Look, guys...the number of different limpet controllers are getting out of hand. Really.
Clearly, Limpets themselves are already universal in nature - no tweaking necessary there, one limpet type to rule them all. So that's the biggest hurdle already dealt with! [haha]
What I envision here, involves:
- - A new module type, available everywhere/to everyone (dependent on market and all that, of course)
- - Same class/rating rules of design that apply to current limpet controllers (actually, maybe include more than just odd-number classes? and apply that to current controller versions?)
- - To select different modes, add a button to the Function tab on the right-hand UI panel (e.g. "Universal Limpet Controller Mode", similar to the Turret mode switches), and possibly a new hotkey binding option in the control settings
- - Once fired, a limpet cannot be changed from the mode it was fired as (to prevent any overly shady shenanigans with hatchbreaking); in other words, unaffected by any controller mode switches in the ship
- - In exchange for being Universal and saving on slots, the new Universal Limpet Controllers will be significantly more expensive than current ones; if this is not enough in Fdev's eyes, then I propose making them heavier than non-universal limpet controllers as well.
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The possibilities this would open up for players would be endless!
There are many times where collecting materials made me wish I had room for a cargo limpet controller...and I also like the idea of being prepared to fuel & repair friends, if need be, without having to panic-open eddb.io and find a system near them that has the necessary controllers to slap onto my current ship. But having all of that at once is pretty much impossible, on top of other Optional module requirements for whatever I may be doing.
I mean, heck, it would come with some inherent risk seeing as how NPC pirates at the moment still seem to highly value Limpets....
The Fuel Rats would benefit from this, naturally - it would allow them to more easily provide Repair rescue service!
It would bring some interesting possibilities into PvP as well. Switching from Hatchbreaker to Collector mode in a timely fashion, for instance, would become of dire importance for pirates relying upon a Universal Limpet Controller.
Miners in particular would welcome this with open arms, I imagine - though some might opt not to use it just to avoid having to repetitively switch controller modes, I guess.
As for tissue research, however...maybe make it so you can only add the "alien research probe" mode via an Engineer blueprint...I mean it'd be *too* easy to have that function on top of everything else, eh? (I personally think it can never be too easy, when it comes to quality of life additions like this, but I digress.)