What is all about this "gold farm" fetish I see a lot of players have.

Transfer of credits between players will enable numerous forms of new gameplay to take hold

Such as what NEW Gameplay exactly?
What will be opened up if you allow Player Credit Transfer that you can't do now (Speedier Progression to larger ships DOES NOT count as new Gameplay)
 
We all know what is "gold farming" in multipayer games. Here in ED every time someone suggest player to player credit transfer great number of CMDR's starts their usual song - "oh no we cant allow credit transfer to happen, gold farmers will be everywhere and it will ruin my game experience !".
Well how exactly gold farm will ruin your game ?

It will have place in solo/private group coz it is bussines not playng for fun as such no one will have credit farm in open where everyone can interact.

You can fly only one ship at the time and cant buy anything else than ships so why do you care how many ships I did have bought for goldfarm credits, and more important how it is that MY ships stacked at some station ruin YOUR game experience... ?

Do I miss something or this "gold farm" thing is just a fetish ?

Anyone ? [noob]
Get Off My Lawn!
 
when you can earn billions of credits in a very short time doing the "cash exploit of the month", gold sellers would struggle to find much of a market.

what would the real world value of 1 billion be? 5 dollars 10 dollars?

realistically once you have a couple of billion liquid you are set for ever.

the real currancy in the game would be materials not credits. Ashamedly I probably would buy 300 cif if I could.
 
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There is no easy way to farm credits and keep your bot alive (and most earned credits are lost on destruction) and unlike mmo's there are no 'newbie zones' or any repetitive tasks for credits to be farmed easily. A gold farmer has to program his single ship to farm vs wings of NPCs, never shoot cops accidentally, manage to escape into Supercruise etc.

You can't bot traditionally in ED for the reasons you mention, but a lot of the bot farms these days are actually people in low income countries being paid to play the game (which TBH seems like a really good deal for them - would you rather be working in a factory being exposed to heaven knows what all day, or sitting down at a computer in some warehouse district farming loot for lazy Westerners?). They're real humans so they're the hardest to detect, and they can learn to get around anything the game can throw at them.
 
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This is what you get when you have a player base with a large number of players over 40.

The community develops a Grandpa Complex and can't stop yelling at people to get off their lawn.


Are you saying people over 40 are not allowed to play? an ageist statement, I would allege, if I gave a flying (whatever) about being PC. I'm 61, and played the original game, and now play my own game, in my own way. Sometimes in PG sometimes in open. 'Do what thou will, that is the law'
 
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This is what you get when you have a player base with a large number of players over 40.

The community develops a Grandpa Complex and can't stop yelling at people to get off their lawn.

I've been a curmudgeon since I was ' 17 and I've walked with a cane off and on since not too long after that. Nowadays it's constantly unless I am in my home with strategic balance assistive devices (you'd call them tables and bookshelves). So, yeah, get offa my lawn ya punk! :p

More seriously, and to OP now, the simple fact is gold farming is a real issue that deserves attention. Talking about it as such is anything but fetishising it. Others have pointed out to you that the devs have specifically said they won't support direct player transfers of cash for this very reason so it's clearly an issue they care about as well. Pointing out when there are potentially unintended consequences for a change is part of what a good community does.
 
I do have a fetish when it comes to gold farmers... whenever I see them start spamming their sites, I immediately start finding ways to interfere with their sites - DDoS attacks against their credit card transfers are a favorite, but so is defacing their sites, DNS redirectors to places best not talked about... I can't help myself, it's a compulsion. Then I get distracted by this and forget to play the game where these spam-ads show up and somewhere in China some government official is drug off to a labor camp because his gold-farm site is not producing the revenue it is mandated. So I'm all too glad we don't have this garbage to deal with here.
 
Gold farming is a red herring that strangles the simulation.

It's not going to happen in Elite because;

It's one account per purchase. Meaning that every gold farmer would have to keep buying every time they were banned.

There is no easy way to farm credits and keep your bot alive (and most earned credits are lost on destruction) and unlike mmo's there are no 'newbie zones' or any repetitive tasks for credits to be farmed easily. A gold farmer has to program his single ship to farm vs wings of NPCs, never shoot cops accidentally, manage to escape into Supercruise etc.

