What is all about this "gold farm" fetish I see a lot of players have.

This is what you get when you have a player base with a large number of players over 40.

The community develops a Grandpa Complex and can't stop yelling at people to get off their lawn.

Sometimes we also throw cookies after them...... damn squirrels!!!

old.guy.yelling.jpg
 
What I am trying to do here is to go through all diferent aspects of MMO in Elite Dangerous and take them on the table one by one.
Im not a goldfarmer nor I want to become one as someone suggested. More I have no problem that FDev will sell credits in their store (like 10€ for 100 mil.), and not to me as I am a bilionare in ED and dont care.
And this thread isnt a troll bait but attempt to talk about fundamental things of MMO mechanics which player to player transactions is.
Gold farming always was summoned as biggest flaw of player to player transactions so I started discussion about gold farmers.
I read your comments guys with open mind but still what i cant understand is if gold farming is such a mess MMO's we have today shudnt exist as they base on player to player transactions.

No problem, you've asked the question. So do you think it would be good or bad for the game and why?
 
This is what you get when you have a player base with a large number of players over 40.

The community develops a Grandpa Complex and can't stop yelling at people to get off their lawn.

Sometimes we also throw cookies after them...... damn squirrels!!!

http://hupandsteph.com/media/08.11.3.Bike.Adventures/old.guy.yelling.jpg

I laughed at these two posts more than I have laughed at anything in this forum in a long time.

Thanks to both of you and +Rep to each!
 
No problem, you've asked the question. So do you think it would be good or bad for the game and why?

I am all for making ED z proper MMO including player to player transactions. For me i dont have any problem if FDev will sell credits. And dont think gold farmers would be an issue in ED. What is interesting to see ppl say gold farming will destroy the game while we have goldfarmers today , you can buy accounts or credits , just look around ..
 
Here is how this works:

1.) Someone buys the most expensive material in bulk

2.) Someone buys a Collector Limpet & Limpets

3.) Empty/Fill cargo holds in safe place

4.) Rinse & Repeat

o7
 
I have never had issue with people trading credits and goods directly tbh. That would require considerable rebalance and refactor of some of game elements, but nothing in features are fully against it.

In fact, I would like to see player trading to fasciliate wing and crew gameplay, to let players strike their own deals.

I think FD have never fully pinned it down to gold sellers. But it is not a slam dunk to implement - considering all other things in game - neither.

Here is how this works:

1.) Someone buys the most expensive material in bulk

2.) Someone buys a Collector Limpet & Limpets

3.) Empty/Fill cargo holds in safe place

4.) Rinse & Repeat

o7

I actually would want to see ships docking and then barter going on if we can't transfer credits.
 
What I am trying to do here is to go through all diferent aspects of MMO in Elite Dangerous and take them on the table one by one.
Im not a goldfarmer nor I want to become one as someone suggested. More I have no problem that FDev will sell credits in their store (like 10€ for 100 mil.), and not to me as I am a bilionare in ED and dont care.
And this thread isnt a troll bait but attempt to talk about fundamental things of MMO mechanics which player to player transactions is.
Gold farming always was summoned as biggest flaw of player to player transactions so I started discussion about gold farmers.
I read your comments guys with open mind but still what i cant understand is if gold farming is such a mess MMO's we have today shudnt exist as they base on player to player transactions.

Sorry but gold farmers are not "fundimental" nor are they a "mechanic" of MMOs. Player to player trade is, yes, but your OP is a stab at the folks who are against transferring credits directly, and for a lot of really good reasons.

Gold farming is a huge mess, and it makes a mess of any MMO they invade. There has been a lot of reasons given in this thread why it's no good. I managed a CS staff that had to deal with gold farmers, and I will refuse to do so again. Resources get shifted to combat them, game systems get changed to attempt to combat them, and then get changed again and again. In the end, the only way to combat them is to take away the few things that enable their behavior and all the out-of-game bad things that result from it, direct trading and player auction house. FDev went one further and limited their cash shop to cosmetics. As both a professional in the industry and a player, I salute Frontier for the foresight to head off all of those problems long before they could ever start.
 
Gold farmers bring with them a whole bunch of bad stuff (wasted dev resources, providing a livelyhood for credit card thieves, etc), and in ED there's actually no reason for them. Someone who wants to make silly amounts of credits in a very short time just needs to pay attention to the forums. The BGS combined with the randomly generated nature of the galaxy, results in an enormously complex system where one can often find missions to the next system that pay hundreds of millions for a couple hours' work.
 
I am all for making ED z proper MMO including player to player transactions. For me i dont have any problem if FDev will sell credits. And dont think gold farmers would be an issue in ED. What is interesting to see ppl say gold farming will destroy the game while we have goldfarmers today , you can buy accounts or credits , just look around ..

"Proper" is a meaningless term.
 
Gold farming is a red herring that strangles the simulation.

It's not going to happen in Elite because;

It's one account per purchase. Meaning that every gold farmer would have to keep buying every time they were banned.

There is no easy way to farm credits and keep your bot alive (and most earned credits are lost on destruction) and unlike mmo's there are no 'newbie zones' or any repetitive tasks for credits to be farmed easily. A gold farmer has to program his single ship to farm vs wings of NPCs, never shoot cops accidentally, manage to escape into Supercruise etc.

There isn't much to buy. Limited number of things to buy and money spent not having any real difference to success rate.

It's a nonsense fear and it could be tried. I'm the unlikely event of it happening it can be disabled.

Stupid to have faster than light travel and no credit transfer.

