And we're suppose to feel engaged how? We're suppose to feel motivated why? We're suppose to buy into this threat because?
I agree with a lot of this. I too was very impressed at first. Rescuing people off the station was compelling and new, as an experience, which even lasted a few hours. But I haven't been back there, other than to record some video of stations in repair, since i was in the neighborhood.
But it was sort of inevitable. This was always going to be a lot of dev time for something that wouldn't last very long for individual CMDRs.
Which is why I think FD should really just concentrate on developing out the sandbox, and let players create the stories. It would be more varied, more complexly interwoven, and even just the sheer volume of it, produced by the crowd of CMDRs, would far exceed whatever FD ever could put in a story line.
Aren't you the guy who made same complaint about mods in another thread? Already been pointed out this is the correct location for these threads.
Which is why I think FD should really just concentrate on developing out the sandbox, and let players create the stories. It would be more varied, more complexly interwoven, and even just the sheer volume of it, produced by the crowd of CMDRs, would far exceed whatever FD ever could put in a story line.
Contrary to what we continually see in ED, there are ways to economize on development time/content in creative ways as to not make it look so blatantly obvious that you are reusing the same assets over and over again.
Heck! They can't even randomize the Thargoid Green Goo patterns on stations and capital ships to not be obvious copy and pastes of the pattern all around the one you are looking at!
Its a real head scratcher to say the least. I could not see myself or anyone I know who is involved in the creative arts being okay with calling something like that acceptable. Yet these guys do that kind of stuff constantly.
"We must evacuate damaged stations," I hear some CMDRs telling us. "We must repair damaged stations," I hear some CMDRs telling us. The problem is, what's unfolding risks feeling like a set of switches being flicked each Thursday morning, so IMHO it's not surprising many CMDRs simply risk responding with, Why?
Let's consider for a second where we are supposedly in the ED universe. Thargoids are now attacking stations. So what should we be doing logically?:-
Instead, what we currently have is:-
- Possibly sending out scouting parties trying to spot the enemy. Seeing if they're building up in numbers etc etc. ie: Tactical information where they might be heading to next?
- If possible, try and hit them first before they can reach a station? ie: A first strike to stop an attack or reduce their numbers?
- Supply stations at threat to potentially build up defense related assets, to help them defend against any Thargoids arriving there?
- Defend stations, so if Thargoids do turn up, there's forces there or at least nearby to help reduce the damage done?
- And during evacuations/repairs, maybe defense could still be an issue, at least early on there would be the threat of Thargoid ships still potentially turning up again?
- Thursday morning server tick - Station(s) damaged.
- "Safe" evacuation gameplay.
- "Safe" repair gameplay.
So all we see is a distant shadow of what's supposedly taking place in these terrible attacks...
And we're suppose to feel engaged how? We're suppose to feel motivated why? We're suppose to buy into this threat because?
Anyway, this is my take at least on the current position... Looking at it at the moment, personally I don't feel much motivation to get involved because, (a) there's not much gameplay involved that attracts me (this is a game not a job), and (b) I don't feel I/we can make any/much of a difference.
ps: And a minor comment along these lines - Maybe if a station is damaged by a Thargoid attack, any CMDRs who left their ships onboard should face a rebuy screen next logon This is suppose to be Winter in Elite Dangerous is it not?
there is ZERO News/Info about this latest round of attacks anywhere in the game other than on the forums
Hi there,
It is the second article from the top in GalNet and has been all day.
Thanks,
Dom
Thx for replying. This should help tell you that the Galnet feature isn't working as intended. Hopefully Beyond will help address this.
Hi there,
If I may; how should Beyond address this in your opinion?
I'd personally honestly like to know, because I keep seeing people declaring that nothing in game ever says anything about story (To perhaps draw a slight straw man, "Hey FDev, if I weren't on Reddit or watching Obsidian Ant's awesome series of videos, I would never know this had happened") but it's often detailed in GalNet (I will concede sometimes not until shortly after the event, but normally not long).
This obviously points to an issue whereby vast numbers of people aren't reading GalNet for whatever reason (which perhaps will be improved by already planned Beyond features such as GalNet Audio).
I have had very little to do with GalNet myself, past hooking up API calls which separated the Local and Global news bulletins into their respective UI screens way back in 1.3 and can offer no etas or guarantees of any of what you ask for actually being implemented, but I'd be interested to know.
