Mods - please please please don't move this into suggestions - that's where great ideas go to die.
Like it or not, the Tech Brokers are coming! There's already a thread discussing the means of obtaining the tech and if its a good personal narrative or not and if Tech Brokers suck or not and if FD have lost their minds or not.
In this thread, lets put some suggestions for the wizards at Cambridge to ponder over.
Since its a Friday, my ideas may or may not......suck.
Feel free to add your own.
Heat Dampener:
Reduces heat signature of ship by 30%. Useful for silent runners and explorers.
The Tank:
Provides access to an armoured version of the SRV.
Performance Fuel
Special fuel which provides 20% extra thrust, but also causes significant damage to your thrusters over time since they're being pushed beyond their operating limits.
Efficient fuel
Special fuel which provides 20% reduced thrust, but also reduces the fuel used per FTL jump. Good for explorers.
Energy Bomb
About time this one made its return! Unleashes a powerful, medium-range blast of energy which sucks your PD dry in the process (SYS, ENG, WEP - all of it!) and causes damage to your power plant every time you use it. Not powerful enough to destroy ships (like in original Elite) but capable of causing significant damage to shields/hull of nearby vessels, especially to small ships.
Custom Transponder
In super-cruise, can fool the sensors of other vessels, making it appear that you're in another ship of the same size.
Advanced Sensor Array
Capable of determining if the targeted vessel has engineered mods/weapons, and exactly what those modifications are.
Like it or not, the Tech Brokers are coming! There's already a thread discussing the means of obtaining the tech and if its a good personal narrative or not and if Tech Brokers suck or not and if FD have lost their minds or not.
In this thread, lets put some suggestions for the wizards at Cambridge to ponder over.
Since its a Friday, my ideas may or may not......suck.
Heat Dampener:
Reduces heat signature of ship by 30%. Useful for silent runners and explorers.
The Tank:
Provides access to an armoured version of the SRV.
Performance Fuel
Special fuel which provides 20% extra thrust, but also causes significant damage to your thrusters over time since they're being pushed beyond their operating limits.
Efficient fuel
Special fuel which provides 20% reduced thrust, but also reduces the fuel used per FTL jump. Good for explorers.
Energy Bomb
About time this one made its return! Unleashes a powerful, medium-range blast of energy which sucks your PD dry in the process (SYS, ENG, WEP - all of it!) and causes damage to your power plant every time you use it. Not powerful enough to destroy ships (like in original Elite) but capable of causing significant damage to shields/hull of nearby vessels, especially to small ships.
Custom Transponder
In super-cruise, can fool the sensors of other vessels, making it appear that you're in another ship of the same size.
Advanced Sensor Array
Capable of determining if the targeted vessel has engineered mods/weapons, and exactly what those modifications are.
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