Beyond 3.0 - C&P and Wing missions

Maybe keep the black market for none anarchy stations. My idea could always be expanded upon. I also like the idea of pirate systems instead of just anarchy systems.

Add pirate factions within one system and be done :) Btw, I have one system near my current base which has as one of 'initial' factions pirate one.

Yeah in the stream they stated that all missions will now have the reward choice selector.

I think they said that about wing missions, but desire is to do that for all of them.
 

Adam Bourke-Waite

Principal Designer - E:D
Frontier
First of all: the Wing mission board design looks great, very well done. It's very clear who has to do what and what the current status is (at least for the shown delivery mission).

But I very much support the idea of merging the missions, so that there is one system in place where the players can choose if they want to do a mission in a wing or not. You can still keep the wing symbol, when the missions are recommended/designed for being completed in a wing.

But why you shouldn't be able to do a current SP mission in a wing? The reward is obviously smaller and for many players won't be worth it, but theres no damage in allowing that and merging the mission system. In the long run, that would be the system with the most freedom for the players and I guess also with less headach for the developers.

Just to clarify as a lot of people are saying this exact thing, doing this is a tremendous amount of work. Just look at the delivery mission we showed, adding wings to delivery required the creation of the mission depot and the partial complete functionality. That took a lot of work from multiple departments! The wing delivery mission also has a completely different flow because of these changes(the depot especially) so all the other delivery mission templates would need to be completely re-worked.

Adam
 
Hi!

We are trying to get the reward choices into as many missions as possible. I'd also like to request a bit of patience as where before I was trying to balance one set of rewards i'm now trying to balance closer to 3 or even 5!

Adam

Nice confirm Adam! :)

Thanks, that's really something many people will love.
 
Just to clarify as a lot of people are saying this exact thing, doing this is a tremendous amount of work. Just look at the delivery mission we showed, adding wings to delivery required the creation of the mission depot and the partial complete functionality. That took a lot of work from multiple departments! The wing delivery mission also has a completely different flow because of these changes(the depot especially) so all the other delivery mission templates would need to be completely re-worked.

Adam

Adam, I'm not a coder for Frontier so I'm not privy to the source for Elite, BUT, wouldn't it just be easier to scrap the old templates and then increase the parameter ranges of the new wing templates to simply replace the old ones? I mean a cargo mission is a cargo mission, move this stuff over there, right? Assassinate missions are all "go here and kill this target". Whether they are solo missions or the wing missions the actual essence of the missions seem to be the same, the interface is different, but the wing missions are all in place with the depot and reward choices and all.

Maybe after I see this firsthand in the beta I'll realize there are more limitations than I can tell now, but man this seems like a great opportunity here, and with regard to migrating all of these mission types to wing missions with wide ranges of parameters it appears to me like the majority of the hard work is already done?
 
Just to clarify as a lot of people are saying this exact thing, doing this is a tremendous amount of work. Just look at the delivery mission we showed, adding wings to delivery required the creation of the mission depot and the partial complete functionality. That took a lot of work from multiple departments! The wing delivery mission also has a completely different flow because of these changes(the depot especially) so all the other delivery mission templates would need to be completely re-worked.

Adam
With the new wing mission system, you already designed and implemented the basic functionality to the game (mission depot, partial complete functionality, UI design etc.). Of course it's quite an effort to broaden the scope to other missions, but I guess that it's a lot less effort to implement an existing system to other missions than designing it from scratch (what you've done already with Beyond). Perhaps it's worth discussing going that extra mile, but then having a consistent/uniform gamewide mission system.

edit: beaten by Mengy, you had the exact same thought ;)
 
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Hi!

We are trying to get the reward choices into as many missions as possible. I'd also like to request a bit of patience as where before I was trying to balance one set of rewards i'm now trying to balance closer to 3 or even 5!

Adam

You could dump the cargo reward option altogether and increase your balancing productivity by 20%. Nobody wants Nanobreakers.
 
