What is all about this "gold farm" fetish I see a lot of players have.

We all know what is "gold farming" in multipayer games. Here in ED every time someone suggest player to player credit transfer great number of CMDR's starts their usual song - "oh no we cant allow credit transfer to happen, gold farmers will be everywhere and it will ruin my game experience !".
Well how exactly gold farm will ruin your game ?

It will have place in solo/private group coz it is bussines not playng for fun as such no one will have credit farm in open where everyone can interact.

You can fly only one ship at the time and cant buy anything else than ships so why do you care how many ships I did have bought for goldfarm credits, and more important how it is that MY ships stacked at some station ruin YOUR game experience... ?

Do I miss something or this "gold farm" thing is just a fetish ?

Anyone ? [noob]

Edit:

What I am trying to do here is to go through all diferent aspects of MMO in Elite Dangerous and take them on the table one by one.
Im not a goldfarmer nor I want to become one as someone suggested. More I have no problem that FDev will sell credits in their store (like 10€ for 100 mil.), and not to me as I am a bilionare in ED and dont care.
This thread isnt a troll bait but attempt to talk about fundamental things of MMO mechanics which player to player transactions is.
Gold farming always was summoned as biggest flaw of player to player transactions so I started discussion about gold farmers.
I read your comments guys with open mind but still what i cant understand is if gold farming is such a mess MMO's we have today shudnt exist as they base on player to player transactions.

I used "fetish" word intentionaly as a little push to give a spin to our discussion, kinda kick in the hornets nest. :D
 
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Well I for one don't want to fly around having my message inbox spammed with "Go to this website, credits for gold!". I've never seen that yet but I can promise it'll appear if it's easier to do player-player transfers as it is in most MMOs.

Also it's already evident what pay to win and exploits do to Elite. Check out the starter systems. There's griefers there picking on starting sidewinders and despite a group of many cmdrs actively doing their best to stop those griefers nothing can really help if said player has 40,000 re-buys.

On top of that how would you feel if you were flying around and a terrible pilot in the biggest most powerful ship in the game suddenly killed you for no reason. Then you find the reason said terrible pilot in big ship simply paid £20 to get that ship.

Finally generally the people that are doing gold farming with bots and stuff are also into other shady things like hacks, cheats and other exploits. Afterall they are making cash from games, its clear they'll be doing their best to capitalise in every way possible.



Suddenly the game is filled with idiots with tons of cash, cheats and hacks and the game no longer feels legit. It no longer feels fair. Even if it's unbalanced provided the interaction is fair then the game at least still has some integrity, the moment fairness is compromised it gets tossed aside like gone off milk.

This is what you get when you have a player base with a large number of players over 40.

The community develops a Grandpa Complex and can't stop yelling at people to get off their lawn.

I never married.


Edit: Also not that it's relevant but I'm 25.
 
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Gold Farming opens the door to out of game trading of in game resources using real world money.
This allows for...


  1. Fraud / Scams
  2. Spam / Unsolicited advertising / Harassment

This adds up to a large increase of support calls to Fdev over time as people get ripped off and harrassed.
So for the sake of providing a shortcut to players who don't want to play the game and essentially pay 2 win, Fdev will have to absorb the financial and administrative hit from this feature.

https://www.symantec.com/connect/ar...nline-gaming-fraud-scam-and-phishing-attempts
http://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=1030&context=etd
https://www.itbusiness.ca/news/real-money-trading-the-black-market-of-online-gaming/14774
 
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It's got nothing to do with the community.

FDev and specifically DB have said they don't want gold farmers in ED from the very outset of the game and don't want credits to be exchangeable between players.

If you have an issue with it take it up with FDev, don't moan about it being the result of the players....the decision was made from the start and had nothing to do with the players.

Personally I don't have an issue with it but I see the reasons it's not in game.
 
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Well I for one don't want to fly around having my message inbox spammed with "Go to this website, credits for gold!". I've never seen that yet but I can promise it'll appear if it's easier to do player-player transfers as it is in most MMOs.

Ok if this will happen it could really be annoying but again this messeage you will have to get from some goldfarmer CMDR - so it will be very easy for FDev to perma ban this goldfarmer.
 
Gold Farming opens the door to out of game trading of in game resources using real world money.
This allows for...


  1. Fraud / Scams
  2. Spam / Unsolicited advertising / Harassment

This adds up to a large increase of support calls to Fdev over time as people get ripped off and harrassed.
So for the sake of providing a shortcut to players who don't want to play the game and essentially pay 2 win, Fdev will have to absorb the financial and administrative hit from this feature.

Please. If you want to go that route, it's been both scientifically proven and confirmed by several game devs that RMT's make a game more profitable by keeping players that would otherwise quit in the game longer.

