Unpopular idea. Add landing fees to all stations.

  • Thread starter Deleted member 110222
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Hello Ceitidh,

Yeah considering how capitalist(socialist) or empire civilisation it makes little sens of providing Free services but in the total inhabited space of ED
The human civilization has about people 6,632,313,733,791 (6,6 Trillion) http://elite-dangerous.wikia.com/wiki/Galaxy
All of them living on planets and stations.. A LOTS of station witch most of them inhabit millions of people.. they are not station they are g flying cities lol so i can imagine that going in and out of it is free

Again i wouldn't mind that certain station would require a landing fees
 

Deleted member 110222

D
True. But either way, the upshot's the same. I can't see anyone in an anarchic system being overly concerned about providing free docking. It's possible, I suppose -- but I wouldn't take it as read, so I think a parking charge would probably be levied in these stations more often than not.

Perhaps FD could use an RNG seed for each anarchy faction's attitude to fees? No idea if that's even technically feasible, but it's a blind shot.
 

Deleted member 110222

D
Hello Ceitidh,

Yeah considering how capitalist(socialist) or empire civilisation it makes little sens of providing Free services but in the total inhabited space of ED
The human civilization has about people 6,632,313,733,791 (6,6 Trillion) http://elite-dangerous.wikia.com/wiki/Galaxy
All of them living on planets and stations.. A LOTS of station witch most of them inhabit millions of people.. they are not station they are g flying cities lol so i can imagine that going in and out of it is free

Again i wouldn't mind that certain station would require a landing fees

I disagree. Even today, your car isn't free. It has tax attached to it, not just directly, but also indirectly in things such as fuel.

If you don't, or can't, use a car, you have take a bus or train to commute, which costs money for tickets and such.

The only such thing as free transport is your two feet.
 
Why stop at docking fees I would like to see:
1) Docking fees - as in FFE
2) Repairs - ships deteriorate over time
3) Misjumps - using a spanner in the works key ;)

All of these could be added simply and would make the game much more 'interesting' at present there is no danger in ED at all, even less if you play in Solo.
 
I disagree. Even today, your car isn't free. It has tax attached to it, not just directly, but also indirectly in things such as fuel.

If you don't, or can't, use a car, you have take a bus or train to commute, which costs money for tickets and such.

The only such thing as free transport is your two feet.

So do my space ship isnt free, even though Taxes are not shown in elite im sure its included in all price ! but here we talk about parking fee, in a civilisation as big as the one in ED the question is, is it free considering the availability of everything ? station are not just station they are Cities !
 

Jenner

I wish I was English like my hero Tj.
I like the idea from a pure immersion standpoint. As a real credit-sink I think there are better ways, but yeah... sure, why not? :)
 
Why stop at docking fees I would like to see:
1) Docking fees - as in FFE
2) Repairs - ships deteriorate over time
3) Misjump - using a spanner in the works key ;)

All of these could be added simply and would make the game much more 'interesting' at present there is no danger in ED at all, even less if you play in Solo.

ship deterioration is already in the game if you go in Advance maintenant you have "Ship integrity" witch is not automaticly repair when you restock you have to do it manually !

Misjump fee ? can you explain lol
 
Purely an immersion idea.

Will get shot down because I have the audacity to suggest adding costs to running your ship.

In my humble opinion, fuel, ammo and such costs could go up to. My Cobra right now is basically free to run.

Not unpopular with me.
We had docking fees in the old elite games and I really want them in this one too.
But perhaps a bit more sophisticated and diverse.

The docking fee could be influenced by all kinds of factors:
. size of your ship,
. size and type of the station
. your standing with the ruling faction
You might do missions for the station to get free docking rights.
Backwater stations might be extremely happy with your visit and not charge you at all.
There might also be a dynamic that temporarily lowers or removes docking fees when the station needs certain goods very badly.

I also agree that the fuelcosts are a bit too low atm. They have been very high in the past and now they can be neglected completely.
I think they should be somewhere in the middle.
Ammo is a bit too cheap too.

Again it would be cool if we could earn discounts for all this stuff too by doing missions, or simply improving our rep.
Such mechanisms are implemented in many games and they have a stimulating effect on gameplay.
Mechanisms like these would add a bit of depth and give you an added reason for doing missions.

We simply need more money sinks and extra stimulants.
 
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Deleted member 110222

D
Not unpopular with me.
We had docking fees in the old elite games and I really want them in this one too.
But perhaps a bit more sophisticated and diverse.

The docking fee could be influenced by all kinds of factors:
. size of your ship,
. size and type of the station
. your standing with the ruling faction
You might do missions for the station to get free docking rights.
Backwater stations might be extremely happy with your visit and not charge you at all.
There might also be a dynamic that temporarily lowers or removes docking fees when the station needs certain goods very badly.

I also agree that the fuelcosts are a bit too low atm. They have been very high in the past and now they can be neglected completely.
I think they should be somewhere in the middle.
Ammo is a bit too cheap too.

Again it would be cool if we could earn discounts for all this stuff too by doing missions, or simply improving our rep.
Such mechanisms are implemented in many games and they have a stimulating effect on gameplay.
Mechanisms like these would add a bit of depth and give you an added reason for doing missions.

We simply need more money sinks and extra stimulants.