Also on a more practical standpoint it's a lot of work to port any mission over to being a wing mission, with a lot of new (and in some cases very difficult) questions needing answers. By making the wing missions new templates we allow ourselves the opportunity to solve these challenges while not impacting any of the normal missions we have in game. That way we add options for our player and don't risk taking away something players might already enjoy.

On the topic of porting missions and not taking something away... Adam, please can I highlight the "Founder or Elite" missions that didn't get ported into the new mission system that arrived with Horizons.
Can we have them back please?

I've been raising this ever since they vanished, and it's been very disappointing that I've had lots of "we'll find out" and "we'll get back to you" but never had an answer as to what's happening with them or even if they're perhaps in-game again but a bug is preventing them from appearing? (as seemed to be the case following the change to limit them to Jameson Memorial in the prior "Ships" release)

It'd be nice to hear something in this beyond season that something is coming at last for the Founders, we've been waiting for the special + rare missions content all these years now, and it's not just for our Kickstarter tier but it's also content that 'end-game' Elite level players would have access to as well.

Thanks!
 
Just to clarify as a lot of people are saying this exact thing, doing this is a tremendous amount of work. Just look at the delivery mission we showed, adding wings to delivery required the creation of the mission depot and the partial complete functionality. That took a lot of work from multiple departments! The wing delivery mission also has a completely different flow because of these changes(the depot especially) so all the other delivery mission templates would need to be completely re-worked.

Adam

Sounds like a lot of difficult work which would absolutely be worth doing.
 
You could dump the cargo reward option altogether and increase your balancing productivity by 20%. Nobody wants Nanobreakers.

At first I was going to agree with you, but then I thought of the missions that ask you to get cargo and if that cargo happens to be nanobreakers, then that's a bonus. It's probably very rare that happens but having the option there is pretty good. But to be honest balancing mission payouts with commodities should be pretty striaght forward, just use the average price as the basis which is available. It's the materials price that is tough one.
 
Sounds like a lot of difficult work which would absolutely be worth doing.

Well this is a good start in any event? Probably late to make big changes to the Q1 update. But if they have measuring metrics on which missions people are actually taking I am sure the preference for these new wing missions, even in solo, will quickly become evident. I am sure FD will take this data into account going forward and do the right thing. Also, us veterans will prefer these wing missions but I can see new players still preferring the smaller and simpler ones as they start out? In any event, this is a huge step forward to the missions system; I cannot wait for the beta!
 
Hi!

We are trying to get the reward choices into as many missions as possible. I'd also like to request a bit of patience as where before I was trying to balance one set of rewards i'm now trying to balance closer to 3 or even 5!

Adam

Hello Adam,

I really hope you guys are going to FIX the BROKEN Planetary Scan Missions that are currently !

They DON'T COMPLETE! Evn after all objectives have been met. Also... Non-War versions are still spawning bases in Trespass Zones and with PRIVATE BEACONS which = A Fine when scanned, and a WANTED rating!

Hugely annoying when the mission fails to complete despite ALL objectives having been met, yet you are left with a fine or bounty. (If you attempt to respawn the base and try to complete it for a second time which also fails to update/complete)
 
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At first I was going to agree with you, but then I thought of the missions that ask you to get cargo and if that cargo happens to be nanobreakers, then that's a bonus. It's probably very rare that happens but having the option there is pretty good. But to be honest balancing mission payouts with commodities should be pretty striaght forward, just use the average price as the basis which is available. It's the materials price that is tough one.

If you have a mission that asks for NanoBreakers I promise you it'll be asking for more than you get as a cargo reward for some *other* mission. You're still going to have to find a place to buy Nanobreakers. It's not a bonus.

Also, did you notice that there aren't any cargo rewards of slaves, low-temp diamonds, palladium, evac shelters, animal meat, etc? For some reason the cargo rewards always consist of weird obscure tech items which, once upon a time, were required in engineering recipes. But I'm sure that's all a coincidence and that cargo rewards are 100% a valid idea all on their own and not at all an artifact of a development dead end.
 
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