Personal Narrative

When they talked about this personal narrative, it was at the same time with the continuation of the Guardian narrative. And they showed those weapons with blue colors that we'll be able to unlock, so maybe they also have some new Guardians missions planned that connect to this Tech Broker.

Otherwise, at the end of the day, this is another progression path for a CMDR. So it's certainly personal at least.
 
This is exactly what I was thinking too... one more thing to grind for.

Tech Trader requires:
Material #1 x 40
Material #2 x 40
Material #3 x 40
Material #4 x 40

Now go drive around on a planet for 37 hours and shoot rocks to find those materials.

Not sure how this is a "narrative" of any sort?

There's no past, present or future story attached to this, or anything that adds to you or your characters story.

It's just... now you can use this item that everyone else also can use if they choose to unlock it...

Sorry to sound negative, but my impression is honestly just "go farm more materials".
 
I am beginning to come to the conclusion that some people have got themselves into a self-perpetuating circle of dissatisfaction. Everything is considered "grind".
Its game play, and if you cant break the circle, accept what FD are trying to do after acting on all the "input", and enjoy playing the game, maybe its time to admit its not the game for you.

This. To some, it is just another set of possible consequences depending on choices you make in the game. That translates to a personal narrative, if you're that kind of player. Others just see "OMG GRIND!!!111!". The personal narrative in Skyrim, to me, is not that I am the dragonborn, or did any of the handcrafted quests. Everyone did them because the handcrafted quests are finite by definition. The personal narrative comes from the choices you make outside the handcrafted content. There is no right or wrong as to one's preference, but I do sometimes wonder how long it takes for some to see that their perspective doesnt match the perspective of others. And when those others happen to be the devs or gamemasters, that should tell you something. :p
 
Wait and see what it entails in game before just dismissing it as 'more grind'

When they talked about this personal narrative, it was at the same time with the continuation of the Guardian narrative. And they showed those weapons with blue colors that we'll be able to unlock, so maybe they also have some new Guardians missions planned that connect to this Tech Broker.

Otherwise, at the end of the day, this is another progression path for a CMDR. So it's certainly personal at least.

I'm not dismissing changes, i welcome change.
But if they really want to allow for a "Personal"
aspect on this and engineers, they have to allow
an option to access this stuff through career choices.

There is no single criminal engineer, we all have to do the same stuff
to access them.
With the tech-broker i see the same issues.
If they allow tech-brokers for anarchy players,
accessing stuff with reaching milestones,
by as an example raiding a system or cargo ships,
that is a different story.

In short:
Deviate from the plan started with engineers, forcing
to do a bit of each and add exclusive providers of service
to special career choices.
 
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I am beginning to come to the conclusion that some people have got themselves into a self-perpetuating circle of dissatisfaction. Everything is considered "grind".

This. it seems to be in pretty much every thread atm.

Open beta starts next week. maybe wait until then, give it a try, then see how it turns out before burdening the forum with another premature doom thread. [where is it]
 
Yeah but come on .. the tech broker (and engineers) is a start.

Link to wordy mission narratives later .. fine but get it operational first!

Yeah it are good improvements, but misses cool Storytelling elements in the missions.
 
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This is exactly what I was thinking too... one more thing to grind for.

Tech Trader requires:
Material #1 x 40
Material #2 x 40
Material #3 x 40
Material #4 x 40

Now go drive around on a planet for 37 hours and shoot rocks to find those materials.

Not sure how this is a "narrative" of any sort?

Because, you can go grind for 37 hours then complain on the forums for another 37 hours about how you were grinding, but you dont have to. You can also get them in more interesting ways.

"I supported the uprising of communist rebels in fringe system X, and asked to be rewarded in materials/data rather than credits. After this I helped them stave off a famine, and hunted down a pirate lord that threatened the system. This got me the required materials to gain access to a customized weapon from a local tech broker." etc etc.

But yeah, you can just drive on a planet for 37 hours. The more interesting question is: why would you do something you dont want to do, then spend time complaining about doing something you dont want to do? Its the eternal question when it comes to grinding, and it'll never end. Its why Vegas does so well, drug dealers live like kings and why neuroscience is so fascinating: the frailty of the frontal lobes. :p
 
This. To some, it is just another set of possible consequences depending on choices you make in the game. That translates to a personal narrative, if you're that kind of player. Others just see "OMG GRIND!!!111!". The personal narrative in Skyrim, to me, is not that I am the dragonborn, or did any of the handcrafted quests. Everyone did them because the handcrafted quests are finite by definition. The personal narrative comes from the choices you make outside the handcrafted content. There is no right or wrong as to one's preference, but I do sometimes wonder how long it takes for some to see that their perspective doesnt match the perspective of others. And when those others happen to be the devs or gamemasters, that should tell you something. :p

I don't even play as the Dragonborn in Skyrim. Heh, kind of makes sense with how I approach playing this game too, now that I think of it, playing as a survivalist/adventurer/explorer that's generally out exploring in a fully combat loaded Vulture.
 
