Endgame - High Rank Wing Missions

High rank very difficult assassination missions with good rewards could provide one cool and fun coop PVE endgame that the community is asking for so long. As long as FD doesn't nerf rewards to the ground as they did with multicrew rewards basically killing the incentive to do it. Good rewards and hard difficulty are key here.


High rank delivery missions into anarchy systems with a lot of pirate interdictions that makes escort wingmates needed to defend the transport ship, can make awesome escort missions as well, as long as everyone gets rewards and is WELL REWARDED.


If the rewards are balanced right (which FD can't seem to do it unfortunately) these wing missions format could bring a fun endgame at last.
 
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great idea to have wing missions to kill thargoids!!!

Bottomline is this could be really a good format to different type of endgame scenarios AS LONG AS THE REWARDS ARE GOOD!
 
Did the OP just swear? Did I see the word "Endgame"? That's the one thing Elite will surely never do? It's not really a game, there is no end, just a way of life...
 
I know this CMDR can't wait to do the "wing" missions solo using his Cutter! This one feature is the most exciting part of Beyond for me.
 
I could be wrong, but... shouldn't they create an End Game, before anyone starts worrying about End Game content?

And since this is a life-in-(a)-space(ship) simu-game, then wouldn't End Game also be known as "Retirement"? Just like life's End Game content is Retirement, followed by Degeneration, and finally Death (roll the credits)?

Because none of us will ever be The Hero of the Galaxy, nor the Criminal Mastermind who Bent the Galaxy to Their Whim, our princesses are all in different castles, and no matter how dangerous it is to go alone, you can't take it with you.
 
I could be wrong, but... shouldn't they create an End Game, before anyone starts worrying about End Game content?

And since this is a life-in-(a)-space(ship) simu-game, then wouldn't End Game also be known as "Retirement"? Just like life's End Game content is Retirement, followed by Degeneration, and finally Death (roll the credits)?

Because none of us will ever be The Hero of the Galaxy, nor the Criminal Mastermind who Bent the Galaxy to Their Whim, our princesses are all in different castles, and no matter how dangerous it is to go alone, you can't take it with you.



[/B]man if you don't know what endgame means in gaming just google it.
[/SIZE]
 
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I could be wrong, but... shouldn't they create an End Game, before anyone starts worrying about End Game content?

And since this is a life-in-(a)-space(ship) simu-game, then wouldn't End Game also be known as "Retirement"? Just like life's End Game content is Retirement, followed by Degeneration, and finally Death (roll the credits)?

Because none of us will ever be The Hero of the Galaxy, nor the Criminal Mastermind who Bent the Galaxy to Their Whim, our princesses are all in different castles, and no matter how dangerous it is to go alone, you can't take it with you.

Exactly! that's the point of this thread.


Also I have forgotten you can't use basic gaming concepts in this forum, my bad!

Which was the point I was making.
 
sigh


Endgame doesn't mean the game has to end, that you get to save the princess. It simply means to have things to do when you are already a veteran, in ED's case when you have very good ships and mastered combat. By having very difficult missions you give players a reason to get better ships and play together, to succeed in these wing missions and get those awesome rewards.You give them an endgame.
 
Yes, that is the definition of end-game, as in: there is nothing else to accomplish after this.

And are you 12 years old, with the large fonts? Does that any merrit to your arguments?
 
Yes, that is the definition of end-game, as in: there is nothing else to accomplish after this.

And are you 12 years old, with the large fonts? Does that any merrit to your arguments?



It's to make sure FD gets the main message. Many times they ruin new features because of how bad the rewards are:

- PowerPlay
- CQC
- MultiCrew
- Search and Rescue

All these could be actually used if the rewards were anything good.
 
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OP seems to think these will actually be difficult.

If you can beat the NPC minigame (not that hard), or have a fast enough ship after you somehow fail the minigame, then you don't have anything to fear, really.

Unless frontier buff NPC threat levels, you'll only need a single person to do these, allowing anyone with you in the wing to make free credits, essentially.

While this will help me to make money for my friend, so he buys the ships he wants and actually plays the game again, I can see the rage these missions will produce from space granddads, when they realize how much of an 'exploit' this could be. Brace yourselves.....
 
sigh


Endgame doesn't mean the game has to end, that you get to save the princess. It simply means to have things to do when you are already a veteran, in ED's case when you have very good ships and mastered combat. By having very difficult missions you give players a reason to get better ships and play together, to succeed in these wing missions and get those awesome rewards.You give them an endgame.

I believe the real term we're looking for here is "Difficulty Scaling".

We do have some scaling already - as your combat rank rises, you do get chased by more "interesting" (FdL's) more often than Sidewinders and Cobras. But that's about as far as it really goes.

Most Video Games suffer from "We-Just-Killed-a-God" syndrome - something that reaches back to the days of paper-pencil-and-dice table-top gaming, where player groups would reach such levels of power that there was little else that could actually challenge them, and required a particularly clever GM/DM/ST to really challenge them - and these sorts of challenges typically came in the form of Things That Could Not Be Fought - things like forging diplomatic relations between empires, uniting rival factions that have been blood-enemies for centuries, or challenges that could only be met by Role Play, rather than Roll Play.

Games without Ends, games that can never really have any sort of End Game Content, have to be able to challenge advanced players in new ways, or players simply have to accept that they have reached a pinnacle from which there really is only one alternative - a fresh start.

In many ways, I've found myself staring at this very conundrum - I can pretty much park my Corvette in a CZ, Haz RES or CNB with a hold full of pirate bait and leave a fighter and turrets set to fire at will and watch Netflix while enemies suicide against me. So what did I do? A few things - I build a Beluga that is combat capable, and I fly that often when I feel like fighting. I also set off to various corners of the galaxy to study the INRA bases, chased leads and dead-ends to find bits of lore, done things I've done thousands of times in different ways, in different ships, to find what entertains me.

Most of the time, it works. When it doesn't... well, I do have some other games.
 
As long as rewards are commeasurate to some function of participation (e.g. damage done, taken, or aggro held) and/or combat rank, I don't see why this couldn't be a super cool and lucrative thing. Heck, if the NpCs are basically bosses at that level, why not also give them a fun wee mechanic where they occasionally focus down the player whom they have determined to be of least threat?
 
OP thinks rewards should all be at exploit levels to be worth it. Because you can't make enough with the exploits that are here currently. Extra credit rewards are useless as there are already plenty of ways to earn those. More content, not more exploits for lazy players.
 
Wing missions are an opportunity for frontier to create some actual challenge for a change. I hope they do.
 
OP thinks rewards should all be at exploit levels to be worth it. Because you can't make enough with the exploits that are here currently. Extra credit rewards are useless as there are already plenty of ways to earn those. More content, not more exploits for lazy players.

You are wrong, I actually want that all rewards in the game are balanced and to scale properly so you don't need to do 1 or 2 exploits if you actually want to make money.

And to have proper hard group endgame content with great rewards..


Crazy me right?
 
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