"Dangerous is definitely not for everyone - and that's a real strength" [Eurogamer]

Great article from Eurogamer:

Cynical or not, going direct to an audience that absolutely understands the proposition has seemingly allowed Frontier to deliver its game uncompromised. The new additions, like online multiplayer and Oculus support, all make sense, and there's no attempt to build something that will be palatable to the widest possible audience - while truly satisfying none of them. Dangerous is definitely not for everyone - and that's a real strength. .

http://www.eurogamer.net/articles/2014-08-04-five-talking-points-from-the-elite-dangerous-beta
 
Nice read - I hope they stick with it and don't get tempted by the masses demanding things like clans or third person view to make quick cash.

The gaming ecosystem looks quite horrible these days - dumbed down triple A console games being poorly ported to PC, free to play rip offs and tons of indie games with good ideas but 8 bit-era graphics.

ED stands out in being decent in all these regards.
 
Nice read - I hope they stick with it and don't get tempted by the masses demanding things like clans or third person view to make quick cash.

The gaming ecosystem looks quite horrible these days - dumbed down triple A console games being poorly ported to PC, free to play rip offs and tons of indie games with good ideas but 8 bit-era graphics.

ED stands out in being decent in all these regards.

Hey! There's nothing wrong with indie games with 8-bit era graphics ;)

But yeah, I do agree that gaming has become incredibly dumbed down. Nowadays it's just one generic FPS after another... I can remember buying a flight simulator the the Amiga called Tornado that came with a 2 inch thick manual... can't imagine something like that being released by AAA gaming companies.
 
Nice to read an article written by someone who really understands what this is about.
Thanks, Granite. :)
 
Hey! There's nothing wrong with indie games with 8-bit era graphics ;)

But yeah, I do agree that gaming has become incredibly dumbed down. Nowadays it's just one generic FPS after another... I can remember buying a flight simulator the the Amiga called Tornado that came with a 2 inch thick manual... can't imagine something like that being released by AAA gaming companies.

Well - it has become a wider market with casuals dictating it and the PC market being split between those loving the PC for being superior in any hardware regard and those loving it for being an open platform.

I for one absolutely loathe 8 bit graphics indies because with all the open engines available, it's not that hard delivering a game with somewhat decent graphics nowadays.
Making a game 8 bit style is either laziness or defiance combined with some weird hype nobody having played original 8 bit games would ever want to get back to imho (and I'm playing for over 35 years now).

I don't need shiny graphics, but they have to be state of the art. I don't need the greatest idea of all times, just something not like "push-button-when-it-appears" Saga 23.


Anyway - if you're up to an experience close to Tornado, I recomend looking into DCS world and IL-2 BOS
 
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Yeah it was an interesting article. :)

Nice read - I hope they stick with it and don't get tempted by the masses demanding things like clans or third person view to make quick cash.

I'm with you on the third person.

The gaming ecosystem looks quite horrible these days - dumbed down triple A console games being poorly ported to PC, free to play rip offs and tons of indie games with good ideas but 8 bit-era graphics.

Agreed. That's probably about the most accurate assessment of the gaming industry I can remember reading.

I think sometimes I forget actually how bland the games coming out the industry are. Now I think about it I remember one of the reasons I backed ED in KS.. I was bored to tears with the games out there.
 
Well - it has become a wider market with casuals dictating it and the PC market being split between those loving the PC for being superior in any hardware regard and those loving it for being an open platform.

I for one absolutely loathe 8 bit graphics indies because with all the open engines available, it's not that hard delivering a game with somewhat decent graphics nowadays.
Making a game 8 bit style is either laziness or defiance combined with some weird hype nobody having played original 8 bit games would ever want to get back to imho (and I'm playing for over 35 years now).

I don't need shiny graphics, but they have to be state of the art. I don't need the greatest idea of all times, just something not like "push-button-when-it-appears" Saga 23.


Anyway - if you're up to an experience close to Tornado, I recomend looking into DCS world and IL-2 BOS

Well, not wishing to get into an argument, many of us indie developers design games with simple graphics to show that it is possible to develop a good game that relies on it's gameplay and not how many millions of pixels your engine can chuck out. It's not that we couldn't design a better looking game if we wanted to, we just choose not to. I myself have a 3d engined game in development, but I'm working through a series of freeware 8-bit styled games at the moment. At the end of the day making games is an art form and you use the tools that are available to you to create that art. Besides, the fact that 8-bit styled games sell is a good indicator that maybe some gamers are starting to get a bit fed up with games that look pretty but basically just amount to "hey it looks nice and I can blow stuff up!". Now that's not to say that there aren't indie developers that are muddying the water a bit, such as the guys who developed Towns, got it funded on Kickstarter and then decided they were going to quit development and work on a sequel. So the people that pledged money to them never got the game they pledge too in the first place. Personally I think that's totally despicable behaviour from a developer and it gives people like myself a bad name.

Now, I respect your opinion on 8-bit styled games. But everyone has different tastes, so what might work for you won't necessarily work for someone else... The problem with people in the gaming community is they do tend to think of their own opinions as facts.

Now that I've got that off my chest, I'll apologise for derailing the thread a little and I'll go and check out those games you mentioned. :D
 
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Nice read - I hope they stick with it and don't get tempted by the masses demanding things like clans or third person view to make quick cash.

The gaming ecosystem looks quite horrible these days - dumbed down triple A console games being poorly ported to PC, free to play rip offs and tons of indie games with good ideas but 8 bit-era graphics.

ED stands out in being decent in all these regards.

I fully agree, and that's why I'm completely opposed to FDEV's considerations to bring ED to consoles. If you plan to bring a PC game to consoles you have to make some major concession w.r.t. game design since PS4 and XBox One are not even close to the performance of current high-end gaming PCs, let alone to gaming PCs in 2-3 years from now....
 
Trying to make everyone happy, is the best way to assure mediocrity. Finally someone with the ability to see clearly, or at least write it down with more sense than others have done. :cool:
 
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