Gold farming is a red herring that strangles the simulation.
It's not going to happen in Elite because;
It's one account per purchase. Meaning that every gold farmer would have to keep buying every time they were banned.
There is no easy way to farm credits and keep your bot alive (and most earned credits are lost on destruction) and unlike mmo's there are no 'newbie zones' or any repetitive tasks for credits to be farmed easily. A gold farmer has to program his single ship to farm vs wings of NPCs, never shoot cops accidentally, manage to escape into Supercruise etc.
There isn't much to buy. Limited number of things to buy and money spent not having any real difference to success rate.
It's a nonsense fear and it could be tried. I'm the unlikely event of it happening it can be disabled.
Stupid to have faster than light travel and no credit transfer.
Also look at what we lose:
No personal vendettas because it's too awkward to pay assassins.
No hiring of mercenary caravan guards for same reason.
No opportunity to scam (which makes the world live).
No bribes of player faction leaders, limiting politics.
No instant payment for some missions.
All this and more lost because of fear of an unlikely occurrence.
Well said.
I don't want gold farmers in the game, but I do want the players to be able to interact in more meaningful ways.
Transfer of credits between players will enable numerous forms of new gameplay to take hold and would be a reason to play more in open.
It can be both tied into the games lore and be done to cripple attempts at gold farming.
Some basic examples of adding banking into the game:
- Only at stations with banking facilities
- Tie use of the banking facilities to accompanying factions reputations. Higher reputations allow higher deposits / transfers / withdrawls
- Credits could be held in escrow in the bank when using for missions, until contracted activity is complete
- Banking practices and processes could work differently depending on if it be federation, empire, alliance - maybe the banking systems don't talk at all, ie. can't transfer money between them. (differences between fed/empire/alliance should probably apply to many things, like missions and military, not just empire ship interiors)
Combat pilots could offer their services to traders for payment
Bounties could be set on players
Miners/scavengers could sell their goods to players who need them for engineers (this could be VERY lucrative)
Players could advertise their services to crew for payment
The game could come alive.