Frontier cant deliver.

There are so many different things to do in Elite, my dilemma is which to do every time I log on. Shall I go and contribute to a CG? Or take part in one of my groups' events (particularly Hutton Orbital Truckers)? Or do some mining for a change of pace? Or my favourite activity recently, do some Fuel Rat rescues? Or go exploring? Or go and rescue people from burning stations that have been attacked by the Thargoids? Or do some missions for HOT or any other faction I want something from, like a permit? The list is endless! And no, joining a PG doesn't necessary mean flying in PG all the time, but they can open the doors to so many other ways to have fun - the Hutton Orbital Truckers had a "12 Mugs of Christmas" competition over the last couple of weeks, which was a lot of fun to do and necessitated some 'cooperative' play (PwP) to achieve.

I find it hard to believe that anyone considers this game to be boring and not going anywhere! :rolleyes:

It's the Destiny dilemma, incredibly repetitive, massively popular (the first game anyway) why? Because of the laughs you had with your mates doing all the same repetitive stuff. ED has gone a very different route and arguably the Destiny gameplay loops were more refined and felt better to play, if you are into that sort of thing, also Destiny benefitted from the consoles better multiplayer infrastructure, and let's face it it had a much larger budget.

What is interesting to me though is that criticism of both games sounds so similar despite how different they are - grindy rng mechanics, lack of depth, no story, reliance on 3rd party stuff to make the most of in game activities.

If Frontier improve the multiplayer infrastructure through wing missions etc. that may have an impact, they will need to improve the gameplay loops too however.

I don't realistically believe that to be something that can be done in just one year, but we don't know how much work has already been done under the hood or through the other FD properties PC and JW.

Players who can't/wont play with others are always going to get less out of games designed around multiplayer components. How much less is a matter of both design and taste.

Whether Frontier can deliver is a question the answer to which will be subjective to the end user.

For me, I have paid close to 200 pounds between initial purchase and paints, clothes etc. for that I have gotten close to 1500 hours of entertainment over 3 years. I've spent more than that on single nights out that I can't even remember. So in my opinion and from my perspective Frontier can and have delivered, I expect that they will continue to deliver more or less to the same extent.

Whether they will deliver exactly what I want, when I want it?

Nah - but that's how life is, you need to manage your expectations or you'll be forever dissapointed.
 
Funny, I just came across an article about a game that's compared mostly to Destiny.

https://www.polygon.com/2018/1/2/16830328/warframe-free-to-play-f2p-platinum
If you want something bad enough, you can find the path to earning it. There may be a lot of grinding inherent to the game’s design, but Warframe feels good enough to play that it rarely becomes a problem. And if it does, the players will tell them.
It mostly sums up what I feel FD should be doing (never mind the free2play monetization, mostly just from a game development standpoint), and I feel the critical comparison to Destiny could've been written about Elite: Dangerous.
 
There are so many different things to do in Elite, my dilemma is which to do every time I log on. Shall I go and contribute to a CG? Or take part in one of my groups' events (particularly Hutton Orbital Truckers)? Or do some mining for a change of pace? Or my favourite activity recently, do some Fuel Rat rescues? Or go exploring? Or go and rescue people from burning stations that have been attacked by the Thargoids? Or do some missions for HOT or any other faction I want something from, like a permit? The list is endless! And no, joining a PG doesn't necessary mean flying in PG all the time, but they can open the doors to so many other ways to have fun - the Hutton Orbital Truckers had a "12 Mugs of Christmas" competition over the last couple of weeks, which was a lot of fun to do and necessitated some 'cooperative' play (PwP) to achieve.

I find it hard to believe that anyone considers this game to be boring and not going anywhere! :rolleyes:

There actually only two different things to do in Elite.

1) make money
Or
2) have fun
 

Rafe Zetter

Banned
That's because you specified what you wanted. They don't operate like that.

You need to bring them the ingredients and have them randomly decide (through a very sophisticated slot machine) whether it is overcooked, just right, or undercooked. Then you spin the wheel to determine if you get any kind of special sauce on top.

You can request the special sauce, but you'll have to make at least 9 pizzas for them (still supplying the ingredients) before being allowed to ask for it again.

HAHA a geniune LOL - excellent
 

Rafe Zetter

Banned
Funny, I just came across an article about a game that's compared mostly to Destiny.

https://www.polygon.com/2018/1/2/16830328/warframe-free-to-play-f2p-platinum

It mostly sums up what I feel FD should be doing (never mind the free2play monetization, mostly just from a game development standpoint), and I feel the critical comparison to Destiny could've been written about Elite: Dangerous.

sounds like those guys are doing it right - EXACTLY right, especially the part about publicly acknowledging the game wouldn't exist without the founders backing.

Unlike another game and developer we all know.

seems I've just found my next destination now that I'm sick of playing planetside 2 (and paid £50 on subs and got essentially nothing.)

the most important excerpt from that writeup:

"We weren’t trying to make a lottery,” Crookes said, looking back on the situation. “That wasn’t the kind of system we wanted in there. We had that out within a day or two. As fast as possible.” They also said they refunded the players the money spent"

Take note Fdev.
 
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But i wonder if the people who discussed those feature designs
with FD are disappointed not seeing them ingame as they were finalized.
Customer appreciation is a very important part of keeping a playerbase.
Moot in the main on both counts - the backers probably only count for a relatively small portion (almost certainly not the majority) of the current playerbase.

Also, keep in mind FD is still undergoing development and is expected to do so for some time to come. So, while certain things that may have been discussed in the DDF are not there now, there is no guarantees either way about their potential addition in the future. And if they are introduced, their form may be significantly different from what was originally discussed.
 
