God dammit Commander (Redacted) why did you kill me?? you got to be one of those thargoid lovers

I've never understood FDev's design logic on this type of PVP. This player hasn't pirated you, he hasn't demanded anything and he has no tangible gains (credits, status, stat increase) from killing you. In real world terms this person would be classified as a psychopath or serial killer and would be dealt with accordingly.

This is purely his enjoyment at the detriment to yours which is poor game design.

I'm looking forward to how the new C&P system affects this but as things stand this is not gameplay I welcome so I play in private groups to avoid it.

Hopefully the C&P system will make "killers" think long and hard about where they choose to fly and will be forced into the slums, avoiding secure space which I can only image is the point of having security ratings in the first place.
Killing another player for no reason has been a valid game choice from day 1 but it hasn't had the correct means of control or restriction, which I hope will now change.

The other design feature I have never understood is how we are all part of the "Pilots Federation" and yet we can kill each other without reprisal unless the cops witness it in a non-anarchy system. Surely the PF should be having a word with the mass murderers in their guild?

This likely is not pvp and is probably griefing. Important to keep the two distinct.
 
Ummmmmm, you just answered your own question.

After all, they don't really want PvP, they want to kill those that can't defend themselves.

Then make fun of them in comms, tell people 'get gud or go solo' then complain no one is in open....


Oh, wait.

Yep. I was heading toward Jameson base yesterday, finishing up the engineering of anti-Thargoid (and thus, useless in PvP) ship when I got interdicted, out of the blue, by a Federal Corvette. I was so caught off guard - playing while home sick, watch shows on iPad while flying, VoiceAttack muted because of the iPad - I didn't have time to fight the interdiction. He immediately opens up on me (no comms or anything) with engineered weapons (forget exactly what warning I got, but it was one I never heard before). There was no way I was going to get away, so I menu logged. Not combat logged (i.e. pulling the plug/killing the process), menu logged (took hits for 15 seconds while waiting for OK to let me log to menu).

Fortunately, due to all the hull reinforcement I had for the anti-Thargoid use, he wasn't much of threat for that short period (hull was only down to 97%, some minor module damage).

I feel zero guilt about this as menu logging is officially allowed and I wasn't about to lose another SLF pilot just so some ganker could have fun. Also, added him to my blocked list.
 
This likely is not pvp and is probably griefing. Important to keep the two distinct.

I take your point and you are correct dependant on how you define pvp. For me it is a more liberal term that captures all player vs player interaction and not just pew. Power Play has pvp by means of delivering more leaflets than your opposition for example.

Griefing is indeed what this appears to be.

Sandro specifically mentioned Griefing on the live stream on Tuesday and indicated that the C&P changes were in part to address the lack of counter balance to criminal activity. What I don't get is that if they acknowledge that this is Greif and not amicable play, why don't they just deal with it properly...aka punishments.

I'm all for proper criminal activities such as piracy, but killing for kicks should not be a valid play style. Sadly it is right now.
 
BTW if you want a heat efficient ship, get a diamondback explorer - it's top of the class for heat dissipation.
Low Emissions Power Plant Engineering modifications will help even more.
Always use a A-rated power plant (class does not matter).
Using the lowest class D-rated Thrusters will significantly lower power draw to reduce heat generation.

No, there is a new (though far larger and more expensive) heat efficient king now - the Type 10. With no PP mods (to an A class PP), I could never get the heat while fuel scooping to go over 58%. With a G5 Overcharged PP, the new cap was 62%. This ship will not overheat (barring silent running); I've left it at the maximum fuels scoop range for a minute after the tanks filled up, and it wouldn't go above those caps. I'm curious to see how long it can take the heat in a Thargoid damaged station, but haven't tested that yet.

Also, as far as Diamondbacks go, I think the DBS is much better on heat efficiency than the DBX. I know I've had less problems (as in, zero) with heat rising while fuel scooping in a DBS; DBX is still good, but my heat does go up faster and can reach damaging levels.
 
I've never understood FDev's design logic on this type of PVP. This player hasn't pirated you, he hasn't demanded anything and he has no tangible gains (credits, status, stat increase) from killing you. In real world terms this person would be classified as a psychopath or serial killer and would be dealt with accordingly.

This is purely his enjoyment at the detriment to yours which is poor game design.

I'm looking forward to how the new C&P system affects this but as things stand this is not gameplay I welcome so I play in private groups to avoid it.

Hopefully the C&P system will make "killers" think long and hard about where they choose to fly and will be forced into the slums, avoiding secure space which I can only image is the point of having security ratings in the first place.
Killing another player for no reason has been a valid game choice from day 1 but it hasn't had the correct means of control or restriction, which I hope will now change.

The other design feature I have never understood is how we are all part of the "Pilots Federation" and yet we can kill each other without reprisal unless the cops witness it in a non-anarchy system. Surely the PF should be having a word with the mass murderers in their guild?
It's meant to be a dark universe. People get killed for parking offences, the space lanes are largely lawless, the governments are all corrupt and someone can kill you for a 200 credit fine.

I'd be more surprised if people didn't kill defenceless ships.
 
Unexpected, umexplained, unwarranted, uncalled, one can use all the "un's" one can think of, it won't change what others will do.

The most certain action one can take is control what one does. Prepare for the worst and assume it will happen.

Hollow square=danger close. It helps to be a paranoiac, EVERYONE is out to get you.
 
Last edited:
I've never understood FDev's design logic on this type of PVP. This player hasn't pirated you, he hasn't demanded anything and he has no tangible gains (credits, status, stat increase) from killing you. In real world terms this person would be classified as a psychopath or serial killer and would be dealt with accordingly.

This is purely his enjoyment at the detriment to yours which is poor game design.

