Basic question about ED is it MMO or Co-op single player.

Well, the rule book for MMOs was written by UO, EQ and a couple of others , and then massively popularized and added on to by WoW. So I suppose that any game that does not follow that rule book is not an MMO (maybe with the exception of EvE, but even there I see some of the WoW factor.)
Seems that I’ve been seeing a lot of “small group” content, “raid” content threads lately. So far the only thing I haven’t seen is “holy-trinity” threads and “raider needs phat lewet” threads.

Can’t rep Suvi Anwar (enough) cause for some reason my phone does not allow me too.

P.S.: Can’t help but notice that these kind of threads pop up a few weeks after X’mas. After the ED X’mas present has been opened and tried on for a while.

Thanks for the sentiment!

As for MMO, it can fit a wide variety of games, all a game needs to do is meet the literal meaning of the acronym. MMO is not just for games that are similar to the traditional RPG type of MP games like M59, UO, EQ,WoW, and all the clones ad nauseum, it applies to a lot of other genre of games as well.
Earlier I saw someone making a reference to MMO being a genre, MMO is a type of game, not a genre. There's a distinction between genre and type.
 
I saw earlier in this thread that people implied that ED is more of an MMO than games like Planetside 2. Personnally i dont give a crap about how many people EDs netcode can handle on paper.

I have spent months and months in CGs, i tried and i really mean i tried to make multicrew work.
Once we had a small BGS war between players that lasted 4 days. Max players in system was 50 at the same time. We had exactly the same problems like the CGs systems. I couldnt believe in my eyes. Everything was there. Crashes to desktop, instance drops, SC drop stucks, wing members not seeing by some of the others, people in wing fights were ghosts for some other people, dropping with nav lock sometimes dropped you in empty instance, rubber banding.

Again, i dont really care how many players EDs architecture can hold in theory, because i have seen for well over a year that it simply DOES NOT work in multiplayer mechanics.

Planetside is trully a magnificent MMO and comparing a mess like ED to it, shows the white-knightism of some people or their ignorance about gaming.

No, you read that wrong. Everyone agreed that Planetside 2 is a MMO, people said that Elite is more of an MMO than ArmA.
 
Don't make me laugh. Every FDEV decision has made adversarial play less significant as the game has developed:


  • Bounties capped at 1,000,000cr, essentially killing the PvP bounty hunter career
  • Most wanted boards were left broken for about 3 patches from 1.3 - 2.0
  • Less Powerplay merits for player kills than NPCs (this is supposed to be voluntary PvP)
  • Instance blocking and inaction on combat logging makes most of forms of open-world PvP redundant as motivated playstyles, limiting it to duels which have little in-game progression value
  • Piracy barely given any focus from developers.. was bugged for the whole of 2.2 & half of 2.3


AMEN!!!
 
Don't know about ESO or GW2 specifically but most MMOs make sure that you don't connect to people from another continent. These games also don't need to transfer a big amount of data in short time because combat is rather slow and there is not much movement involved. Skin variety and particle effects have nothing to do with it, they are generated local.

Yeah - pretty sure that you have not played these games. Definitely twitch based high-mobility environments. Establishing sometimes mobile combo fields, lots of interactive procs between dozens of players. I belong to a Guild in GW2 with aussie players as well and I'm west coast US. Might have something to do with routing priority for big server customers vs. single users. Big server company pays for a big chunk of the pipe, where the little fish in p2p get deprioritized.
 
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