Strange... I thought it was all about good game mechanics to result in a good game outcome?
So a CG is delivering X to Y to any system with security. As a PvP pirate I like the notion of trying to steal X, and then delivering it to Y. How can I now do that? If I threaten violence, the victim now knows there's even more penalties against me, and if I simply use the new limpets (which are not even fit for purpose in truth) I then cannot go to the station to sell the goods for the CG?
Am I understanding that right? It seems that this a hammer to crack a nut mechanic?
Am I missing something? I hope soBecause the above was poorly paid as it was, and now it's just got added faff and pain
Hopefully I'm misunderstanding this as it simply just screws piracy over even more![]()
You maybe missing something I dunno. I pirate in the non anarchy CG system, picking up a few fines and maybe a small bounty. I then hop over to the system i am based out of for the CG, here I transfer my ill gotten gains into a clean ship then back to the cg system to cash in. or if possible i base out of a system with an interstellar factor, payoff the cops and go back to the cg system in my pirate ship.
Not a huge pain, the big change is I have to ask myself the question is it going to be worthwhile pirating 'this particular' target.
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