Thanks,
Dom
essentially what FD have introduced is new types of instances and in keeping with FD tradition will be subject to overuse. Don't get me wrong, these instances are great, really well done aesthetically , have a logical reason for cmdr actions within an overall context. However it is the same butter spread over too much bread... again.
Hi there,
If I may; how should Beyond address this in your opinion?
I'd personally honestly like to know, because I keep seeing people declaring that nothing in game ever says anything about story (To perhaps draw a slight straw man, "Hey FDev, if I weren't on Reddit or watching Obsidian Ant's awesome series of videos, I would never know this had happened") but it's often detailed in GalNet (I will concede sometimes not until shortly after the event, but normally not long).
This obviously points to an issue whereby vast numbers of people aren't reading GalNet for whatever reason (which perhaps will be improved by already planned Beyond features such as GalNet Audio).
I have had very little to do with GalNet myself, past hooking up API calls which separated the Local and Global news bulletins into their respective UI screens way back in 1.3 and can offer no etas or guarantees of any of what you ask for actually being implemented, but I'd be interested to know.
Thanks,
Dom
Hi there,
If I may; how should Beyond address this in your opinion?
I'd personally honestly like to know, because I keep seeing people declaring that nothing in game ever says anything about story (To perhaps draw a slight straw man, "Hey FDev, if I weren't on Reddit or watching Obsidian Ant's awesome series of videos, I would never know this had happened") but it's often detailed in GalNet (I will concede sometimes not until shortly after the event, but normally not long).
This obviously points to an issue whereby vast numbers of people aren't reading GalNet for whatever reason (which perhaps will be improved by already planned Beyond features such as GalNet Audio).
I have had very little to do with GalNet myself, past hooking up API calls which separated the Local and Global news bulletins into their respective UI screens way back in 1.3 and can offer no etas or guarantees of any of what you ask for actually being implemented, but I'd be interested to know.
Thanks,
Dom
But I fear this may all come too late for what is planned with the Thargoids [downcast]
This obviously points to an issue whereby vast numbers of people aren't reading GalNet for whatever reason (which perhaps will be improved by already planned Beyond features such as GalNet Audio).
Hi there,
If I may; how should Beyond address this in your opinion?
I'd personally honestly like to know, because I keep seeing people declaring that nothing in game ever says anything about story (To perhaps draw a slight straw man, "Hey FDev, if I weren't on Reddit or watching Obsidian Ant's awesome series of videos, I would never know this had happened") but it's often detailed in GalNet (I will concede sometimes not until shortly after the event, but normally not long).
This obviously points to an issue whereby vast numbers of people aren't reading GalNet for whatever reason (which perhaps will be improved by already planned Beyond features such as GalNet Audio).
I have had very little to do with GalNet myself, past hooking up API calls which separated the Local and Global news bulletins into their respective UI screens way back in 1.3 and can offer no etas or guarantees of any of what you ask for actually being implemented, but I'd be interested to know.
Thanks,
Dom
How about instead of having to rely only on Galnet, we could get news through radio chatter or something like that. Instead of hearing about how every NPC Beluga in the game is in the top 1%, we could hear them chatting about recent events. NPC chatter could have hooks into a text file that could be that could be updates every week. Maybe when we land at a station we get approached by some NPC letting us know that our help is needed out in the Pleiades. There's lots better ways to do this kind of thing that are more engaging than Galnet.
Hi there,
If I may; how should Beyond address this in your opinion?
I'd personally honestly like to know, because I keep seeing people declaring that nothing in game ever says anything about story (To perhaps draw a slight straw man, "Hey FDev, if I weren't on Reddit or watching Obsidian Ant's awesome series of videos, I would never know this had happened") but it's often detailed in GalNet (I will concede sometimes not until shortly after the event, but normally not long).
This obviously points to an issue whereby vast numbers of people aren't reading GalNet for whatever reason (which perhaps will be improved by already planned Beyond features such as GalNet Audio).
I have had very little to do with GalNet myself, past hooking up API calls which separated the Local and Global news bulletins into their respective UI screens way back in 1.3 and can offer no etas or guarantees of any of what you ask for actually being implemented, but I'd be interested to know.
Thanks,
Dom