There actually only two different things to do in Elite.

1) make money
Or
2) have fun

There are 3 things. Having fun, whilst making money. This seems to be where the entire thing becomes unstuck, and it breaks people to the point they fixate on pizza. Who knew.
 
Moot in the main on both counts - the backers probably only count for a relatively small portion (almost certainly not the majority) of the current playerbase.

Also, keep in mind FD is still undergoing development and is expected to do so for some time to come. So, while certain things that may have been discussed in the DDF are not there now, there is no guarantees either way about their potential addition in the future. And if they are introduced, their form may be significantly different from what was originally discussed.

FD is undergoing development for many years now.
What image does it paint, when they develop stuff
that has been suggested along the way, contrary
to refining the core game and implementing what
they discussed and decided with the original backers
way back?

Customer appreciation is the key to keeping the game healthy.

Yes stuff was introduced contrary to what the related DDF stated,
look back at the "distress beacon" function players had before release.
They should just have saved their time doing half-baked stuff
and go into the full with every feature.

Today we live with their inconsequence and those half-reared
implementations.
Observe the devs behaviour for a longer time and your perspective will change.
Year 4 now... still waiting on basic mechanics...
 
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FD is undergoing development for many years now.
What image does it paint, when they develop stuff
that has been suggested along the way, contrary
to refining the core game and implementing what
they discussed and decided with the original backers
way back?

Customer appreciation is the key to keeping the game healthy.

Yes stuff was introduced contrary to what the related DDF stated,
look back at the "distress beacon" function players had before release.
They should just have saved their time doing half-baked stuff
and go into the full with every feature.

Today we live with their inconsequence and those half-reared
implementations.
Observe the devs behaviour for a longer time and your perspective will change.
Year 4 now... still waiting on basic mechanics...
Not saying you don't have a point, but if you took an honest look at the DDF you'll realise that lots of it is already implemented in the game and some of it is likely to come.
 
Not saying you don't have a point, but if you took an honest look at the DDF you'll realise that lots of it is already implemented in the game and some of it is likely to come.

Lots of it is.
Lots of it isn't.
Some of it was altered and put in
then removed again.
Where they had a way better suggestion to implementation
already at hand, discussed and refined with the playerbase.
 
Lots of it is.
Lots of it isn't.
Some of it was altered and put in
then removed again.
Where they had a way better suggestion to implementation
already at hand, discussed and refined with the playerbase.

What was removed again? :) Just curious. And as I said, DDF was suggestion collection. Not all of it was applicable to ED, not all of it was implementable till now.

Let's say passengers. I enjoy passengers, but looking back, I really wouldn't expect them at 1.0. Without NPC avatars, or actual persistent NPCs (yes, mission givers are treated that way) passengers wouldn't make sense.

It is multi stage multi layered development.
 
What was removed again? :) Just curious. And as I said, DDF was suggestion collection. Not all of it was applicable to ED, not all of it was implementable till now.

Let's say passengers. I enjoy passengers, but looking back, I really wouldn't expect them at 1.0. Without NPC avatars, or actual persistent NPCs (yes, mission givers are treated that way) passengers wouldn't make sense.

It is multi stage multi layered development.

Distress beacon player function and the
silent running NPC ambush in USS, hidden in the debris.
The first one would've been really useful and cool for piracy,
am very salty 'bout that.

The latter was a nice USS encounter,
NPCs sitting there, you could spot him,
and on touching stuff he'd power up and call in the friends.
Instead of this trap we have now obvious anacondas with vulture wings
NPC ganksquads.

*sigh*
 
Distress beacon player function and the
silent running NPC ambush in USS, hidden in the debris.
The first one would've been really useful and cool for piracy,
am very salty 'bout that.

The latter was a nice USS encounter,
NPCs sitting there, you could spot him,
and on touching stuff he'd power up and call in the friends.
Instead of this trap we have now obvious anacondas with vulture wings
NPC ganksquads.

*sigh*

While those weren't exactly in DDF, I agree that it is sometimes sad they cut such things for unknown reasons. Hopefully it will come back.
 
While those weren't exactly in DDF, I agree that it is sometimes sad they cut such things for unknown reasons. Hopefully it will come back.

For a second you made me waiver there,
but here the distress call mechanic:
https://forums.frontier.co.uk/showthread.php/14422-quot-I-m-just-here-for-the-gasoline-quot-Fuel-in-Elite-Dangerous?highlight=distress

REFUELING
Players can refuel their ship at stations and refueling outposts
Fuel is always bought in whole units
The Main Tank can be refilled separately to the AFR
Despite the AFR being able to have less than a whole unit of fuel within it, it is always completely refilled when refueled and the cost is always in whole units of fuel
Players can refuel their ship by scooping fuel directly from stellar bodies (stars, gas giants, nebulae)
The ship must be fitted with a fuel scoop
The player uses the fuel scoop to refill their AFR based on how successful they’re doing
Rates of refilling is based on player skill and the stellar body in question
Once the AFR is 100% filled whilst scooping the entire amount of fuel within it is put into the Main Tank so long as there is room
Further scooping will again start to refill the now empty AFR
If no room is available in the Main Tank scooping must stop
Players can acquire fuel via a fuel transfer with another docked ship
Players can utilize a distress beacon to signal for any nearby ships to help with refueling
The beacon isn’t a guarantee and could in theory bring the player more trouble than they’re currently in with their fuel concerns (but could be the only hope left of rescue)
Activating the beacon is a onetime only device that will be renewed upon the next station visit (conveniently prevents misuse and ensures the player is incentivized to dock after such an attempt if the beacon was successful)
 
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