Also look at what we lose:

No personal vendettas because it's too awkward to pay assassins.

No hiring of mercenary caravan guards for same reason.

No opportunity to scam (which makes the world live).

No bribes of player faction leaders, limiting politics.

No instant payment for some missions.

All this and more lost because of fear of an unlikely occurrence.
 
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Robert Maynard

Volunteer Moderator
Also look at what we lose:

No personal vendettas because it's too awkward to pay assassins.

No hiring of mercenary caravan guards for same reason.

No opportunity to scam (which makes the world live).

No bribes of player faction leaders, limiting politics.

No instant payment for some missions.

All this and more lost because of fear of an unlikely occurrence.

Some of those are no loss at all, in my opinion.

There's also:

No in-flight extortion of empty ships (if credit transfer was possible when undocked).
 
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Some of those are no loss at all, in my opinion.

There's also:

No in-flight extortion of empty ships (if credit transfer was possible when

You mean the extortion that a) be logical if you've gone into an anarchy system b) would be trivially easy to avoid by going to solo ?

That extortion? That's not the strongest argument.
 

Robert Maynard

Volunteer Moderator
You mean the extortion that a) be logical if you've gone into an anarchy system b) would be trivially easy to avoid by going to solo ?

That extortion? That's not the strongest argument.

It's only logical if the Bank of Zaonce permits transactions when undocked.

It would indeed be trivially easy to avoid in Solo - however Frontier would seem to want more rather than less players to play in Open - so for that reason it'd probably be a non-flier.
 
FDev and specifically DB have said they don't want gold farmers in ED from the very outset of the game and don't want credits to be exchangeable between players.

If you have an issue with it take it up with FDev, don't moan about it being the result of the players....the decision was made from the start and had nothing to do with the players.

Word.

Any decision on this topic, and most other things in game, is David Braben's and FD's.

I can see this whole thread going PvE vs. PvP in a Hotel California type way..........
 
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We all know what is "gold farming" in multipayer games. Here in ED every time someone suggest player to player credit transfer great number of CMDR's starts their usual song - "oh no we cant allow credit transfer to happen, gold farmers will be everywhere and it will ruin my game experience !".
Well how exactly gold farm will ruin your game ?

It will have place in solo/private group coz it is bussines not playng for fun as such no one will have credit farm in open where everyone can interact.

You can fly only one ship at the time and cant buy anything else than ships so why do you care how many ships I did have bought for goldfarm credits, and more important how it is that MY ships stacked at some station ruin YOUR game experience... ?

Do I miss something or this "gold farm" thing is just a fetish ?

Anyone ? [noob]

"What do you care if I use cheat codes?"

Among gamers, many do. Espescially in multiplayer games. You dont have to get it, if you have to ask you probably never will. Some call it fair play, others apparantly 'fetish'. :)
 
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Gold farming is a red herring that strangles the simulation.

It's not going to happen in Elite because;

It's one account per purchase. Meaning that every gold farmer would have to keep buying every time they were banned.

There is no easy way to farm credits and keep your bot alive (and most earned credits are lost on destruction) and unlike mmo's there are no 'newbie zones' or any repetitive tasks for credits to be farmed easily. A gold farmer has to program his single ship to farm vs wings of NPCs, never shoot cops accidentally, manage to escape into Supercruise etc.

Thanks for that post, it brought in objective and reasonable arguments, why ist is unnecessary to fear gold sellers! In addition, if they really would occur, despite buying the game, they would be content for the ganker faction! 😉 And in addition, they would support frontier by buying the game over and over. So, it would be a win-win situation.
 
Gold farming is a red herring that strangles the simulation.

It's not going to happen in Elite because;

It's one account per purchase. Meaning that every gold farmer would have to keep buying every time they were banned.

There is no easy way to farm credits and keep your bot alive (and most earned credits are lost on destruction) and unlike mmo's there are no 'newbie zones' or any repetitive tasks for credits to be farmed easily. A gold farmer has to program his single ship to farm vs wings of NPCs, never shoot cops accidentally, manage to escape into Supercruise etc.

There isn't much to buy. Limited number of things to buy and money spent not having any real difference to success rate.

It's a nonsense fear and it could be tried. I'm the unlikely event of it happening it can be disabled.

Stupid to have faster than light travel and no credit transfer.

Also look at what we lose:

No personal vendettas because it's too awkward to pay assassins.

No hiring of mercenary caravan guards for same reason.

No opportunity to scam (which makes the world live).

No bribes of player faction leaders, limiting politics.

No instant payment for some missions.

All this and more lost because of fear of an unlikely occurrence.

Well said.
I don't want gold farmers in the game, but I do want the players to be able to interact in more meaningful ways.
Transfer of credits between players will enable numerous forms of new gameplay to take hold and would be a reason to play more in open.

It can be both tied into the games lore and be done to cripple attempts at gold farming.
Some basic examples of adding banking into the game:
- Only at stations with banking facilities
- Tie use of the banking facilities to accompanying factions reputations. Higher reputations allow higher deposits / transfers / withdrawls
- Credits could be held in escrow in the bank when using for missions, until contracted activity is complete
- Banking practices and processes could work differently depending on if it be federation, empire, alliance - maybe the banking systems don't talk at all, ie. can't transfer money between them. (differences between fed/empire/alliance should probably apply to many things, like missions and military, not just empire ship interiors)

Combat pilots could offer their services to traders for payment
Bounties could be set on players
Miners/scavengers could sell their goods to players who need them for engineers (this could be VERY lucrative)
Players could advertise their services to crew for payment

The game could come alive.
 
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