If money was their motivator, FDev would have had an RMT auction house in the game from day one.
 
Please. If you want to go that route, it's been both scientifically proven and confirmed by several game devs that RMT's make a game more profitable by keeping players that would otherwise quit in the game longer.

If money was their motivator, FDev would have had an RMT auction house in the game from day one.

Show me your science.

--

and a side note... i wont play Pay 2 Win games... if that mechanic is official or not.
If Fdev wish to help make ED a pay 2 win game, then its welcome to the kind of players it will be left with.

(So Gold farming as far as im concerned will help keep lazy players but drive away commited players).

--

And i dont care about Fdevs profits, People do get scammed with gold farming. I think its Fdevs responsibility to protect its customer base by not opening that pandoras box.

And Fdev making ED officially a pay 2 win game would be a massive mistake.
 
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I wonder how many people will insist that "The amount of credits one player has makes no difference to anybody else" and yet opposes the idea of gold-sellers?
 
We all know what is "gold farming" in multipayer games. Here in ED every time someone suggest player to player credit transfer great number of CMDR's starts their usual song - "oh no we cant allow credit transfer to happen, gold farmers will be everywhere and it will ruin my game experience !".
Well how exactly gold farm will ruin your game ?

It will have place in solo/private group coz it is bussines not playng for fun as such no one will have credit farm in open where everyone can interact.

You can fly only one ship at the time and cant buy anything else than ships so why do you care how many ships I did have bought for goldfarm credits, and more important how it is that MY ships stacked at some station ruin YOUR game experience... ?

Do I miss something or this "gold farm" thing is just a fetish ?

Anyone ? [noob]

Yeah it's funny isn't it?

No, not the fact that players here don't like it. The fact that pretty much every reputable online game has a flat-out ban on gold farming, bans player accounts for it, bans player accounts that were purchased for real-world cash and bans anybody advertising such services from their forums, yet here you are wide-eyed and innocent pretending that it's some funny little quirk that applies only to this game.

If you want to play a game where you can just buy your stuff from another player on a grey market though, you're in luck because despite the fact that the industry in general sees it as a very bad idea, there is one upcoming space game where it's being actively facilitated by the developers and doesn't even make the top ten in a list of dumb ideas they have had. So, off to Star Citizen with you. Just be very careful who you spend your money with. :D
 
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Do I miss something or this "gold farm" thing is just a fetish ?

i'd say it's a cross bewteen fetish and a sort of xenophobia, exacerbated by an uncontrollable nervous tic.

you are completely right in that gold farmers aren't an issue for any half decent mmo (they might be a slight pr nuissance for the company but screw them, it's also free income). even more so in a game like elite with solo mode affecting the open world (lets pretend such thing exists just for the argument's sake), and where you never have the slightest idea or care about what the other 99.99999% of players are up to. ironically people against this are often staunch fanatics of the 'play how i want' motto, but somehow have some weird issue with others doing the same.
 
I would say it is far more likely that Fdev would introduce buying credits/ships via the store with RL money, an idea I believe they already considered, rather than risk gold farmers coming along. I wouldn't even mind if they did this on one level, however that would put pressure on them to ensure that they closed down in-game get rich quick schemes pretty rapidly to avoid de-valuing store products which would cause quite a bit of salt I think. It would be a pretty bad look in fairness.
 
I wonder how many people will insist that "The amount of credits one player has makes no difference to anybody else" and yet opposes the idea of gold-sellers?

What this have to do with credit transfer and gold farms which are clear abuse of game and should be dealt with perma ban, ED is FDev licence and only this company can monetize it, no other reasons are needed to fight goldfarmers.
 
Gold is so last century. I have one farming bitcoins, thankyou [money]

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I would say it is far more likely that Fdev would introduce buying credits/ships via the store with RL money, an idea I believe they already considered, rather than risk gold farmers coming along. I wouldn't even mind if they did this on one level, however that would put pressure on them to ensure that they closed down in-game get rich quick schemes pretty rapidly to avoid de-valuing store products which would cause quite a bit of salt I think. It would be a pretty bad look in fairness.

When a developer is making good money from systems like this, they inevitably tweek and engineer the game to encourage further purchasing. (would Fdev a 'for-profit' organisation be immune this?) Would we be witness to the focus and addition of new game systems in ED that are more interested in actively promoting the purchase of microtransations (for-profit) over honest enjoyable content. Would every new feature have to have some microtransation angle to it no matter how subtle, to the point that ED becomes a cynical cash grab with no substance.

Why can't people just play the game, instead of asking for ways to be farmed for real world money in order to get ahead in a game.

Fdev simply need to ballance the progression system and the risk/reward system in ED (changes are coming...we hope), it does not need to institute more ballance breaking mechanics that then rely on carrot on a stick economics.
 
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