The epic fail of Beyond

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What you don't understand is over 95% of the player base don't play the game.

Actually, 100% of the player base play the game. Otherwise they're not players. And what you fail to understand is that people can tell when you are making stuff up. :)
 
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But if we're talking purchasers, then I don't see much wrong with an (unsubstantiated) figure of 95% not playing a three year old game.
How much of Civ V's 'player base' is still playing? I ask, because you appear to have such numbers at your fingertips.

Doesn't matter because they're playing Civ VI (and even IV).
Or Tropico 5, or Galactic Civilisations 3, or Stellaris, or Europa Universalis IV, or Endless Legend or Age of Wonders 3, or... Well, you get the idea.

Wanna fly a spaceship (that isn't a simple corridor shooter), we've got this and X Rebirth (good for a temporary foray) and a pre alpha promise V3 game with some indies trailing in as background noise - and stuff coming in the future. If the game sold 3 million (number out my a) and only 20 000 are playing (also out my a) after only 3 years (with nothing else in the same field to draw them away), then I think those results are pretty bad - they should have a captive audience.
 

Jex =TE=

Banned
Actually, 100% of the player base play the game. Otherwise they're not players. And what you fail to understand is that people can tell when you are making stuff up. :)

Destiny 2 loses 78% of its player base (and it will only get worse...) https://www.youtube.com/watch?v=dhewJSqCDks

Ubisoft's Fastest Selling Game Ever is Quickly Losing Its Player Base http://githyp.com/the-divisions-player-count-has-dropped-93-percent-since-launch/

has lost almost 90% of its player-base on the PC http://www.cgmagonline.com/2016/08/24/no-mans-sky-loses-nearly-90-players/

Is Diablo III Losing Its Player Base? https://www.forbes.com/sites/erikka...s-of-xfire-and-dfc-intelligence/#32db99d072e3

mhm...

That was a 5 second google search btw.
 
Destiny 2 loses 78% of its player base (and it will only get worse...) https://www.youtube.com/watch?v=dhewJSqCDks

Ubisoft's Fastest Selling Game Ever is Quickly Losing Its Player Base http://githyp.com/the-divisions-player-count-has-dropped-93-percent-since-launch/

has lost almost 90% of its player-base on the PC http://www.cgmagonline.com/2016/08/24/no-mans-sky-loses-nearly-90-players/

Is Diablo III Losing Its Player Base? https://www.forbes.com/sites/erikka...s-of-xfire-and-dfc-intelligence/#32db99d072e3

mhm...

That was a 5 second google search btw.

You've actually just proved my point. I'm surprised you can't see it.
 
Destiny 2 loses 78% of its player base (and it will only get worse...) https://www.youtube.com/watch?v=dhewJSqCDks

Ubisoft's Fastest Selling Game Ever is Quickly Losing Its Player Base http://githyp.com/the-divisions-player-count-has-dropped-93-percent-since-launch/

has lost almost 90% of its player-base on the PC http://www.cgmagonline.com/2016/08/24/no-mans-sky-loses-nearly-90-players/

Is Diablo III Losing Its Player Base? https://www.forbes.com/sites/erikka...s-of-xfire-and-dfc-intelligence/#32db99d072e3

mhm...

That was a 5 second google search btw.

So that's defining player base as people who play the game -- otherwise they wouldn't be losing it.

Thanks for proving my point.
 

Jex =TE=

Banned
Assume that the player base is 100. If you lose 78% of the player base, the player base becomes 22 people. 100% of the player base still play the game.

Basic maths, this is.

Except that's not how you work out a player base. When they say 95% of the player base was lost in 6 months, they're talking about people that bought the game to play out. Maybe some of them just buy games to NOT play but who knows!

Why would we NOT be talking about the people that bought it and how on earth do you work it out as time gos on? So when you have 22 people left and they stop playing and you say ahh we lost 100% of the player base? You lost 100 people? No, 22...but 100 bought the game.

Yeah this is advanced business statistics because first we lost 78% of the player base and then we lost %100 of the player base.

You lost 178% of the player base?

Absolutely ridiculous.
 
Except that's not how you work out a player base. When they say 95% of the player base was lost in 6 months, they're talking about people that bought the game to play out. Maybe some of them just buy games to NOT play but who knows!

Why would we NOT be talking about the people that bought it and how on earth do you work it out as time gos on? So when you have 22 people left and they stop playing and you say ahh we lost 100% of the player base? You lost 100 people? No, 22...but 100 bought the game.

Yeah this is advanced business statistics because first we lost 78% of the player base and then we lost %100 of the player base.

You lost 178% of the player base?

