You can't asnwer the question and have to throw it back in my face? Could we act like adults, perhaps please?
Because I am not making the accusation. You are, so back it up.
You can't asnwer the question and have to throw it back in my face? Could we act like adults, perhaps please?
What you don't understand is over 95% of the player base don't play the game.
Because I am not making the accusation. You are, so back it up.
But if we're talking purchasers, then I don't see much wrong with an (unsubstantiated) figure of 95% not playing a three year old game.
How much of Civ V's 'player base' is still playing? I ask, because you appear to have such numbers at your fingertips.
Actually, 100% of the player base play the game. Otherwise they're not players. And what you fail to understand is that people can tell when you are making stuff up.![]()
Destiny 2 loses 78% of its player base (and it will only get worse...) https://www.youtube.com/watch?v=dhewJSqCDks
Ubisoft's Fastest Selling Game Ever is Quickly Losing Its Player Base http://githyp.com/the-divisions-player-count-has-dropped-93-percent-since-launch/
has lost almost 90% of its player-base on the PC http://www.cgmagonline.com/2016/08/24/no-mans-sky-loses-nearly-90-players/
Is Diablo III Losing Its Player Base? https://www.forbes.com/sites/erikka...s-of-xfire-and-dfc-intelligence/#32db99d072e3
mhm...
That was a 5 second google search btw.
Destiny 2 loses 78% of its player base (and it will only get worse...) https://www.youtube.com/watch?v=dhewJSqCDks
Ubisoft's Fastest Selling Game Ever is Quickly Losing Its Player Base http://githyp.com/the-divisions-player-count-has-dropped-93-percent-since-launch/
has lost almost 90% of its player-base on the PC http://www.cgmagonline.com/2016/08/24/no-mans-sky-loses-nearly-90-players/
Is Diablo III Losing Its Player Base? https://www.forbes.com/sites/erikka...s-of-xfire-and-dfc-intelligence/#32db99d072e3
mhm...
That was a 5 second google search btw.
You've actually just proved my point. I'm surprised you can't see it.
So that's defining player base as people who play the game -- otherwise they wouldn't be losing it.
Thanks for proving my point.
So how do you loose percentage of the player base then?
Assume that the player base is 100. If you lose 78% of the player base, the player base becomes 22 people. 100% of the player base still play the game.
Basic maths, this is.
Except that's not how you work out a player base. When they say 95% of the player base was lost in 6 months, they're talking about people that bought the game to play out. Maybe some of them just buy games to NOT play but who knows!
Why would we NOT be talking about the people that bought it and how on earth do you work it out as time gos on? So when you have 22 people left and they stop playing and you say ahh we lost 100% of the player base? You lost 100 people? No, 22...but 100 bought the game.
Yeah this is advanced business statistics because first we lost 78% of the player base and then we lost %100 of the player base.
You lost 178% of the player base?
Absolutely ridiculous.
No, that would be silly.If the playerbase is everyone who bought the game, then you can't lose ANY of the playerbase, because they STILL bought the game.
[Edit]
I don't know why I'm trying to explain this to you.
How about you just provide your source for 95% of purchasers not playing them game, along with comparable figures for WoW and other multiplayer online games.
If the playerbase is everyone who bought the game, then you can't lose ANY of the playerbase, because they STILL bought the game.
[Edit]
I don't know why I'm trying to explain this to you.
How about you just provide your source for 95% of purchasers not playing them game, along with comparable figures for WoW and other multiplayer online games.
First, your numbers are completely wrong and second, your math is also completely wrong.If there's 2,777,000 ish owners of ED on Steam and steam says there's around 8k players on average playing at the moment, that's only like 3% of owners playing at any one time.
So that would say 97% of Steam ED owners don't play ED that often or at all anymore.
Doesn't mean 97% of the player base is permanently lost, just means that only 3% still like it enough to play regularly ��
If there's 2,777,000 ish owners of ED on Steam and steam says there's around 8k players on average playing at the moment, that's only like 3% of owners playing at any one time.
So that would say 97% of Steam ED owners don't play ED that often or at all anymore.
Doesn't mean 97% of the player base is permanently lost, just means that only 3% still like it enough to play regularly ��
To clarify:
They didn't sell 2.7 million units on steam, they sold 1.2 million.
8k of 2.7 million is not 3%. It's 0.3%. Which is completely meaningless.
8k players are not the active player base, that would only make sense if everyone who plays the game would play it 24/7. You are also missing 1.5 million units.
PS
But if you insist on using these numbers... Let's see if there really is a decline:
According to steam stats there have been 4,4k average concurrent players when the game was released on steam in April 2015. There are 6.4k average concurrent players in January 2018. The active player base actually increased
Doesn't mean anything though since we don't have access to official numbers and can only guess.
Totally.So who's excited for Beyond Chapter 1 coming out at the end of the month? (I am.)