Hi there,
Can you give an example of something you can't do as a wing with single player missions already that you would like to be able to do?
Other than using the mission depot for carrying goods for the mission.
Thanks,
Dom
Every Planetary scan mission. Every black box retrieval mission. Every piracy/liberation mission. I want to take a "Retrieve 4 black boxes or whatever" mission with 4 of my wingmates. I want us to drop into the signal source as a group. I want each of us to be able to pick up one of the black boxes and have it count towards mission completion.
Same basic idea for any mission. It should be shareable with a wing, and if anyone in the wing completes any of the mission objectives, it should count towards the furthering of that mission. So if we are pirating a T9, one of us can fight off the escort ships, one of us can launch hatch breakers, and two of us can scoop up the cargo.
We want to be able to divide the labor as well as the spoils. You don't have to duplicate the rewards, just split them up and that will be fine, thanks.
Let's say I am by myself and I take on an assassination mission. I fly out to the location where the target is expected to be, drop into the signal source, and find that I am way out of my league and get blown up. There's still time on the clock, and one of my wingmates comes online. i would like to be able to share that mission with him right then and there, so that we can go back out to the site as a due and take on the target together. I would like it if, should he arrive at the site before me, the signal source would still generate for him. Etc.
And again, all of the planetary base assaults are better suited towards group play anyway. But if there's a series of data panels which all need to be scanned while a timer counts down, it needs to be possible for *any* of my wingmates to scan that panel and have it make a difference, and it needs to be possible for *any* of my wingmates to independently shoot down any of the required skimmers, etc, and have it count towards mission completion.
It doesn't need to be balanced for multiple people, though I am certainly happy with the idea of *also* crafting missions designed especially for groups. But really you just need to give us the ability to divide up the tasks, and the rewards, and we'll balance it ourselves automatically. If a task is too hard for me, I would like to have the *option* of bringing a friend (or stranger!) into the mission so that we can combine our abilities and take on something that individually we would not be able to do.
It's much more fun to invest your imagination in a make-believe world where there are simply challenges, dangers, and obstacles Out There; which can be tackled in any number of ways. It's exciting to try, and fail, as an individual; but then meet a friend or an ally and suddenly WE are able to overcome the obstacle. It is considerably less exciting to go to the bulletin board and click "sign up here for this group activity."