Aye. I'm part of the group of pilots who particularly need a money sink, given I fly smallest of vessels.

I'm sure there are fellow CMDRs like myself who feel the same, somewhere.
 
Hello, Un1k0rn. :)

I don't mind the idea at all.

I think the reason we don't have a more plausible system of day-to-day running costs is that early on, when the game was shiny and new and everyone was still finding their feet, the running costs were set too high. Everyone complained, so FD chopped them down quite heavily. Since then, we've had any number of increases in the amounts we can earn, plus the creation and evolution of community resources to find and maximise those earnings, so all those chopped costs have slowly become absurd.

I'd be quite happy if costs were increased, so long as FD doesn't get too crazy. Small fees for things like docking would be entirely welcome. The only thing I'd suggest would be a PF-sponsored subsidy for new pilots, perhaps lasting for the first month, so new players who don't jump straight to the internet have time to figure out how to make money, before getting hosed with various docking fees, fuel and repair costs. :)
 
-1. I disagree, no landing fees please. A pointless transaction, I think that coding time could be better spent on fixing bugs rather than implementing yet another transaction, which would become tiresome and annoying quickly, I would then ask for a auto pay/deduct system or a method for accumulating landing fees in order to auto pay them at the end of the month.
As it is I resent being scalped 25% for bounties handed in via interstellar services, major RIP OFF.... oh and seeing as we're setting up wish lists, I'd much rather have a orbital Payment system for bounties accrued in the area, by orbital I mean approach a station, <= 7.5km, contact station, hand in bounties, say "thanks", and leave. no docking required.

Galaxy Crypto Coin, no docking required.
 
I wouldn't object, and from the realism perspective would welcome it. I'm not certain how to make it meaningful though without it being an exorbitant cost.
 
A pointless transaction, I think that coding time could be better spent on fixing bugs rather than implementing yet another transaction
Speaking personally, I've come to find this argument a little... unfortunate. It could obviously be applied to oppose literally any feature suggestion, and used enough would bring actual evolution of the game to a grinding halt. There will always be bugs and they do need fixing, but that has to be balanced with developing the game, advancing what it is, otherwise ED will stagnate. And it'll still have bugs and things that annoy some players more than others. (For example: I've never felt at all put-upon by the percentages on bounties or any other payment. I just take it that what I've made is what I've got.)

I concede I may be somewhat biased here due to past experience: I was one of the players who very much supported and looked forward to a new aspect of EVE Online when the "walking in stations" updates were under development. And I was disappointed when a faction of players, using "you should be fixing bugs" as one of their main arguments (along with "We Are Our Ships", when I and many other players didn't feel that way at all -- we were playing people, not ships), managed to be loud enough to shut that development down, and that new element of the game never appeared in full. There was a stub of it in that you could walk your character around their own "captain's quarters", but it never amounted to anything more.

Yes, bugs need dealing with. But they shouldn't be the automatic shut-down for any suggestions made towards improving some other aspect of the game -- not even the dreaded "immersion".
 
I don't think it it's worth bothering with to be honest. I feel it adds nothing to the game.

Given that the 200CR fines etc are so easily applied to the point of scamnation, when often it's not your fault in any way, stations already have their cash cow.
 
Just imagine that the station gets a hidden cut of all transanctions - a bit like VAT.
Last thing I would vote for is ED being more like a job than it currently is.
 
Just imagine that the station gets a hidden cut of all transanctions - a bit like VAT.
Last thing I would vote for is ED being more like a job than it currently is.

We already have that in game, it is called bulk tax, only applies to pure freight sales though.

@Op - Good idea that has been suggested many times, doubt we will see it though. I'd like to also see an on Pad/Hangar charge (Whilst a cmdr is logged into the game) Would help with pad hoggers that go AFK. a reasonable amount for short stays, dramatic increase in fees for those who sit on a pad in open for an hour or more whilst out shopping.
 
I'd be on board with it if the fees were slidered based on ship value and Sideys land free. The last thing we want is to make the game more punishing for new players. But this game desperately, desperately needs a new series of cash sinks.

If Sidewinders land free and the sliding scale goes up to maybe 300,000 for an engineered top of the line ship, I'd be OK with this.
 
[down] Another, unnecessary credit-sink that will only hurt the newer, poorer CMDRs who have limited credits. How will this affect CMDRs with multi-billion credit balances? Charge a million to dock a Cutter? And given the current earnings profile, charging docking fees will absolutely kill CGs which sometimes require a CMDR to dock dozens of times for relatively very few credits in payout.

[up] On the other hand, the time may have come to implement reasonable module-transfer-to-and-from-storage fees. A viable alternative since apparently, the mechanics are already programmed into the game. Some very reasonable amount like 20 credits per transfer per module moved into and/or out of storage for small landing pad ships, 100 credits for medium and 500 credits for large landing-pad ships plus an equal amount of credits per module moved into storage so, to switch out a module from a small-landing-pad capable ship (Sidewinder) for a module already in storage would cost a newer CMDR 40 credits (20 to transfer a module from storage and another 20 to store the module being removed from the ship). Doesn't sound like much but futzing around and switching a lot of modules could easily get into the hundreds of credits for smaller ships and thousands of credits for large-landing-pad ships that have many more slots for modules. Much more scalable and affordable for all CMDRs. o7
 
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