
PUBG 100 players, can get a little laggy at times and 2 weeks ago was unplayable but I'm not here to talk about how laggy games get. It's not region locked, we were in Asia and the US over the weekend and all the game ties into a BGS with player scores making it a MMO.
I don't consider any of the games I listed as an MMO btw except PS2. The one thing that they do however is allow more people to play together than ED does and most of them are not MMO's.
Except you still get rubberbanding in WoW and other client server based game. There is always lag but as WoW is not a twitch based game there are ways to hide it, but not all the time. If we were to go for a client server system it would be 100 or so people per server. Are you saying that is what you want?
So you want the player base split on servers and ships going at running pace over what we have now?
Well it's not true if you want to take things literally but then most people don't talk literally. Most people who bought the game don't care about the BGS then if that helps.
My point is calling something a thing when it doesn't work as a thing is pointless. Yes it's still a bus but it's going nowhere.
I was just thinking about a car analogy. Mine is a crappy old Opel (Vauxhall) Corsa from 1997. It's a car takes me where I want go. Press one pedal, scenery moves faster, press the other, scenery slows. Turn the wheel, scenery turns. And it can go: honk. Doesn't discover anything though.Yes it's still a bus but it's going nowhere.
Yes, i'd rather have a large world with regulars, people you recognise player habits guaranteed chance of seeing friends, a guaranteed chance that if i know a player with a bounty is in this system, i will actually see them and not play instance roulette...I would MUCH rather have that. If you think players are not split now, i think your kidding yourself a bit, we are more split than ever.
I was just thinking about a car analogy. Mine is a crappy old Opel (Vauxhall) Corsa from 1997. It's a car takes me where I want go. Press one pedal, scenery moves faster, press the other, scenery slows. Turn the wheel, scenery turns. And it can go: honk. Doesn't discover anything though.
So, asks someone, cars have electric windows. Does your car have electric windows?
Well, no. I use the ancient art of turning a lever to open the window.
Oh alright, does your car have ABS?
No, I use the ancient art of skidding uncontrollably off the road after breaking.
SatNav?
Ancient art of getting lost. (Jimmy Carr: where would we be without SatNav?)
So it's not a car then?