Right now it's in a no man's land that is forcing Frontier to make sub optimal decisions.
If it's a game put in game elements like instantly arrIving security in appropriate systems or credit transfer (and no it won't make gold farmers magically appear like scum goblins).
If it's a simulation of being a pilot in a living universe then commit to that and let players be more intimately involved in the politics or build their own stations outside the bubble and so on.
Right now, Frontier, you're trying to please everyone and it's not working.
The good news is that you can have a 'game' and a 'simulation' at the same time by replacing Solo and Open with Game (with the pvp flag some of you want) and Simulation (Player Group could have a slider for more gamey or more simulationy).
Decide, Frontier, decide
This is such a fallacy.
Right now it's in a no man's land that is forcing Frontier to make sub optimal decisions.
If it's a game put in game elements like instantly arrIving security in appropriate systems or credit transfer (and no it won't make gold farmers magically appear like scum goblins).
If it's a simulation of being a pilot in a living universe then commit to that and let players be more intimately involved in the politics or build their own stations outside the bubble and so on.
Right now, Frontier, you're trying to please everyone and it's not working.
The good news is that you can have a 'game' and a 'simulation' at the same time by replacing Solo and Open with Game (with the pvp flag some of you want) and Simulation (Player Group could have a slider for more gamey or more simulationy).
Decide, Frontier, decide
Rep'd.
That people don't necessarily understand what the game is, has far more to do with frontier telegraphing that vision through through in-game mechanics, than any particular identity issue. The entire question of "game or simulation" ignores that that was decided over 3 years ago.
It's both. It's always been both. It's never not been both. That frontier haven't been overly proficient in making that abundantly clear, is very easy to point out in hindsight. What they are trying to do, isn't easy. I'll not give them a free pass here, but they were never going to have an easy time of it.
This should not even be a discussion 3 years after the fact. Either people are in simple denial, three years on, or fundamentally do not accept the ToS, but play anyway. Either way.
Decide, Frontier, decide
I think people are trying to come to grips with the inconsistencies, bugs, broken mechanics, and other aspects of the game that seem to be at odds. They want to believe that there is some kind of internal design struggle which would explain all of this. The real answer is simpler but maybe more frustrating: things are inconsistent, broken, confusing, counterintuitive, etc; because Frontier is all over the place and sometimes they do a good job at something and sometimes they do a bad job; sometimes they intentionally do a bad job with the intention of making it good later and then never get around to it; sometimes they are trying to do a really really good job and they just plain screw it up and that ends up causing problems later; sometimes they just don't know or don't care about certain aspects of the game experience and can't be bothered to address it. And then sometimes they do an absolutely amazing job, which makes all the other stuff seem not just bad, but an affront to the fabric of reality itself; and we need to believe that the world makes sense somehow, so we come up with explanations about "gameists vs simulationists," or whatever.
I agree Op,it has to be one or the other. I personally would prefer it to be a space-sim but i would settle for a space-game rather than a mixed bag of both. o7
I think people are trying to come to grips with the inconsistencies, bugs, broken mechanics, and other aspects of the game that seem to be at odds. They want to believe that there is some kind of internal design struggle which would explain all of this. The real answer is simpler but maybe more frustrating: things are inconsistent, broken, confusing, counterintuitive, etc; because Frontier is all over the place and sometimes they do a good job at something and sometimes they do a bad job; sometimes they intentionally do a bad job with the intention of making it good later and then never get around to it; sometimes they are trying to do a really really good job and they just plain screw it up and that ends up causing problems later; sometimes they just don't know or don't care about certain aspects of the game experience and can't be bothered to address it. And then sometimes they do an absolutely amazing job, which makes all the other stuff seem not just bad, but an affront to the fabric of reality itself; and we need to believe that the world makes sense somehow, so we come up with explanations about "gameists vs simulationists," or whatever.
Warp tunnels and travelling faster than the speed of light are arguably non-simulation elements. As is the flight model. As is cargo, fuel, passengers, modules, etc being instantly transferred to your ship. As are instant repairs. And so on. This game is full of invisible "gameplay" elements that people take for granted and I imagine that even "hardcore" players would cry about it if you took them away.Right now it's in a no man's land that is forcing Frontier to make sub optimal decisions.
If it's a game put in game elements like instantly arrIving security in appropriate systems or credit transfer (and no it won't make gold farmers magically appear like scum goblins).
If it's a simulation of being a pilot in a living universe then commit to that and let players be more intimately involved in the politics or build their own stations outside the bubble and so on.
Right now, Frontier, you're trying to please everyone and it's not working.
The good news is that you can have a 'game' and a 'simulation' at the same time by replacing Solo and Open with Game (with the pvp flag some of you want) and Simulation (Player Group could have a slider for more gamey or more simulationy).
Decide, Frontier, decide
Either people are in simple denial, three years on, or fundamentally do not accept the ToS, but play anyway. Either way.
'Beyond' is one giant refactoring exercise IMO.
Plenty of games to choose from, this one doesn't need to "transform" for anyone.
Oh, there is - but it's not between "game" and "simulation" but between "multiplayer" and "Elite". Any sensible game developer would have taken one look at that combination and run away screaming.They want to believe that there is some kind of internal design struggle which would explain all of this.