So does that mean all missions (multi or single) have the choice of rewards?
So does that mean all missions (multi or single) have the choice of rewards?
Maybe keep the black market for none anarchy stations. My idea could always be expanded upon. I also like the idea of pirate systems instead of just anarchy systems.
Yeah in the stream they stated that all missions will now have the reward choice selector.
First of all: the Wing mission board design looks great, very well done. It's very clear who has to do what and what the current status is (at least for the shown delivery mission).
But I very much support the idea of merging the missions, so that there is one system in place where the players can choose if they want to do a mission in a wing or not. You can still keep the wing symbol, when the missions are recommended/designed for being completed in a wing.
But why you shouldn't be able to do a current SP mission in a wing? The reward is obviously smaller and for many players won't be worth it, but theres no damage in allowing that and merging the mission system. In the long run, that would be the system with the most freedom for the players and I guess also with less headach for the developers.
Yeah in the stream they stated that all missions will now have the reward choice selector.
I think they said that about wing missions, but desire is to do that for all of them.
My understanding is that the rewards selector is for all missions, it was the mission delivery depot that they wanted to add to single delivery missions later on?
I think they said that about wing missions, but desire is to do that for all of them.
Adam? (hoping Adams hanging around and reading this thread)
Adam? (hoping Adams hanging around and reading this thread)
Hi!
We are trying to get the reward choices into as many missions as possible. I'd also like to request a bit of patience as where before I was trying to balance one set of rewards i'm now trying to balance closer to 3 or even 5!
Adam
Just to clarify as a lot of people are saying this exact thing, doing this is a tremendous amount of work. Just look at the delivery mission we showed, adding wings to delivery required the creation of the mission depot and the partial complete functionality. That took a lot of work from multiple departments! The wing delivery mission also has a completely different flow because of these changes(the depot especially) so all the other delivery mission templates would need to be completely re-worked.
Adam
With the new wing mission system, you already designed and implemented the basic functionality to the game (mission depot, partial complete functionality, UI design etc.). Of course it's quite an effort to broaden the scope to other missions, but I guess that it's a lot less effort to implement an existing system to other missions than designing it from scratch (what you've done already with Beyond). Perhaps it's worth discussing going that extra mile, but then having a consistent/uniform gamewide mission system.Just to clarify as a lot of people are saying this exact thing, doing this is a tremendous amount of work. Just look at the delivery mission we showed, adding wings to delivery required the creation of the mission depot and the partial complete functionality. That took a lot of work from multiple departments! The wing delivery mission also has a completely different flow because of these changes(the depot especially) so all the other delivery mission templates would need to be completely re-worked.
Adam
Hi!
We are trying to get the reward choices into as many missions as possible. I'd also like to request a bit of patience as where before I was trying to balance one set of rewards i'm now trying to balance closer to 3 or even 5!
Adam
Also on a more practical standpoint it's a lot of work to port any mission over to being a wing mission, with a lot of new (and in some cases very difficult) questions needing answers. By making the wing missions new templates we allow ourselves the opportunity to solve these challenges while not impacting any of the normal missions we have in game. That way we add options for our player and don't risk taking away something players might already enjoy.
Just to clarify as a lot of people are saying this exact thing, doing this is a tremendous amount of work. Just look at the delivery mission we showed, adding wings to delivery required the creation of the mission depot and the partial complete functionality. That took a lot of work from multiple departments! The wing delivery mission also has a completely different flow because of these changes(the depot especially) so all the other delivery mission templates would need to be completely re-worked.
Adam
You could dump the cargo reward option altogether and increase your balancing productivity by 20%. Nobody wants Nanobreakers.
Sounds like a lot of difficult work which would absolutely be worth doing.
Hi!
We are trying to get the reward choices into as many missions as possible. I'd also like to request a bit of patience as where before I was trying to balance one set of rewards i'm now trying to balance closer to 3 or even 5!
Adam
At first I was going to agree with you, but then I thought of the missions that ask you to get cargo and if that cargo happens to be nanobreakers, then that's a bonus. It's probably very rare that happens but having the option there is pretty good. But to be honest balancing mission payouts with commodities should be pretty striaght forward, just use the average price as the basis which is available. It's the materials price that is tough one.