When will it become a game? Will it become a game?

Play without looking up goods in third party tools or don't look for get rich quick tips.

There is a game. Issue is if you don't enjoy process, you won't like it, like, at all.
 
There's more to ED than just the surface stuff. It has a lot of game properties. What it doesn't have is a scripted progression with a finale. There's no end game. There are no heros or overlords.

What it does have is pretty substantial.

Economic progression - It's not like many others, but it's there. Gathering credits is just one part of it. Hoarding modules, modifying those modules with the currency of materials and data.

Tactical - Take those modules and ships and engage the enemy. Some are weak and others are strong. But there's no AI anywhere that can match a human on equal terms. Yet.

Role playing - You can be an explorer, a trader, pirate, bounty hunter or murderer. It takes some imagination to stay in the role and you'll likely need to use all of these roles to get where you eventually want to be.

Strategy - The ever-changing BGS is playable, but you need to search for the rules of the game. They change at least a little on every major update. A moving target, so your strategies need to adapt.

Simulation - You can fly your spaceship through the most accurate simulation of the Milky Way available in a game. As long as you accept the flying part to be more related to an aircraft than a spaceship.

Persistence - You never die unless you wipe your save. Even then, you're not really dead. You're just re-spawned at the starting line.


It has a lot to offer, but it can't be everything to everyone. Me? I like a lot of the game. Hate some of it and have learned to just accept some of it. Once in a while, you just have to walk away. But we always come back.
 
That's pretty subjective I would say. And really - does it matter what you call it? The question is: is it something you enjoy spending time with?

The forum is here for everyone to offer constructive feedback to make the (whatever you wanna call it) better, though.

You would need to provide them with pencils and crayons if they really want to make their "opinions" known... and some sheets of butcher's paper.

Also those safety scissors that they use in order not to hurt their widdle selves........

CR811323_my_first_school_safety_scissors_pk3.jpg


There you go kids....... play safe.
 
That it's a really dull back-bone to the whole thing. I mean, it's hardly that exciting, is it?

See the thing is it plays out in real time. Do you want to be able to influence the whole galaxy within a couple of months playing? Have a monopoly over the factions? If it was setup like that they would have to reset the BGS every couple of months because it would get so mucked up from everyone causing chaos. Right now it is influenced slowly. I've seen systems turn to other factions. I've seen PP empires crumble to the point of them being reduced to last place. Seen Super powers pushed from regions.

ED is a niche game. Maybe it just inst you niche. Maybe when and if SC see the light of day. It will be more your speed.

I enjoy the laid back feel of ED. I dont feel like I have to rush to do everything and anything because there is no end. There is only the path ahead.
 
That it's a really dull back-bone to the whole thing. I mean, it's hardly that exciting, is it?

The BGS is not the game for me. Some people enjoy manipulating the BGS, its not my cup of tea though. When I enter a system/station I see what the BGS has to offer me in missions, passenger missions, hints using the local galnet, I look in the galaxy map to see if stuff is happening near by. I look at the min Galnet to see if any interesting things have been going on and decide if I want to participate in any of them.

There is plenty to do, you just have to find it yourself. It seems that is what some people have an issue with, or the stuff that is there they are not bothered about. Nothing you can do about it. There is plenty of game, it's just not handed to you on a plate.

That is how I play and I keep enjoying the game. People seem to need to grind to the most powerful ship, that's up to them, some want to get elite in the three ranks, or the top military ranks. Each to their own. Some play to get stinking rich.

What motivates you?
 
What sort of games do you like OP? Might help us to determine what you would like to see.

I sounded almost exactly like all your posts in response to Firewatch btw - which I saw as more of a "walking around Mills & Boon novel simulator" - but then LOADS of people loved that!

For all its shortcomings (which I'm not blind to at all), Elite Dangerous is still the game I have put the most hours in - so I would have to conclude they got something right. :)
 
That it's a really dull back-bone to the whole thing. I mean, it's hardly that exciting, is it?

It is exciting for me, because it is laid back, pitch black universe, with sudden jumps of danger where I have to react very fast.

Trust me - there's people looking for such gameplay. You obviously don't. Don't need to trash talk it because of that.
 
It's a sandbox and the more Frontier put in systems the smaller it gets.

There is probably an name for that Paradox, but if not then let's call it the Anopheles Paradox which, coincidentally, is my full name.

If it's a simulation of life as a pilot doing interesting things then its failed. I've called it a strangled simulation in the past because of artificial 'game rules' being put in like 'no credit transfer' or 'lack of intimate involvement with universe politics' which don't just break the suspension of disbelief but put it through a wood chipper.

If it's a game then it wobbles along with the players doing most of the imaginative legwork which is fine if everyone thinks it's a simulation, but if Frontier tells everyone it's a game then people match their mental image of 'game' with Elite and they don't fit leading to confusion and annoyance.

Frontier needs to commit.

If it's a game then make it a game with gamey systems. If it's a sandbox then make it a full simulation and open up everything to players from ship building to faction politics.

Or do away with the current almost preposterous Mode system and replace it with Game, Hybrid and Simulation/Career Mode.
 
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