PvP Pirates rejoice, COMDR filter in starmap

Howdy friends

What do you make of that Commander filter in the new eco map filters?

That will be great for Piracy, no?

What's your take on it. Will it be helpful?
 
Maybe.

I was initially excited, and we'll have to see how it looks, but there are a few things that could cripple it for piracy use:

* Is there any indication of the volume of CMDR activity? Will we able to tell the difference between one CMDR running a route once vs a thousand running it repeatedly? Given that the current trade route markers don't do anything like that, this seems unlikely. Is there some sort of threshold? What will it be? From a piracy point of view, will you be able to tell what the most popular hotspots are?

* Is the data real-time? If you see a CMDR trade route, how "stale" is it? If it's old, there's no guarantee there are even players there a the moment, especially if...

* Does the map show trades from Solo/PG as well as open? I'm near-certain that it will, for very good reasons (the primary goal is to highlight trade routes, after all, not enable pirates).

* Do you need to have visited a system to see if there is CMDR trade going to/from it? This one also hurts the regular use-case, because you'd have to actually stumble across a hot player route before the map would tell you about it.

So, at this point, I'm not expecting miracles.
 
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Not sure I have all understood, but I think it'll tracks CMDR activity the last 24 hrs. So, my guess you will find actual up-to-date PC trade routes.
No biggy, but a first tool hopefully useful for Pirates.

Cheers
 
Potentially could be a useful indicator of where hotspots are for player activity, IIRC it was over the last 24hrs so might not be busy in your timezone but general trends should be fairly easy to spot. It might give the pirate a better idea (than just experience or local knowledge) of where nearby to find Cmdrs, or maybe intermediate anarchies worth waiting in.

I play in open but as a hermit, I actively avoid hotspots (mostly). I'll hopefully find this useful when travelling in unfamiliar territory. To be fair, not very useful, but better than not having it :)
 
Howdy friends

What do you make of that Commander filter in the new eco map filters?

That will be great for Piracy, no?

What's your take on it. Will it be helpful?

Yes.

Purchase trade data and see where the hottest trade routes are then locate the closest anarchy system for getaway.

Hit, collect and run off to sell ill gotten gains.
 
Potentially could be a useful indicator of where hotspots are for player activity, IIRC it was over the last 24hrs so might not be busy in your timezone but general trends should be fairly easy to spot. It might give the pirate a better idea (than just experience or local knowledge) of where nearby to find Cmdrs, or maybe intermediate anarchies worth waiting in.

I play in open but as a hermit, I actively avoid hotspots (mostly). I'll hopefully find this useful when travelling in unfamiliar territory. To be fair, not very useful, but better than not having it :)





Yep, its a nice little thing usefull in many ways. BTW to be out there on your own is a heathy posture, doing this these days myself

o7
 

Deleted member 115407

D
Maybe.

* Does the map show trades from Solo/PG as well as open? I'm near-certain that it will, for very good reasons (the primary goal is to highlight trade routes, after all, not enable pirates).

Very much this one. Highlighting trade routes should work the the benefit of both the trader and the pirate. Since the trade data is a 24 hr trend, there is a chance that no traders will be around to pirate anyways. If it's showing trade data across all three modes (and platforms?), there is even less of a chance.

I'm still interested in giving it a try as a tool for piracy, but like Sushi, am not expecting miracles.
 
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Very much this one. Highlighting trade routes should work the the benefit of both the trader and the pirate. Since the trade data is a 24 hr trend, there is a chance that no traders will be around to pirate anyways. If it's showing trade data across all three modes (and platforms?), there is even less of a chance.

I'm still interested in giving it a try as a tool for piracy, but like Sushi, am not expecting miracles.

I think the key to making it work is showing somehow the volume of trading going on. If it's the hottest trade route in the galaxy, at least some of the players there will be in Open. :)
 
I think the key to making it work is showing somehow the volume of trading going on. If it's the hottest trade route in the galaxy, at least some of the players there will be in Open. :)

.
Over time you'll know how to look at it. It'll work
 
Maybe.

I was initially excited, and we'll have to see how it looks, but there are a few things that could cripple it for piracy use:

* Is there any indication of the volume of CMDR activity? Will we able to tell the difference between one CMDR running a route once vs a thousand running it repeatedly? Given that the current trade route markers don't do anything like that, this seems unlikely. Is there some sort of threshold? What will it be? From a piracy point of view, will you be able to tell what the most popular hotspots are?

* Is the data real-time? If you see a CMDR trade route, how "stale" is it? If it's old, there's no guarantee there are even players there a the moment, especially if...

* Does the map show trades from Solo/PG as well as open? I'm near-certain that it will, for very good reasons (the primary goal is to highlight trade routes, after all, not enable pirates).

* Do you need to have visited a system to see if there is CMDR trade going to/from it? This one also hurts the regular use-case, because you'd have to actually stumble across a hot player route before the map would tell you about it.

So, at this point, I'm not expecting miracles.

1: unknown so far.
2: last 24 hours.
3: most likely not, Elite has no gameplay differences when it comes to modes, seems odd they would introduce this.
4: from what I understood entering a system and scanning nav beacon or landing is all that is needed, so yeah doesn't seem this bad.

That said, I want to point out that it also will allow you to find npc high paying routes, in a similar manner, which if piracy is your thing for profit, might be a better deal then trying to get PvP piracy to hit off.
 
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3: most likely not, Elite has no gameplay differences when it comes to modes, seems odd they would introduce this.

Some people only care about player activity and hotspots (pirates, bounty hunters, powerplayers, killers, BGS players).. so it's purpose is valid.
 
Howdy friends

What do you make of that Commander filter in the new eco map filters?

That will be great for Piracy, no?

What's your take on it. Will it be helpful?

Basically means that no one will be able to have trade routes to themselves for very long.
 
Some people only care about player activity and hotspots (pirates, bounty hunters, powerplayers, killers, BGS players).. so it's purpose is valid.

It has been implemented as a trade tool, having it show only trade in the mode/group you are in would be a needless complexity - for trading it doesn't matter what mode the players are in.

For other uses (player activity tracking) the mode/group is useful info, but that's not how it was implemented. I think it's going to help players find/avoid other players, but it will still require considerable intuition to use, which I like.
 
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