I'm looking forward to how the new C&P system affects this but as things stand this is not gameplay I welcome so I play in private groups to avoid it.

Hopefully the C&P system will make "killers" think long and hard about where they choose to fly and will be forced into the slums, avoiding secure space which I can only image is the point of having security ratings in the first place.
Killing another player for no reason has been a valid game choice from day 1 but it hasn't had the correct means of control or restriction, which I hope will now change.

The other design feature I have never understood is how we are all part of the "Pilots Federation" and yet we can kill each other without reprisal unless the cops witness it in a non-anarchy system. Surely the PF should be having a word with the mass murderers in their guild?

Your misjudgement is you believe that they will even think at all. They will still do what they do and when it (we hope) impacts their game play that will come on here and vigorously cry foul!
 
This is how I understood the Lore and is why I don't get why Anarchy systems allow PF members to harm other PF members.
Anarchy should be a system where you can act without local system law but violent acts against other PF members should always be treated harshly BY the PF (unless under the exemption of the Bounty, Powerplay, Conflict systems) according to the Lore.

It has to get reported. It is my understanding that nothing get reported to the authorities not to the PF in an Anarchy system.

Oddly last night I was awarded 4 bounties for kills in an anarchy system. Did not even know they were wanted. I was just trying to farm some Transport ship mats (I really hate having to kill transport ships to get these things.)
 
I've never understood FDev's design logic on this type of PVP. This player hasn't pirated you, he hasn't demanded anything and he has no tangible gains (credits, status, stat increase) from killing you. In real world terms this person would be classified as a psychopath or serial killer and would be dealt with accordingly.

This is purely his enjoyment at the detriment to yours which is poor game design.

I'm looking forward to how the new C&P system affects this but as things stand this is not gameplay I welcome so I play in private groups to avoid it.

Hopefully the C&P system will make "killers" think long and hard about where they choose to fly and will be forced into the slums, avoiding secure space which I can only image is the point of having security ratings in the first place.
Killing another player for no reason has been a valid game choice from day 1 but it hasn't had the correct means of control or restriction, which I hope will now change.

The new C&P system will change little as long as the ganker can use an interstellar factor. After months of Smeaton, the 'exorbitant markup' Sandro talked about would need to be in the (near) billions in order to be a deterrent (a demonstration perhaps to those still arguing that a ridiculously broken cash machine exploited by others is no-one's business).

Most traders/explorers/roleplayers/non sociopaths would need to the new 'Super Defence Force' to literally be instanced at the exact same millisecond as they get interdicted by the ganker in order to survive. It might be immersion breaking if every interdiction was instantly accompanied by a 8 Railgun Corvettes out of no-where...
 
Last edited:
Ok,

Been away from the forum for a while, been back a few days. Still, see this now, just about every day. Someone posting about being killed by another player in a way "they" feel is unfair/unwarranted/whatever. Believe me I am not a supporter if ganking/greifing.

Is there a significant difference between the PC community and the XBOX (me) community? I fly mostly in open, I only fly solo when the lag or disconnects when other players are around is more than I can tolerate. I have also gone to solo in bounty hunting CGs because I got frustrated fighting other Cmdrs for bounties in the only 3 res site in the system.

I've been in CGs, at engineers, I spent the whole weekend at Maia rescuing those fools who should just leave there. I saw many Player Commanders in many ships much bigger than my Python and I was not attacked once. I can count on one hand the number of times I've been attacked by another player. Is it my Deadly combat rank that saves me? (I've only been Deadly for 2 months) It certainly is not my modestly engineered Python which is my most flown ship.

Inquiring minds want to know!

Are you PC players suffering much more from this behavior than we are? Of is it I have been just lucky? I do hope the new C&P makes a difference as I would love to see more interaction with real player in Elite.
 
I've seen a number of responses mentioning the new C&P that FDev is going to implement,and I will go on record to say that It won't have any effect on discouraging the griefers from having fun at everyone else expense. Attaching the wanted tag to their ship and then allowing them to just go jump to another system and pay their fine after a few kills does nothing to discourage this kind of behavior. Unless they start getting fines in the millions of credits per murder, nothing will change.
 
I've seen a number of responses mentioning the new C&P that FDev is going to implement,and I will go on record to say that It won't have any effect on discouraging the griefers from having fun at everyone else expense. Attaching the wanted tag to their ship and then allowing them to just go jump to another system and pay their fine after a few kills does nothing to discourage this kind of behavior. Unless they start getting fines in the millions of credits per murder, nothing will change.

Something along the lines of:
a) the fine equals the victim's ship cost plus fines and cargo value
b) it has to be paid by the killer and can not be collected as a bounty.
c) as the fines climb higher the killer loses access to stations, starting in high sec and working down until they can only dock in anarchies
 
Actually, rather than asking the commander, maybe ask Frontier? Because people will do what they do. That they can, and how the game responds to that, isn't on your fellow player, OP, that's on Frontier. Also, the new C&P won't stop anything. It's not designed to, though, to be fair.

Apart from some new challenges, and some inconvenience, it's Frontier trying to maintain player based combat potential, in spite of people not wanting it.
 
Last edited:
Interesting how folks try so hard to create emergence from just griefing. Might as well call glitches "space anomalies" and board flipping "parallel universe surfing".
 
No, there is a new (though far larger and more expensive) heat efficient king now - the Type 10.
Thanks for this info, i might have to try out a stealth type10 build see how cold she'll run...

personally i have a stealth corvette, it's next behind the DBS/DBX in terms of heat dissipation.

but the OP was in a adder, i don't expect he'd have the funds to go straight to a type10/corvette.

DBX/DBS is still the affordable option, which is why i chose it.
 
Back
Top Bottom