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I am beginning to come to the conclusion that some people have got themselves into a self-perpetuating circle of dissatisfaction. Everything is considered "grind".
Its game play, and if you cant break the circle, accept what FD are trying to do after acting on all the "input", and enjoy playing the game, maybe its time to admit its not the game for you.

Well yeah.

I think all boils down like this:

1. I see things I might get due of wanting to engage in particular activities, so I would like to unlock something for this side activity. Which makes them a sidegrades - not mandatory required, but if you want, you can get them;
2. PvPers and grinders see them as something they must collect all because why not - while complaining about grind they have put themselves into;

I personally like this more and more. Way more than Engineers in fact.

This. To some, it is just another set of possible consequences depending on choices you make in the game. That translates to a personal narrative, if you're that kind of player. Others just see "OMG GRIND!!!111!". The personal narrative in Skyrim, to me, is not that I am the dragonborn, or did any of the handcrafted quests. Everyone did them because the handcrafted quests are finite by definition. The personal narrative comes from the choices you make outside the handcrafted content. There is no right or wrong as to one's preference, but I do sometimes wonder how long it takes for some to see that their perspective doesnt match the perspective of others. And when those others happen to be the devs or gamemasters, that should tell you something. :p

Can't rep you twice :( But virtual one +1.
 
yes it really isn't, but if they say it often enough some may start believing it.

I am beginning to come to the conclusion that some people have got themselves into a self-perpetuating circle of dissatisfaction. Everything is considered "grind".
Its game play, and if you cant break the circle, accept what FD are trying to do after acting on all the "input", and enjoy playing the game, maybe its time to admit its not the game for you.



everything that is a repetition of many times the same rather unchallanging thing is considered a grind. It is in no way any kind of satisfaction in such things except for the most simple minds. There is no new "harder" task to overcome causing a unique experience or personal challange progression. How can this be statisfying if there is nothing enjoyable about it, which should be the main purpose of a game. This is also the reason why they overhaul old stuff and why so many left the game or take major brakes. Because they don't participate in nonstatisfying task for the 234th time. Thats hardly what people come and seek games for.
 
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I don't even play as the Dragonborn in Skyrim. Heh, kind of makes sense with how I approach playing this game too, now that I think of it, playing as a survivalist/adventurer/explorer that's generally out exploring in a fully combat loaded Vulture.

Heh, I have a mod that completely removes shouts/dragons. :p And yeah, my explo ships are always fully armed and ready for combat, and I always check them in a hazres before I set out. I could have spend that time grinding for a godroll FSD, but I'd prefer not. :p
 
Just watching the stream now. I was dismayed they considered unlocking outfitting items personal narrative.

Really thats not it.

Also why is all the "narrative" in elite somehow just a mask for a combat gunship gameplay mechanic?
 
Just watching the stream now. I was dismayed they considered unlocking outfitting items personal narrative. ?

Maybe, just maybe, there's more to it.

the broker revealed new items and materials, some look to be connected to Guardians and Thargoids. two elements that are evidently meant to be a 'big deal' in lore terms.

Maybe the narrative ties into these elements, too.

yeah, maybe, maybe, maybe.

We've seen a tease of a flirt of a teaser of what is to come.

Lets see what we get before we write it off altogether, eh?
 
A personal narrative would at leats mena, we save a guy from a fight or emergency call and then bring him to a specific place where he is then available for that one players. this does at elast let the player choose where his broker will be. and this would be rather unique to thsi player.

But now we get task X at place A with person Y and it's all the same for everyone. hows that in any way interetsing ot personal.

Just watching the stream now. I was dismayed they considered unlocking outfitting items personal narrative.

Really thats not it.

Also why is all the "narrative" in elite somehow just a mask for a combat gunship gameplay mechanic?

because they kinda just recycle the same plain old repetitive core mechanics. Instead of engineers and this wepaon guy they should have overhauled PP and Trading/minign first, they are the core base of the game and evertyhing else kinda should build on them.
 
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Just watching the stream now. I was dismayed they considered unlocking outfitting items personal narrative.

Just a buzzword, reaction I think to the spate of AEGIS CG's, which were 'narrative' but also got up people's noses a bit.

Also why is all the "narrative" in elite somehow just a mask for a combat gunship gameplay mechanic?

Do we know if all the Tech Broker goodies are weapons? Not sure we do know that at this point.
 
Just watching the stream now. I was dismayed they considered unlocking outfitting items personal narrative.

Really thats not it.

Also why is all the "narrative" in elite somehow just a mask for a combat gunship gameplay mechanic?

Way Ed tried to say it without giving much away that it will flow into something bigger. You might still not like it, but he seem wanted to underline that it enables personal narrative, but it is not personal narrative.

Considering they are sidegrades for side activities, I think it is quite clear where they go from here.
 
way to overreact over a buzzword. the game is what it is, and the grind is at the heart of it. so don't expect your daydreaming fantasies to come true ANYTIME soon, if ever.
 
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