Unlike stocks and shares "past performance is a strong indication of future performance" especially when it comes to games development.
The design and implementation ethos of a dev house utterly guides how well it and bug free new content will be made.
FDev's past record on this is clear and undeniable, but lets watch the fanbois/gals try anyway it'll be funny:
https://media.giphy.com/media/ClbEZl8a82Fry/giphy.gif
I'll chime in on this... Frontier has established something of a historic pattern when it comes to new content, granted. They have also started doing something they had not previously done - a focused feedback forum specifically for discussion of new, upcoming material. They've started asking us what we think before dropping some new feature on our laps and going "Here, try this, oh, and if you use it, we'll develop it more." (aka Multicrew).
Will this break with the pattern of previous releases, and give us more polished and complete-feeling new content? I certainly hope so.
Of course, having been around these forums a while, I also know that the first new content release of 3.0 will not feature Squadron Carriers and Wing Missions (that's Q4 material), and people will throw a fit because these things aren't there on patch day. That's just how we roll around here - set our sights on that One Thing, tunnel-vision out everything else, and throw fits when it doesn't go exactly the way we preconceive it should. I can only imagine how many pages and duplicate threads will go "Frontier Lied To Us Again" when people cannot fly giant squad carrier megaships armed with station-level one-shot weapons outside of newbie stations and vaporize everything coming out of it, then deploy a fleet of fighter-enabled Cutters and Anacondas to mop up any survivors - because that's what they've set their hearts to doing with them.
We preach "Trigger Control" to everyone who tags an authority ship and posts endlessly about how unfair it is they were shot dead by them. We should also preach "Expectation Control" to the rest when it comes to new features. We also forget, Elite was not released as a "finished product", but rather a "work in progress". Much like when I use to do professional faux finishing, you cannot judge the final result by looking at the intermediate stages of a work in progress. When you come into a room being finished like this and see half-dried drywall peeling away from layers of wet drywall and bits of brown paper sticking out of it and start questioning why this room you're paying $10,000 to have finished to look like a crumbling brick wall you saw on a café in Milan ten years ago... it's because you can't see the finished product from the intermediate steps. If you could, you wouldn't need to ask. Come back when we're done, and there you have it - a crumbling brick wall, like you saw in Milan, made of paper, drywall and clever use of paint and glaze.
Elite is much the same - it's rough and ugly in places, starting to take shape and form. Michelangelo is not done yet. There is no instant-gratification here. People seem to think there should be, and they're wrong. That's all there is to that - they're just plain wrong.
So to call "Beyond" a failure before it has even begun... it's idiocy at its finest. It's predicting Western Saraha to win the World Cup.
I think I made that analogy right... I don't know much about soccer, except it's played with a round ball, and the rest of the world incorrectly calls it "football".
But that aside... all we can do is wait and see what is delivered, especially in this case. I have my doubts, likely well-founded, that things will not be perfect from launch day, but I certainly hope they are leaps and bounds ahead of previous launches - more cut, more polish - much closer to expectations than we've seen previously.