I heard how it will work.
They will be powerful, but not enough. Nobody will care of it, because everyone will no bother of shooting to NPC. Low wake and bye.
How killing cmdr is working now?
- it need to be done in 15s before he menulogged, its achievable in a case of one ganking ship
- it can be done in few seconds with any ship, by wing of four gankers. Why few seconds? To not give a time to combat log a victim.
Why piracy is dead in game?
- Because nobody sane will bother of someone else cargo when is able to do 500mln/hour by passenger money exploit. Zero effort, no risk.
When these ships can be useful then:
- they need to have so much DPS to strongdly damage a bad guy ship, it should be done in few seconds. A possibly bad guy need to have one quick decision to made about running, and running should not be always possible. Like in the station case. A wing of ATR ships with extremely high DPS, good speed and mass lock factor at least of FAS.
- they need to appear in instantion in few seconds when a crime is detected and they should defend a victim.
- they need to patrol high security systems to create safe zones/passages
They will be powerful, but not enough. Nobody will care of it, because everyone will no bother of shooting to NPC. Low wake and bye.
How killing cmdr is working now?
- it need to be done in 15s before he menulogged, its achievable in a case of one ganking ship
- it can be done in few seconds with any ship, by wing of four gankers. Why few seconds? To not give a time to combat log a victim.
Why piracy is dead in game?
- Because nobody sane will bother of someone else cargo when is able to do 500mln/hour by passenger money exploit. Zero effort, no risk.
When these ships can be useful then:
- they need to have so much DPS to strongdly damage a bad guy ship, it should be done in few seconds. A possibly bad guy need to have one quick decision to made about running, and running should not be always possible. Like in the station case. A wing of ATR ships with extremely high DPS, good speed and mass lock factor at least of FAS.
- they need to appear in instantion in few seconds when a crime is detected and they should defend a victim.
- they need to patrol high security systems to create safe zones/passages
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