There isn't much to buy. Limited number of things to buy and money spent not having any real difference to success rate.

It's a nonsense fear and it could be tried. I'm the unlikely event of it happening it can be disabled.

Stupid to have faster than light travel and no credit transfer.

Also look at what we lose:

No personal vendettas because it's too awkward to pay assassins.

No hiring of mercenary caravan guards for same reason.

No opportunity to scam (which makes the world live).

No bribes of player faction leaders, limiting politics.

No instant payment for some missions.

All this and more lost because of fear of an unlikely occurrence.

1) Get a half-decent ship.
2) Bring turrets.
3) Go to (low) RES.
4) Go to work.
5) Come home to many monies.

Getting credits without doing anything is certainly possible. Getting billions with little effort likewise. 'credit transfer' is what keeps some kind of progress in the game for new players. One gentleman on the forums posted a shot of having close to fifty billion. Thats enough to get a decent cobra for the next fifty thousand players. From one dude.
 
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Such as what NEW Gameplay exactly?
What will be opened up if you allow Player Credit Transfer that you can't do now (Speedier Progression to larger ships DOES NOT count as new Gameplay)

Finish reading a post before hitting reply. I list possible examples a few lines down from the sentence you quoted.
 
Hey guys dont be mad at me but I used "fetish" word intentionaly as a little push to give a spin to our discussion, kinda kick in the hornets nest. ;) :D
 
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Trading between players would be fine; however the pressure will be immediate and unrelenting as soon as Frontier add credit transfer, for that to be transferable for money. Even if it isn't, the fact that credits can be transferred will create an immediate gold farming situation. Because credits will be 'sold' unofficially. Gold farming isn't reliant on anything other than the ability to 'trade' in-game currency.

Because people are people, money is money. And this has happened so darn often you can set a watch by it. This isn't really very well understood by people who perhaps don't consider the consequences for things, and just assume people are trying to be 'unfun' rather than apply a modicum of critical thinking.

There is nothing inherently problematic with many many billionaires running around at present because the game is designed for wealth creation. It's a credit (and time) sink. Because right now? Credits are meaningless. As soon as you can trade them; they cease to be meaningless, which is the trigger point.

heavily edited: tl;dr - economies are notoriously hard to do well, are frequently gamed and this is always ignored because it's not convenient to the conversation.
 
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Gold farming is a red herring that strangles the simulation.

It's not going to happen in Elite because;

It's one account per purchase. Meaning that every gold farmer would have to keep buying every time they were banned.

There is no easy way to farm credits and keep your bot alive (and most earned credits are lost on destruction) and unlike mmo's there are no 'newbie zones' or any repetitive tasks for credits to be farmed easily. A gold farmer has to program his single ship to farm vs wings of NPCs, never shoot cops accidentally, manage to escape into Supercruise etc.

I recall that, as people constantly ignoring that and going on to compare the "gold seller problem" like it is for example in free-to-play games or traditional MMOs.
 
if there is "Money" to be made then gold farmers will exploit it, if they can trade credits or gold you will find them hacking accounts stealing the credits moving it around other accounts and then selling it as fast as possible. happens in MMOs all the time you log on your characters are all stripped or worse stripped then deleted then remade with the same name to get around backups.

any program can be automated with the correct tools just has to be the incentive to earn money.
 
Sorry but gold farmers are not "fundimental" nor are they a "mechanic" of MMOs. Player to player trade is, yes, but your OP is a stab at the folks who are against transferring credits directly, and for a lot of really good reasons.

Gold farming is a huge mess, and it makes a mess of any MMO they invade. There has been a lot of reasons given in this thread why it's no good. I managed a CS staff that had to deal with gold farmers, and I will refuse to do so again. Resources get shifted to combat them, game systems get changed to attempt to combat them, and then get changed again and again. In the end, the only way to combat them is to take away the few things that enable their behavior and all the out-of-game bad things that result from it, direct trading and player auction house. FDev went one further and limited their cash shop to cosmetics. As both a professional in the industry and a player, I salute Frontier for the foresight to head off all of those problems long before they could ever start.

CS in december 2017 had 340,876 avg. players while ED had 5.041 that is 68 times more active players so gold farmers activity in CS is on whole different level of magnitude than we could ever have here in Elite.
 
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