Absolutely ridiculous.

If the playerbase is everyone who bought the game, then you can't lose ANY of the playerbase, because they STILL bought the game.

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I don't know why I'm trying to explain this to you.

How about you just provide your source for 95% of purchasers not playing them game, along with comparable figures for WoW and other multiplayer online games.
 
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If the playerbase is everyone who bought the game, then you can't lose ANY of the playerbase, because they STILL bought the game.

[Edit]
I don't know why I'm trying to explain this to you.

How about you just provide your source for 95% of purchasers not playing them game, along with comparable figures for WoW and other multiplayer online games.
No, that would be silly.
 
If the playerbase is everyone who bought the game, then you can't lose ANY of the playerbase, because they STILL bought the game.

[Edit]
I don't know why I'm trying to explain this to you.

How about you just provide your source for 95% of purchasers not playing them game, along with comparable figures for WoW and other multiplayer online games.

If there's 1,277,000 ish owners of ED on Steam and steam says there's around 8k players on average playing at the moment, that's only like 7% of owners playing at any one time.

So that would say 93% of Steam ED owners don't play ED that often or at all anymore.

Doesn't mean 93% of the player base is permanently lost, just means that only 7% still like it enough to play regularly 😁
 
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So I just did you all a favour (lol) and checked steamspy (rofl).
It turns out that the active playerbase (150.000) is ~10% of those who bought the game (1.2 million) which is perfectly healthy. This is just taking steam numbers into account, what's missing is the Frontier shop, people who don't launch via steam (it's not a requirement even when you own the game on steam), PS4 and Xbox. These numbers are also known to be very unreliable. The 150.000 players are unique people or accounts who logged in at least once during the last two weeks. If that's the definition of active player base to you is something I can't tell. I also don't know if any of that really matters but I guess not. All I know is that the end is not near yet.

If there's 2,777,000 ish owners of ED on Steam and steam says there's around 8k players on average playing at the moment, that's only like 3% of owners playing at any one time.

So that would say 97% of Steam ED owners don't play ED that often or at all anymore.

Doesn't mean 97% of the player base is permanently lost, just means that only 3% still like it enough to play regularly ��
First, your numbers are completely wrong and second, your math is also completely wrong.

PS
And don't even get me started on your logic, it's actually the worst part.
 
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If there's 2,777,000 ish owners of ED on Steam and steam says there's around 8k players on average playing at the moment, that's only like 3% of owners playing at any one time.

So that would say 97% of Steam ED owners don't play ED that often or at all anymore.

Doesn't mean 97% of the player base is permanently lost, just means that only 3% still like it enough to play regularly ��

I'm curious how many of those steam owners are like me, linked their F-Dev account to steam, activated the steam copy, but don't play through steam at all. Launching outside of Steam won't show up on the steam stats.
 
To clarify:

They didn't sell 2.7 million units on steam, they sold 1.2 million.
8k of 2.7 million is not 3%. It's 0.3%. Which is completely meaningless.
8k players are not the active player base, that would only make sense if everyone who plays the game would play it 24/7. You are also missing 1.5 million units.

PS
But if you insist on using these numbers... Let's see if there really is a decline:
According to steam stats there have been 4,4k average concurrent players when the game was released on steam in April 2015. There are 6.4k average concurrent players in January 2018. The active player base actually increased :eek:

Doesn't mean anything though since we don't have access to official numbers and can only guess.
 
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Again, enough with steamspy data, it doesn't include a huge chunk of playercount that doesn't run the game through steam and, on the other hand, include people that open the launcher, play a few minutes, don't like the game and ask for a refund straight away. It means absolutely nothing, especially knowing steam handles 60 thousand refunds per day, I can only imagine how much the number rises during the winter sales right when Elite reaches his peak of players every year.

The only true reliable data we players have is how trending the game is by analyzing steam's playercount, so that we can have a rough idea of how good/bad things are going.
 
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To clarify:

They didn't sell 2.7 million units on steam, they sold 1.2 million.
8k of 2.7 million is not 3%. It's 0.3%. Which is completely meaningless.
8k players are not the active player base, that would only make sense if everyone who plays the game would play it 24/7. You are also missing 1.5 million units.

PS
But if you insist on using these numbers... Let's see if there really is a decline:
According to steam stats there have been 4,4k average concurrent players when the game was released on steam in April 2015. There are 6.4k average concurrent players in January 2018. The active player base actually increased :eek:

Doesn't mean anything though since we don't have access to official numbers and can only guess.

More players means more load on the servers which means they cost FDev more so they'll lose money and ED will DIE!!!1!!eleven!

Am I doing it right?
 
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